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Stranded II General this sux,my laptop can run it faster -.-this sux,my laptop can run it faster -.-
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if this doesn't help, download the newest drivers of video card, sound card and perhaps motherboard...
then have a look at your mouse settings.
1.6 ghz single core
512 mb ram
no external video card
stranded II is the fastest 3D game that runs on my comp.
maybe it likes slow computers :p
DC has written
furthermore I never took the time to learn something about techniques to optimize such stuff and in addition you have to remember that it is written in blitz3d which is not as fast as c++ (which has been used for hl2)
That's true. We discussed this problem already on IRC and we found that there are great problems in the performance implementations of B3D. Let's take the types for example wherein the objects are managed:
Every object in a type is like a double-linked list, thus meaning that random access on an object takes O(0.5 * k * n) time units, where k is the constant of time needed to access the next object (dereferencing pointers, assignments etc.) and n the number of objects.
With an improved structure (e.g. a tree) random access would just consume O(k * log(n)) time units.
Because random access is performed almost all the time (I don't know how much you cache) it gets slow very fast. Don't ask me how to implement a tree in B3d, as far as I know it is not possible because of the lack of pointers/references.
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