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old Re: CS2D Max - Suggestions

DC
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there can't be enough blood. you can also see if ff is on or not by moving your pointer over your mate and see if the health changes when you hit him. I don't want to remove the blood when you hit teammates.

old Re: CS2D Max - Suggestions

Redemption
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The thing I don't like is how you DON'T gain money when you die in DM you should gain at least 2100 as you die.

Speaking of that, why is it Click to Respawn? I hope you are working at that lol, because there should be a setting so that thres like a "X number of seconds to respawn" like 5 at least.

old Re: CS2D Max - Suggestions

DC
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The thing I don't like is how you DON'T gain money when you die in DM you should gain at least 2100 as you die.
you're right about that. Of course I noticed that too and I already added a function which gives you money on each spawn in those game modes. of course there is also an option where you can define how much money everyone will get. it will be available in the next release.

click for respawn is because of idle players. if you leave the pc while playing (because someone calls you for example) you will just stay dead. otherwise you would respawn automatically which is pretty stupid.
an optional delay for respawn which can be controlled serverside will be added.

please keep in mind that all those new game modes are still "work in progress". it will take several updates before everything is ok there.

old shotgun reload

Kiffer-Opa
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I wish a more CS-like shotgun reload behaviour. If you stop to reload a shotgun in CS2D, no shotgun shell is in the shotgun! In CS, every shotgun shell will be reloaded seperately so you theoratically can shoot your last shell, then reload one shell, shoot again, etc.
For this, the reload progress bar should be a little different. Here is an example what I mean:
IMG:https://dl107.filemojo.com/files/023451951249155/reload.gif

This is an example if I reload an empty M3.
Each line stands for a shotgun shell. If the progress reaches the first line, one shotgun shell has been reloaded (you can fire it now, stopping the reload process), if it reaches the second one, two shells has been reloaded and so on. The number of lines depends on missing shotgun shells.


By the way, some people are missing the feature that the server can rescrict some buildings so you can't build, let's say, the Gate Field.

old Re: CS2D Max - Suggestions

Reaper
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Another thing about the Gate Field, Could you make them more shinny or something like that, it shouldn't be able to create fake spray tags, which look like gate field, and another very funny tactic is to cover a gate field with an spray tag, ok it could be some kind of tactic but it would be better if the gate field is on top and not the spray.

old Re: CS2D Max - Suggestions

DC
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"bullet by bullet"-reload has been suggested several times and will not be realized. at least not in the next version(s).

I'll change the render order of buildings so that they always cover spraylogos. gate fields fade in and out a bit. thats how you can tell them apart from sprays. I'll make this fade effect a bit stronger.

old Map transfer

KimKat
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I got a map transfer suggestion, why not add a option whenever you're joining a server whose hosting custom maps. If you already have a map with the same name as the server is hosting, but the one whose hosting the server has the new updated map. I think there should be a message that says "replace current map with the new one" when downloading maps and a option yes or no, combined with a confirmation message "Are you sure?" instead of searching the maps folder. Might be a bit lazy option but, anyway.

Same goes when I'm downloading a map and it freezes.
You never know if it's freezed, whether the user who host that server has left or not, perhaps there should be a message that shows "server has closed" because I remember downloading a map it said "downloading..." for about 2 hours or so. I know a map can't be that big, since once that server admin came back the map was working well. And the admin said the server was offline but I didn't know that, until the admin said it of course.

old Re: CS2D Max - Suggestions

Reaper
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As a mapper you should be so clever to add some beta_version blabla in the map name if the work is still in progress, and I guess no one will copying the name of a well played map, but ofcourse it is an idea

old Re: CS2D Max - Suggestions

Redemption
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Haha, What about mine
There should be a "admin button"

Lets say rcon is "DC_is_awesome"

You loging and lets say "X" is an admin button. You should be able to ban players and control the server if there is a speed hacker. Then you won't have to go through all of that trouble. "rcon msg qwhqwfhqoiwfhqwif" or something thats long

old Re: CS2D Max - Suggestions

Reaper
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I really like the new version, especially the new decreased nade delay is very cool, and make the nades useful again 0,2 seconds doesn't sound much, but it is enough. There is only one thing which still annoys me, the pistols are to weak in my opinion, you can't deal any great damage, especially when your enemey wears a kevlar vest. The damage of the pistols should be increased appreciably. At the moment a single hit of an AK/M4 deals more damage as a deagle or [insert any pistolname here] hit. And don't forget, the pistols have a very limited "bulletdepot" and a very slow firing speed which makes them nearly useless.

old Re: CS2D Max - Suggestions

Redemption
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Reaper has written
I really like the new version, especially the new decreased nade delay is very cool, and make the nades useful again 0,2 seconds doesn't sound much, but it is enough. There is only one thing which still annoys me, the pistols are to weak in my opinion, you can't deal any great damage, especially when your enemey wears a kevlar vest. The damage of the pistols should be increased appreciably. At the moment a single hit of an AK/M4 deals more damage as a deagle or [insert any pistolname here] hit. And don't forget, the pistols have a very limited "bulletdepot" and a very slow firing speed which makes them nearly useless.


I know, DC keeps chaning it which gets annoying.

old Re: CS2D Max - Suggestions

Leo
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Here is a few of my suggestions.

Turrets:
1.be able to shoot enemy turrets
2.and it should shoot a few more bullets each burst
3.not shoot through team walls.
4.manual turret, costs less money and does little damage but shoots fast..and its manual
5.be nice if there is a rocket turret.. which shoots rockets and more expensive than gun turret

6.pistols do more damage (maybe 1+ damage for all)
7.dispensers gives armour too
8.the current famas is like a very fast shotgun, instead it should shoot short accurate bursts with less spread which are more powerful than the full round firing thingy
9.music for cs2d menu
10.respawning items on the floor like coins, med kits etc. should all respawn at the same time, rather than respawn x seconds after the time it was collected
11.USP have 100 bullets

please tick the number that you think is a good idea

old Re: CS2D Max - Suggestions

-PT- SpEEdz
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HEY DC.
I was wondering can you add trigger_move which has...
Only counter terro can move and activate the triggers assigned to it and Only Terrorist can move..

Cause i'm planning to create a laser defense map.
when a ct move near the laser.. the laser will disappear so
the ct will not die. When Terrorist go to ct base and move near the laser the laser will not disappear and if the terro move he will die.... because only ct can activate the trigger.


so.. can u add that?
please


one more thing...
how do you make a turret?

old cs2d max

Haris8
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and more object not only trees but like weapons to put on ground (Not Real) and maybe tanks. and music in maps like: env_Musictest1 and new thing uhm its like dm, cs de, ansd more but a new one like something with a tank that is riding ct must defend the tank and T must broke the tank TM Tank Mission i hope you will like something DC

Thanks, Haris8

old Re: CS2D Max - Suggestions

Lee
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Haris8: There is already a map type labeled de_*, just put an image of a tank over the bomb spot...

But it would be nice to have objects have custom events and such built in for more interactivity.

old Re: CS2D Max - Suggestions

Reaper
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@Leo:

7.dispensers gives armour too


at first I though about adding this feature to, but after a few hours of gaming I decided it is better that they don't give kevlar.

The give you money, health and ammo, that is neough to stay alive for ages and kill a whole army :S

At least the fights are very stationary if both teams use them, you have to fight meter for meter.
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