
Light engine crashed on some maps with map width or height of 101 tiles

Clients sometimes accepted file transfers from manipulated servers they should not accept

Clients sometimes accepted sounds/images in file transfer they should not accept

Lua join hook wasn't triggered when bots were added to the game

Language string 0359=Normal (AI level) was set to value of 0253=normal (weapon weight)

Language string 0442=Display (verb) was set to value of 0148=Display (noun)

Language string 0745=left (remaining) was set to value of 0469=left (direction)

Player count of full servers is now displayed in red

Player count of servers with at least 1 human player and free slots is now displayed in green

mp_luamap default setting is now 0 (disabled) for security reasons

mp_luamap now also affects (enables/disables) Lua scripts in entities (trigger_if)

Slightly improved flag animation

Lua images with long image paths now cause significantly less traffic

Main menu scroll-in animation for "Unreal Software's Counter-Strike 2D"

A purple S in the serverlist now indicates that a server is using Lua scripts

Bot count is displayed behind player count in serverlist as yellow number (if >0)

Textfield in LAN serverlist to specify port which is scanned for LAN servers

Main menu button (2 little arrows) to force a refresh of the U.S.G.N. login

Command settile (change a tile on the map)

Command mp_floodprotignoretime (control how long packets from attackers are ignored)

Command bot_autofill (automatically manage bot count on server and fill free slots)

Command bot_keepfreeslots (keep 1-2 free slots when auto filling to allow players to join)

Command menu_lanscanport (set UDP port which is scanned to find LAN servers)

Lua command objectat (get ID of an object at a certain tile)

Lua command closeobjects (get list of close objects around a coordinate within a certain radius)

"hascustomframe" and "originalframe" parameters for Lua tile command

sys/lua/samples/tilemapper.lua example script