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English headshoot

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old Re: headshoot

DC
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this is impossible in cs2d. there are no headshots in this game and something like this will never be added.

old Re: headshoot

fluffy
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how can there be a headshot in 2d? when people say this its usually a well aimed deagle or awp kill.

old Re: headshoot

Reaper
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it is not impossible to do something like an headshot in an 2d game.

1. you can add an function which checks if your pointer is axactky at the player when you shoot. if this is true you do an headshot, else you do an regular body hit.

2. you can also add an special feature, that you see an bar at the right side in your hud, and you have to scroll up and down, and then you are able to hit the head, the body the feet, or shoot too low or too high, and if you are exactly at the player and the scroll bar is at the head you do an headshot

but i think the second choice would not be verry funny, but i like the first choice, and it should be easy to use this feature

old Re: headshoot

fluffy
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who overcomplicate aiming though. the current function is fine

old Re: headshoot

Reaper
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yes, but one feature have to be added, 3d sound. atm you don`t know exactly know where your enemy is, when you hear him. ok some times you know it when your steps at wood, and you know the bridge ist their.

old Re: headshoot

Lee
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head shots are impractical, who in there right mind would even want to waste their time to scroll up and down during a firefight?

old Re: headshoot

Reaper
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leegao has written
head shots are impractical, who in there right mind would even want to waste their time to scroll up and down during a firefight?


that is the reason why i write it wouldn`t be funny. that was a feature with was dicussed in cs2dn, but cs2dn allready had a feature that u do more damage when the pointer is exactly at the enemy durring fire, and it was pretty cool, but then the source code was mistakely deleted

and this (not the fucking scroll thing) will be a cool addon, cuz u get a bonus for very good aiming, and you maybe dont do so much distance shoots, and wait for an exactly aim. its then more strategic

old Re: headshoot

ljUSTiNl
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It would be nice to have something like this:

IMG:https://sleekupload.com/uploads/cs2d_pl_hitboxes.png


The BLUE would be normal damage hitbox.
The RED would do about 150% damage when hit.

old Re: headshoot

Lee
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you knw wut, for once, I agree with someone lol, anyways, it would be a nice addition to the game, actually, I think ppl might have already requested this feature

ps: I think the zones should be subdivided

there are the limbs, the back, and the torso

old Hitbox Feature

KimKat
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ljUSTiNl has written
It would be nice to have something like this:

IMG:https://sleekupload.com/uploads/cs2d_pl_hitboxes.png


The BLUE would be normal damage hitbox.
The RED would do about 150% damage when hit.
If this feature is implemented in CS2D I would like the game so much more.

I would think the hitbox is better like this, with free view in the front and the back.
IMG:https://img239.imageshack.us/img239/9422/ct2hitboxdt6.png
IMG:https://img118.imageshack.us/img118/6673/ct2hitboxxl0.png

old Re: headshoot

R04R
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It would not be better, way too easy to kill. The arm is like a gaurd from the bullets from hitting your center part.

old Re: headshoot

fluffy
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i'd definetly go with justins idea. maybe a 2x AWP zoom to the arm wouldnt be a 1 hit kill. means snipers would have to work on their skill, which would be good.

old Re: headshoot

camper
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i think that just having the aimer on the head no where else would be great as a headshot too that would make it easier >_>

old Hit Box

KimKat
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Maybe this will work, and might be more userfriendly, it's divided by three.
The cons are that you only are able to shoot a headshot while standing infront of the player's view, but I think that's a pros really.

You don't want people to go "headshot!" everytime they kill someone, I think this is the best that way.

Have any better suggestion?
IMG:https://img215.imageshack.us/img215/1571/hitboxcs2dlolltl3.png

old Re: headshoot

mrc
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kimkat, this is better for zone damage than headshot!

Per example:

AWP shoot in blue area: 33hp
AWP shoot in green area: 66hp
AWP shoot in red area: 100hp

Deagle shoot in blue area: 16hp
Deagle shoot in green area: 24hp
Deagle shoot in red area: 32hp

AK-47 shoot in blue area: 8hp
AK-47 shoot in green area: 12hp
AK-47 shoot in red area: 16hp

MP5 shoot in blue area: 6hp
MP5 shoot in green area: 8hp
MP5 shoot in red area: 10hp

SG552 shoot in blue area: 8hp
SG552 shoot in green area: 11hp
SG552 shoot in red area: 14hp
SG552 shoot in blue area (with zoom): 10hp
SG552 shoot in green area (with zoom): 14hp
SG552 shoot in red area (with zoom): 18hp

If everyone liked, I can make the value for all weapons

old Info

KimKat
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Lol, green area? that's only the "bullet view" or whatever.
Nothing specific about the green line, actually when I created it thought of the RGB (Red, green, blue) color manipulation or whatever, lol.

Focus on the red and blue, the blue is the area that you won't get headshot from, but the red in other hand you could shoot a headshot and give 99hp in damage.

That leaves the opponent with 1hp left and when you hit the opponent again it could hit anywhere right? so you don't want to miss the chance of a headshot so you need to aim in the area I've indicated as "red" to get a headshot. Hitting the opponent in the "blue" area will make him dead, and you lose the chance of a headshot.

That's a bit I've been thinking about.

old Re: headshoot

lenz-_-
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lol...
Green area only 1 px. how do he could be so accurated to hit it?!
It should be luck to hit such thing...

old Re: headshoot

mrc
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Is to easy to hit the red area...
It need to be shorter!
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