Download Link: http://unrealsoftware.de/files_show.php?file=3818
=== Trailer ===
You can watch trailer here:
http://www.youtube.com/watch?v=ZcQnw2pY4wI
=== Information ===
Sometime ago, I was working on 2D engine concept, which was pretty successful.
Therefore, last month I thought about the idea to implement some of those 2D features into CS2D Max.
So yeah, the result was pretty worth, so I worked even further.
Thus, shadows & lights aren't the only features I've planned in this project.
For example: fog, texture bumping, grass and more visual tricky stuff.
The tool has already reached 9th Pre-Alpha version, so the next version is in Alpha.
First versions used Lua scripting, but not anymore, now it's fully based on comfortable editor's interface.
It has been released in few my language forums for testing, but not in public yet.
By the way, special thanks belongs to Roni for helping me with this tool design and giving several ideas.
Current features would be:
Loading CS2D .map format (that makes easier to work with layers)
Generating shadow, light layers and viewing them through same tool
Accurate light physics
Bloom/opposite effect
Lights can use RGB colors & different radius
Soft shadow edges
Compressed .png layers exporting
There are plenty of customizable options, so there are many ways to make a different look for lights & shadows
======== [ Screenshots ] ========
That's it, enjoy the news and I hope you'll give some feedback.
edited 6×, last 27.11.10 08:59:19 pm