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Englisch CS2D Shadows & Lights Released

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alt Re: CS2D Shadows & Lights Released

bloodnest123
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Sometimes Peer Pressure Can Be Good

Hope Your Handling The Project Real Good My Map Is 100% Done And It Needs Lighting and Shadows For It's Next Changelog.
2× editiert, zuletzt 01.11.10 10:01:45

alt Re: CS2D Shadows & Lights Released

SQ
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Ipoleacs hat geschrieben
What exactly?I cant see any difference.

I was quite in hurry then, so I forgot to explain everything.
It's map zoom in/out function.

alt Re: CS2D Shadows & Lights Released

DannyDeth
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Ok, cool. I was about to say like "But really, all it looks like is it has a couple of those street light thingies in them..?". So it has zoom in and out..? well it's coming along I find lightmaps just as effective

alt Layers Scaling/Resizing

SQ
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One of most important features is fully finished.
You can set scale of shadows & lights layers and latter stretch it in CS2D Map Editor.
It's not scaling the image, but sets scale of shadows & lights calculations.
Well, for example: 3 scale modes:
(Map size is 1024*480 pixels or 32*15 tiles)

1.
Scale: 1X (Normal)
Image size: 32.5KB
IMG:https://img831.imageshack.us/img831/1844/20003152.th.png


2.
Scale: 0.5X (2 times smaller)
Image size: 15.6KB
IMG:https://img840.imageshack.us/img840/2061/05x.th.png


3.
Scale: 0.25X (4 times smaller)
Image size: 7.48KB
IMG:https://img401.imageshack.us/img401/8356/025x.th.png


4.
Scale: 0.125X (8 times smaller)
Image size: 3.48KB
IMG:https://img836.imageshack.us/img836/6290/0125x.png


Gameplay with just (2 * 3.5) KB size layers (0.125X Scale)
Though, doesn't look very smooth, but that's the lowest quality
IMG:https://img192.imageshack.us/img192/5976/64942691.png
4× editiert, zuletzt 01.11.10 23:16:15

alt Re: CS2D Shadows & Lights Released

SQ
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FN_Nemesis hat geschrieben
i know a lot of people is asking the same, but there is a release date?

Well, I could release it right now, however my way is to make stuff thoroughly.
I would like to keep this at least for a week more.
Yet, I should prepare some manual/help functions in the tool.
Moreover, I can't find more than 5 hours a week for this project.
Oh right, I'm also ill right now.

alt Re: CS2D Shadows & Lights Released

J4x
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Fapicon u ask him like a hundred times when will this be realeased, cool down man, this types of projects need a lot of work....

alt Re: CS2D Shadows & Lights Released

J4x
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I think, i´ts because one is for the shadows and the other one is for the light...

Read this:


Grandmyth hat geschrieben
At the moment, this tool generates two layers - Shadows & Lights.
After exporting it as images (compressed - PNG format), you're applying them though CS2D map editor.

Light layer uses Light Blend Mode and 30% Transparency.
Shadow layer uses Shade Blend Mode.
Shadow layer should be applied over Light layer.

So, generated and exported layers looks like that:
Shadow Layer

Light Layer


These two layers has only 84kb size.

alt Re: CS2D Shadows & Lights Released

SQ
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That's example of how lights reacts with walls and other light sources.
You can move mouse and figure it out.
Anyway, just an idea to implement something like this in CS2D.

alt Re: CS2D Shadows & Lights Released

Nem
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GrandMyth hat geschrieben
Anyway, just an idea to implement something like this in CS2D.

and again its awesome

those light are cool, if that will be in cs2d, that would rock, if it will not cause much lags in-game
but anyway, cool :3
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