mrc User Offline
cs2dmax is getting better and better...
yay!
I cant imagine how many features DC can add in next updates... Its awesome! The speed now is ok, but still not good enough leegao has written
and I Think it would be prudent if a scripting language also be developed parallel to the commands, with just a few tweaks such as adding conditional blocks, subordinate blocks, and preferably co-routine but if not possible, subroutine blocks to allow complete control of the servers.
Maybe simply add an interface to an existing scripting language like python?
Just an idea... Lee Moderator Offline
Yet it would be extremely hard to write a wrapper for Python in Blitz.
Edit: I stand corrected. Apparently you can make calls to C libraries in Blitz. Here's a concept of what a wrapper might look like.
http://www.blitzmax.com/Community/posts.php?topic=71474
But the main problem in there is to remember that Python needs to be told explicitly when using UTF encoding so it would be preferable to send out ANSII. edited 1×, last 05.08.08 07:44:56 pm
A small suggestion:
Make the font size scaleable, you should be able to see 32 players on the ranking. mrc User Offline
Reaper has written
A small suggestion:
Make the font size scaleable, you should be able to see 32 players on the ranking.
its like a scrollbar in scoreboard? Marcio has written
Reaper has written
A small suggestion:
Make the font size scaleable, you should be able to see 32 players on the ranking.
its like a scrollbar in scoreboard?
this would help to. leegao has written
But the main problem in there is to remember that Python needs to be told explicitly when using UTF encoding so it would be preferable to send out ANSII.
Well you write some special comment in the first line of your script to tell the encoding.
But do your really need scripting? I cant imagine a reason Lee Moderator Offline
custom event execution and such, plus this basically fulfills the needs of a modding system. I think my previous post may have been overlooked after this recent massive influx of spammers, but I would like to call to DC's attention a couple of bugs that I have found were created by this new update (things that may have worked in 0105 but are now bugged in 0106).
Func_DynWall - now kills if player is caught in it when it is active, but in doing so, the wall/door is destroyed, or at least deactivated. Also, there is a small chance that a player can get caught in the wall at the right spot and not be killed, yet still be unable to get out.
Trigger_Delay - now no longer functions properly. Operates as if Delay = 0 no matter what it is set to.
Info_NoWeapons - starts the round with players carrying only knives, but any weapons that are picked up during the round are kept to the previous round, if the player is still alive. This entity should reset weapons at the start of every round.
I'm sure some of it you may know, and I'm positive you are planning to fix as many bugs as you can, so I don't wish to overload your progress with these suggestions. DC Admin Offline
thank you for this bug report. I'll fix those things. Lee Moderator Offline
Someone already has a speedhack
who has been abusing our server. edited 1×, last 05.08.08 10:56:43 pm
I already said that someone speedhacks, leegao.
This shows how you have no intelligence, don't spam.
Look at all the posts in a thread before posting yourself. Admin/mod comment
if you're accusing me of spamming please look at this post and then read the TOC regarding spam, offtopic, and flaming. Defusing bug Admin/mod comment
Player, log into your account in the forum, and do not double post. Also please refrain from switching proxies after you make forum posts for the sake of being anonymous because proxies are still traceable. Lee Moderator Offline
i think the zoom should be the same as 0104 the current zoom is like 10 time slower
~aj leegao has written
i think the zoom should be the same as 0104 the current zoom is like 10 time slower
~aj
Agreed. Plus the movement speed should also be updated to be like 0.1.0.4. mrc User Offline
leegao has written
i think the zoom should be the same as 0104 the current zoom is like 10 time slower
~aj
NOOOOOOOOOOOOOOOOOO!
stop with the damn zoom suggestion!
the current is the best damn it!
just decrease 0,2sec delay...something like that...
btw: defusing/planting is too fast...
and there is something weird about the menus...
I dont know how to explain that, u can check it by urself...
go ingame and press, B to Buy Menu catalogue, and then press O to Buy Equipament... Then close one, and the other will appear, in my opinion...
If Buy Menu = Open
Then Equipament Menu = Can`t Open
and vice-versa DC Admin Offline
yes I already noticed this bug too, marcio.
zooming is uber awesome as it is. I slowed it down because otherwise its much too easy for sniper lamers! leegao and AnimA are obviously sniper lamers and now they are pissed off
sorry guys! you just confirmed that it is perfect and doesn't need further changes
(okay I'll probably make it a bit faster and remove the laser but thats it..) edited 1×, last 06.08.08 01:46:28 am
secondary fire delay: Can you remove the first secondary fire delay on the knife? DC Admin Offline