by making some objects for S2, and my current effort is with bottles.
I have a 2 texture sample in 3ds format.
1 texture is a single layer .png image, with no
background layer and the alpha channel set to
0xF7F7F7 and the layer is solid red.
the result is that when in the editor the green
ghost object that is displayed while initially
place an item, shows the transpancey,
but once the object it's solid (opaque) in
appearance.
I would appreciate some help, I'd like to make a series
of liquid filled bottles, and won't be able to until I can
get transparnecy to work correctly.
edited 1×, last 30.06.08 12:30:27 am