CS2D Max - Suggestions
1,352 replies02.06.07 06:42:51 pm
NinjArrow
~Hoping to make this the official suggestion thread for the new CS2D Max~ I'll start off:
#1. While holding the deagle, it looks nice and realistic, however; when holding weapons like the AK-47, it looks like i'm trying to eat a gun composed of wood and metal elements, and with only one hand. I'm not knocking the way the gun looks, only how its held. Maybe a side holding option should be added?
#2. When zooming with a scoped weapon, the cursor does not match the bullet flow 40% of the time, perhaps a bigger cursor when in scope mode, and or more accurate bullet flow should be added.
#3. Perhaps voice-overs for when characters are hit, realoding, etc. such as "I'm out of ammo!" or "I'm reloading!" would make a more intense game play environment.
#4. The addition of some sort of medic class and or item, so players can heal their allies in battle would be awesome.
#5. In my opinion, the FOW and Night Vision neeed SERIOUS upgrades. When I shell out that much for night vision, it should do more than tint the screen green. As for FOW, you should make the "fog" more like a dark shadow; perhaps if you have heard of the 2D worms game "LieroX", you would better understand what this means. For example, if a member of the opposing team (or same actually,) is around a bend or behind an object, they dissapear or a shadow is behind (and enclosed around) them, going backwards in a cone shape. Like shining a flashlight on an...object.
These are my suggestions, please consider them with an open mind =D Thanks!
#1. While holding the deagle, it looks nice and realistic, however; when holding weapons like the AK-47, it looks like i'm trying to eat a gun composed of wood and metal elements, and with only one hand. I'm not knocking the way the gun looks, only how its held. Maybe a side holding option should be added?
#2. When zooming with a scoped weapon, the cursor does not match the bullet flow 40% of the time, perhaps a bigger cursor when in scope mode, and or more accurate bullet flow should be added.
#3. Perhaps voice-overs for when characters are hit, realoding, etc. such as "I'm out of ammo!" or "I'm reloading!" would make a more intense game play environment.
#4. The addition of some sort of medic class and or item, so players can heal their allies in battle would be awesome.
#5. In my opinion, the FOW and Night Vision neeed SERIOUS upgrades. When I shell out that much for night vision, it should do more than tint the screen green. As for FOW, you should make the "fog" more like a dark shadow; perhaps if you have heard of the 2D worms game "LieroX", you would better understand what this means. For example, if a member of the opposing team (or same actually,) is around a bend or behind an object, they dissapear or a shadow is behind (and enclosed around) them, going backwards in a cone shape. Like shining a flashlight on an...object.
These are my suggestions, please consider them with an open mind =D Thanks!
Ideas are good but maybe DC comes and closes the topic and if he doesn't you're lucky
i really like your ideas, and something better that would be in your ideas is the VOICE CHAT like in the other Counter Strike
that would be help full too for the Clan Wars and others shiats :...


:: You aren't sweet till you die in my feets ::
NinjArrow
Yeah, but, you can use a phone, xfire, team speak, etc. just for voice chat xP
hm okay... I'm not going to close this but I'm also not going to comment the suggestions. Maybe I'll add the one or other thing.
NinjArrow
If you were going to close it, what reason would you have for doing so?
Hm, I dont know...
I disagree these ideas...
"it looks like i'm trying to eat a gun composed of wood and metal elements, and with only one hand"
hahahahahah!!!
I disagree these ideas...
"it looks like i'm trying to eat a gun composed of wood and metal elements, and with only one hand"
hahahahahah!!!

CS2DBR Community - http://cs2dbr.tk
NinjArrow
Marcio has written:
Hm, I dont know...
I disagree these ideas...
"it looks like i'm trying to eat a gun composed of wood and metal elements, and with only one hand"
hahahahahah!!!
I disagree these ideas...
"it looks like i'm trying to eat a gun composed of wood and metal elements, and with only one hand"
hahahahahah!!!

Hmm..I fail to see the relevance in that post......Anywayz...
NinjArrow has written:
If you were going to close it, what reason would you have for doing so?
because it annoys me somehow to see all these ideas. it sounds stupid and it is stupid. never mind

NinjArrow
Quote:
because it annoys me somehow to see all these ideas. it sounds stupid and it is stupid. never mind 

Pfft!!! I hope you're not the game creator, because you dont even deserve to visit this website! Because ideas that improve a game you probably play "annoy you". Get a life and/or GTFO
Well... this is kinda stupid because I'am the developer of this game and the head behind Unreal Software
hm yes probably I should get a life and stop working on cs2d max
hm yes probably I should get a life and stop working on cs2d max

DC has written:
Well... this is kinda stupid because I'am the developer of this game and the head behind Unreal Software
hm yes probably I should get a life and stop working on cs2d max
hm yes probably I should get a life and stop working on cs2d max

Well ninj is quite right, people is trying to help you and you dont accept... to bad that a good game creator is a bad person


:: You aren't sweet till you die in my feets ::
Mahjunia has written:
Well ninj is quite right, people is trying to help you and you dont accept... to bad that a good game creator is a bad person

DC has written:
Well... this is kinda stupid because I'am the developer of this game and the head behind Unreal Software
hm yes probably I should get a life and stop working on cs2d max
hm yes probably I should get a life and stop working on cs2d max

Well ninj is quite right, people is trying to help you and you dont accept... to bad that a good game creator is a bad person


shut up you son of a bitch!

------
DC close this topic!
And dont stop to work in cs2dMAX!

CS2DBR Community - http://cs2dbr.tk
people stop!
DC knows his work!
And i think some animations shall be added like when you have deadle and you want to switch on ak47 you lift it from down like on the real cs or when you have granade you dont need to hold it near your mouth like a can of cola do you?
DC knows his work!

And i think some animations shall be added like when you have deadle and you want to switch on ak47 you lift it from down like on the real cs or when you have granade you dont need to hold it near your mouth like a can of cola do you?
Leiche has written:
Closing stupid threads like real men do.
He dont need sugestions, he played 1.6 and he know wath he have to do in cs2dMAX... So this isnt necessary...
CS2DBR Community - http://cs2dbr.tk
well, i agree with Ninj as well, these are only helpful suggestion, even tho some are kinda out of the elements of the game, but the concept should be considered.
the voice over might be more intense, but it also does 2 things, it gives ur enemy more confidence when they hear u yell ur out of ammo, or if ur reloading
a right-hand or left-hand system will be implemented, but of course, im not sure they will actually change the sprites for the characters
(@Marcio: I fail to see how this is funny)
of course, some people might oppose to these suggestions b/c they are used to this version and doesnt want the gameplay to change very significantly when CS2D MAX is released
the voice over might be more intense, but it also does 2 things, it gives ur enemy more confidence when they hear u yell ur out of ammo, or if ur reloading
a right-hand or left-hand system will be implemented, but of course, im not sure they will actually change the sprites for the characters
(@Marcio: I fail to see how this is funny)
of course, some people might oppose to these suggestions b/c they are used to this version and doesnt want the gameplay to change very significantly when CS2D MAX is released
NinjArrow
leegao has written:
well, i agree with Ninj as well, these are only helpful suggestion, even tho some are kinda out of the elements of the game, but the concept should be considered.
the voice over might be more intense, but it also does 2 things, it gives ur enemy more confidence when they hear u yell ur out of ammo, or if ur reloading
a right-hand or left-hand system will be implemented, but of course, im not sure they will actually change the sprites for the characters
(@Marcio: I fail to see how this is funny)
of course, some people might oppose to these suggestions b/c they are used to this version and doesnt want the gameplay to change very significantly when CS2D MAX is released
the voice over might be more intense, but it also does 2 things, it gives ur enemy more confidence when they hear u yell ur out of ammo, or if ur reloading
a right-hand or left-hand system will be implemented, but of course, im not sure they will actually change the sprites for the characters
(@Marcio: I fail to see how this is funny)
of course, some people might oppose to these suggestions b/c they are used to this version and doesnt want the gameplay to change very significantly when CS2D MAX is released
If we wanted a game exactly like the real CS, we'd play that. Instead, I want something BASED off of it. If the enemy hears me yell I'm out of ammo; they're confident. The exact same goes the other way around.
but thats part of the strategy, when u ran outa amo, u pretend u still have some and fake it, otherwise the enemy's gonna rush u
@NinjArrow: Your suggestions sucks... Can you imagine the game when every reload is announced with sound - it's f-cking crazy idea
I agree about hands, there should be two hands used on some weapons. Second hand even couldn't move but must have to be...
Are we talking about the same game - CS? Does the real CS (without server modifications) have things like medicine? One more crazy suggestion from your side...
I agree that fow needs some improvments, here is one example (I think it's a bug):
-90 degrees in front of wall when next goes free space, you can see a lot of not foget space:

-45, 45 degrees same position but free of fow space is much smaller:

Why even the spaces opens from fow? If it's not a bug, so why in one angle more, in other less?
(Ups, it sounded like bug report
)
Now the real suggestion:
Please add somethings (like amxmodx for real cs, I hope you know it) for server which could be strongly edited and could make every server unique... It could look like some commands (programing) created by yourself, then used by us to script some fun things in server and a compilator which would replace those commands to the cs2d programing language... Hm, it's hard to explain
Sorry for gramma, I know my english isn't perfect:-)

I agree about hands, there should be two hands used on some weapons. Second hand even couldn't move but must have to be...
NinjArrow has written:
The addition of some sort of medic class and or item, so players can heal their allies in battle would be awesome.
Are we talking about the same game - CS? Does the real CS (without server modifications) have things like medicine? One more crazy suggestion from your side...
I agree that fow needs some improvments, here is one example (I think it's a bug):
-90 degrees in front of wall when next goes free space, you can see a lot of not foget space:

-45, 45 degrees same position but free of fow space is much smaller:

Why even the spaces opens from fow? If it's not a bug, so why in one angle more, in other less?
(Ups, it sounded like bug report

Now the real suggestion:
Please add somethings (like amxmodx for real cs, I hope you know it) for server which could be strongly edited and could make every server unique... It could look like some commands (programing) created by yourself, then used by us to script some fun things in server and a compilator which would replace those commands to the cs2d programing language... Hm, it's hard to explain

Sorry for gramma, I know my english isn't perfect:-)
yeah, amxmod will be a relieve to the server maintenance, of course it might take a little time (sarcasm) to develop
leegao has written:
yeah, amxmod will be a relieve to the server maintenance, of course it might take a little time (sarcasm) to develop
I mean something like this for Stranded 2: http://www.unrealsoftware.de/forum_posts.php?post=51341#lastpost