Use this thread to ask all the question about modeling and graphics: Which programmes to choice,
how about animation,
how to add my models to game etc.
My first question: How is made the rain? Is that just planes "falling" down with texture of rain or what?
Supported are .b3d and .3ds, however you can;t make animations with .3ds. If there are some others, I don't know about it...
And you can save even load .3ds in DeleD Lite. It's not so bad editor. It's for free.
Oh, it's 430Mb? I'll try it... But I'm using 3d studio Max and I'm very be satisfied with this one. I also use Milkshape for animation, but I hate it. It's horrible software, but I don't know better for animate .b3d...
well, the rain for example is hardcoded in S2, but you could use the sprite infos. Sadly, they're not falling, but you could arrange something with some setpos scripts.
Another good software for modeling is Wings3d ( http://wings.sourceforge.net/ ) unfortanetly it dosn't animate or support .b3d files it does support .3ds files.
i have made a model of a Mortar and Pestle for making potions and i cant save it to the gfx file can some one help me
Just move it to the folder?
i did move it but its saying that the model is the rong for mat is there some tools to convert .exp to .b3d?
### mixing bowl
id=161
name=mixing bowl
group=tool
icon=gfx\Mortar_and_Pestle.jpeg
model=gfx\mixing bowl.exp
scale=0.6
behaviour=hammer
mat=stone
weight=1000
info=i can use this to make poshions
healthchange=0
no. use a converter for 3d models to convert your models to a format which is supported or use good modelling software which can im- and export these formats.
I have a question - what do I need to do to attach a texture to a model? I'm using Sketchup, then using Deep Exploration to convert to .3ds, then using BiTurn to convert to .b3d (a little complicated, but I'm terrible with other modeling software, so I'm happy to do whatever it takes to be able to use Sketchup). I thought I had it right, but the object shows up all in white in-game.
Not sure because thats a lot to do just for a model. There might be an option somewhere that asks where the texture is located, set it to the gfx folder and put the texture in there.
Or use Deled here
It's a good free 3D modeler and can import and export .b3d Also when exporting it will ask you where the texture file will be so it's very easy It's what I use.