I will try to trace it back by time.
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CS2D General CS2D Max - SuggestionsI will try to trace it back by time.
So when a player has left the server and has built lots of stuff before leaving, all the buildings turns to someone elses. And sometimes it affect the money, if someone dies on the barb wire/force gate that someone transferred to me somehow ... I get the debt and lose 3000$ money. The one who really should get the debt is $undefined and not anyone on the player list.
I really hope that will get fixed with time.
this is how it happens:
a player joins the server and the server assigns id 1
the player builds stuff (barbed wire, gate fields)
the player leaves but his buildings are still there
a new player joins. since id 1 is now free again, he will get id 1!
however there are still the old buildings. and those buildings are built by a player with id 1
as soon as someone gets killed by one of these buildings, the new player will get the money and the score because he is the player with id 1
two possible solutions:
1 - set the "built by"-id of buildings to zero when someone leaves. so no one will get the money etc. for those buildings.
2 - just remove the buildings when someone leaves (of course walls and barricades can stay)
it will be fixed with the next release of course.
As example you should be able to decide how many buildings of one kind can be built.
I had more ideas, by I forget them
I suggest a gun and missile turret, if that's even possible to create. If not, it's a shame. But as you said before only you add these crazy things.
Anyway good luck DC.
My Suggest List
GuestHeres my suggestion list: http://www.unrealsoftware.de/forum_posts.php?post=91549&PHPSESSID=3e2b6be8531cd1c2e1d1f12c3306ca87#lastpost
1. I prefer that blood should not appear when you shoot on a friend, excluded when friendly fire is on (like in 3D cs).
2. The speed with primary weapons are just, but I find the speed difference between primary and secondary are to apart. The velocity with secondary weapons (included knife) should be reduced a bit.
Can someone give me right?
Reaper has written
Knife movement has to be fast, otherwise you can't knife a player before he is able to reload his weapon.
I did not mean the speed of weapon but the speed of running with it.
Seart has written
I did not mean the speed of weapon but the speed of running with it.
Reaper has written
Knife movement has to be fast, otherwise you can't knife a player before he is able to reload his weapon.
I did not mean the speed of weapon but the speed of running with it.
I know, and the running speed is important to catch the other player.
and btw. don't talk about the fucking movement speed
edited 1×, last 16.08.08 08:50:43 pm
Seart has written
I know a much better improvement idea on this part, by making every weapon have a small amount of weight. What I mean is when you buy a weapon it has a unique weight. This will probably be better to level the speeds of movements in MAX. For example, you buy a scout, and drop all your other weapons. You run faster, because you dropped some weight.I have got two suggestions about blood and speed:
1. I prefer that blood should not appear when you shoot on a friend, excluded when friendly fire is on (like in 3D cs).
2. The speed with primary weapons are just, but I find the speed difference between primary and secondary are to apart. The velocity with secondary weapons (included knife) should be reduced a bit.
Can someone give me right?
1. I prefer that blood should not appear when you shoot on a friend, excluded when friendly fire is on (like in 3D cs).
2. The speed with primary weapons are just, but I find the speed difference between primary and secondary are to apart. The velocity with secondary weapons (included knife) should be reduced a bit.
Can someone give me right?
The plan is, you gain weight when you receive/buy a new weapon for example, usp. The usp will have the unique weight of let's say 0,2 kilo. And then you recieve/buy a primary rifle for example m4a1, and the amount of weight increases with every item you have on so the m4a1 add 0,8 kilo. And all grenades equipped should be about 0,7 kilo in weight. And then, it'll all calculate to the total of all the weapons you carry and end up to the amount of the unique weapons weight: 1,7 kilo in this case (m4a1, usp, and all grenades equipped [1x HE, 2x Flash, 1x Smoke Grenade and 1x Flare].)
I think that's a good idea, that idea already exists in a game I know of, called Joint Operations: Typhoon Rising. Every weapon has it's unique weight. When purchased you'll see how much you weigh in kilos displayed in the "armory." But in CS2D it could perhaps be displayed in the buy menu or just showed on a simple message, whenever you drop or buy a new weapon.
I have noticed that even if I have on full gear, I could simply buy a weapon which I run faster with and the gear doesn't matter i could go bomb the opposition and come back just as fast. But if this weight idea is implemented it would be quite possible to decrease those incidents.
Might sound odd, but I think it'll even the speeds in CS2D max.
edited 2×, last 17.08.08 12:53:48 pm
I'll leave the suggestion as it is then. Since nobody cares for it yet. So basicly you will run around without this method, being fully equipped and still run faster than someone else who probably just has knife.
Well, lol. Fine.
Back to the game, I dont want to drop all my weapons to be able to use my knife in a usefull way/case.
It has to be like it already is. only the weapon in your hand influences the speed. the possibility to be faster by just selecting the knife is a very important point for gameplay. It would make the gameplay much slower and worse if you would not have this possibility. and if you read this thread before you might have noticed HOW MANY FUCKING FUCKERS FUCKING COMPLAIN ABOUT FUCKING SLOW MOVEMENT...
no way.