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English Blow Pipe

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Poll Poll

What do you think?

Only registered users are allowed to vote
Excellent
37.50% (6)
Ok, but needs more work.
50.00% (8)
Rubbish, start again
12.50% (2)
16 votes cast

old Poll Blow Pipe

Gregg
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Hi all. I've been working on making some 2d graphics for Stranded. Here is the bamboo blow pipe I've been working on. I've just got to say, I think it's quite good (not trying to be big headed) when compared to my other graphics.
It's my first try and it's made pixel by pixel. Took my about 30 minutes. So, just wondering what you think?

IMG:https://i277.photobucket.com/albums/kk67/Gothic_Gregg/blowpipe.jpg


Basically, it's a pipe made of bamboo that fires shards made from bamboo. If any one has dificulty with adding it to game just ask.

old Re: Blow Pipe

24lenox
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how exactly do i add it to the game? it seems like a good new weapon and id love to try it out..

old Re: Blow Pipe

HW
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Well, I like the idea and I have to admit I'm impressed by your work, but unfortunately this is not the kind of graphics Stranded II needs.
Stranded II requires an actual 3D model of your item to display it on the 3D world. The 2D icon is usually created by rendering the 3D model.

To create a simple unanimated model for an item, software like Wings 3D should be enough. (though in Wings it is rather complicated to add textures to a model)

old Re: Blow Pipe

Gregg
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Well, basically it was it take the graphic and then just add your own code. I'll give this a go though:

Save the image as 'blowpipe'. Put it in the first gfx folder.

Open items_weapons (in the mods-sys)

Go to the bottom and add this in to it:

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### Blow Pipe
id=121
name=Blow Pipe
group=weapon
icon=gfx\blowpipe.bmp
model=gfx\bambooitem.b3d
scale=0.25
behaviour=slingshot
speed=25
drag=1.8
rate=500
mat=wood
weight=200
info=A simple tribesmans blow pipe, light, but not very powerful.
damage=1
healthchange=0
script=start
	on:noammo {
		speech "negative";
		msg "No ammo!",3;
	}
script=end


Then go up to the item 'bolt'.
Add this after the word behavior:
,ammo:123
So it looks like "behaviour=ammo:64,ammo:123"

If you like I could post the editied files instead...
Sorry if this post is difficult, I'm tired, I'm angry and I'm drunk (ish).

P.S. If you find this tutorial to complicated ask a question, if you find it too easy it's because I wanted to make it suitable for everyone.

old Re: Blow Pipe

Gregg
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@HW- Thanks, I know it needs a 3D model, but I'm not very good ATM, but I am working towards it. I'll try that moddeler you showed me.

@24lenox- Thanks for the compliments, hope you get it to work.

@MrCowThing- Thanks as well.

IF I can be bothered tomorrow I will make a 3D render of the pipe. I will then compile it and make it a 'mini mod' type thing.

It's actually part of a larger mod (private) I'm working on, but if you like my work tomorrow I may release my mod to the public.

Bye for now, watching TV for a while then I'll be back on:P

old Re: Blow Pipe

Gregg
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Yep, I don't think I'll be making a 3D model. I've been looking for tutorials all morning, and messing around in Wings 3D.... The result was a really bad dodgy shaped cylinder. I've never really been able to do 3D models, I'm more of a typing person I think the scaled down bambooitem works ok as a 3D model. I figure there won't be a model release.

Sorry for the double post.

old Re: Blow Pipe

Falk5T
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Ha, i actually posted that as an Idea for DC when the Game was still unfinished. He didnt implent it. So now you do, thats nice, but it may would be better to just give your stuff to the Str²Ext mod, its just for that kind of stuff, People dont want to change mods always, when they want to use a Blowpipe and the next time they want to fly a ballon they have to change the mod again. You know what i mean?

greetz Falk5T

old Re: Blow Pipe

MrCowThing
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Well Greg, there is one problem with your script, you used spaces to move the "on:noammo" and all of the over, so the game gave errors if you tryed firing without ammo. Next time use Tab to move the script over.

Also I'm working on models, I'm also going to make dart models, regular and poison.

old Re: Blow Pipe

Flying Lizard
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nope, there's no diference between using spaces and tabs, in S2 pressing tab produces 3 spaces

old Re: Blow Pipe

MrCowThing
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Flying Lizard has written
nope, there's no diference between using spaces and tabs, in S2 pressing tab produces 3 spaces

Really? I kept getting errors until I changed it. Maybe it was something else

old Re: Blow Pipe

E_net4
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You can also use Anim8or to make the 3D models. It's easy and good enough for the job.

old Re: Blow Pipe

MrCowThing
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I use DeleD Lite for modeling and Fragmotion for animating.
Both support importing and exporting b3d models.

I finished modeling and coding the blow pipe, dart, and poison dart. I'm just doing some final testing now.

old Re: Blow Pipe

Gregg
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Wow, MrCowThing you've really taken that to heart. I would love it if you would release it to us! Please:P... free cookie?cookie
LOL
Thanks for the tip on the code.
I was also was working on some ammo ( wool covered, regular, poison and pebble tipped), but mine were 4 small bolts, all exactly the same except the stats and the 2D pictures. I hate that I can't 3D model

-Gregg

Sorry for the messy post, I just woke up.

old Re: Blow Pipe

MrCowThing
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Yeah lol, I was to lazy to make new models so I just made the bolt smaller and changed the color of it.

I'll put it all together now.

EDIT:

Click Here to download all of the blowpipe files.
edited 1×, last 22.03.08 03:18:40 pm

old Re: Blow Pipe

Gregg
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YAY heres your cookie: cookie
:p I'll test them now and tell you what I think.

Edit: Very nice, I liked the poison dart. Also the blow pipe proportions are spot on, great job. Have another cookiecookie I was also rather touched by the read me- it's a really considerate thing to do!;)

P.S. If any one doesn't want to cheat here are the codes for making the combos:

Add this to the end of combinations_ammo
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### Poison Darts (Darts + Poison)
combi=start
id=poisondarts
req=122,25
req=37
gen=123,25
script=start
	play "blubb.wav";
	process "dipping darts",1000;
script=end
combi=end

### Darts (Bamboo + Matchet)
combi=start
id=darts
req=8
req=28,1,stay
gen=122,25
script=start
	play "mat_wood1.wav";
	process "carving darts",1000;
script=end
combi=end

And this at the end of combinations_weapons

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### Blow Pipe (Bamboo + Matchet)
combi=start
id=blowpipe
req=8
req=28,1,stay
gen=121
script=start
	speech "positive";
	process "making pipe",1000;
script=end
combi=end
edited 1×, last 22.03.08 04:41:16 pm
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