I am playing in the "random mode" of Stranded 2. My specific question has to do with avoiding catastrophic fires in camp. The game seems focused on destroying my storage box with middle-of-the-night fires.
Avoiding catastrophic fire
I have tried locating buildings away from fireplace (even locating my camp encosing two springs and building a well between the crops and my campfire). Nothing seems to work, mapping/strategic planning-wise.
I thought about extinguishing my campfire every time I leave camp, but needing so many leaves to make one container of water, and needing so many waters to extinguish fire--I end up spending way too much of my play time hitting trees for leaves, then squeezing the water from them. So if I needed the same 6+ containers of water to extinguish my campfire, I could never leave camp! (but then if I needed to make all of that water, I would not have time to leave camp!
This also makes it difficult to keep enough bottles of water on hand. I would think that there is some way short of squeezing leaves to get water. Extinguishing fires--whether the "I'm leaving camp" or the "Oh NO!My storage box is on fire again!" it just takes way too much game time.
I realize that there are no "empty bottles" in the game. Would it be possible to introduce something like "a fire bucket" that could stand next to my buildings and refill from rain?
Perhaps we could somehow use sea water (I'm not sure whether fighting fires with sea water is a problem--I know that the naval and coast guard vessels pump sea water to fight on-board vessel fires.)
Even if this water was not potable, the ability to just bring up some water from a spring or well would be helpful.
Finally, is there some way to use a shovel to extinguish fires? Here they consider a shovel to be an essential piece of campfire safety equipment. How about the option of building a "fire station" --something like the defense tower-- that would prevent or extinguish any nasty fires? A few shovelfulls of some nice sandy soil will put out many of the camp-sized fires!
Locust plague
I learned to check back regularly to check for locust swarms wiping out my crops. It seems that only a dozen or so wheat plants will trigger an invasion.
I read somewhere on these fora that the locust plague frequency is related to the total number of wheat plants on the island! (That will teach me to pick a large island. . .) It does seem a bit, well, strange, to need to slink about the island, dodging lions in order to cut down small, isolated patches of wild wheat so that the locusts won't sweep in and destroy (only) your small patch of wheat--just enough to make a week's worth of bread loaves.)
So I keep my net ready and go after them like crazy whenever they show. It is as exciting as watching grass grow! (irony intended)
Is there something else I could do to lessen the frequency of locusts? Maybe some plant they prefer to avoid (thus protecting my surrounding wheat plants)?
Are there other "plagues" that might arise?
How about an e-coli/generic food poisoning episode triggered by trying to store (and eat) perishable foods for too long? You would need an anti-poison potion, and would perhaps be unable to leave your immediate camp--your "tired meter" runs about 10x normal speed, so that you can barely walk around your campsite without feeling dizzy/disoriented.
Historically many folks in Europe suffered from a bacteria that thrived in grain that was improperly stored. The main effects were visual hallucinations. These were particularly difficult because they were not tightly coupled to the trigger events. Basically, someone goes to gather mushrooms in the woods and returns wild-eyed and screaming about monsters following right behind. . .
Adding a little more blur/random spots of lights/unusual shadows to the joint "trip" effects would seriously slow down a player's ability to cope with the basic tasks.
"Hey, stop laughing! I'm telling you, swear to God, there was a 10-foot tall Kiwi-like bird! And I couldn't run away fast enough because these huge red and blue and yellow airplane-things kept dive-bombing me! Hurry, they're coming this way. . .OH NO! The tent's burning with green slimy stuff!"
I'm thinking a cross between the joint hallucinatory effects combined with the old Rogue/Nethack hallucinations (in which things randomly appeared to be other objects). It's effects would be particularly difficult if you couldn't associate them with a specific action--unlike smoking a joint.