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CS2D General CS2D Max - Suggestions Guest has written
why u are writing shit like that, why u just cant say that u was wrong.. fucking kid
Marcio has written
yeah, but this newbish comment was commented like 28472893728973892 years ago... and he is tired to hear that suggestion again and again... He alredy know everything wath he need to do...
why u are writing shit like that, why u just cant say that u was wrong.. fucking kid
Dude go to school and learn your english.Then come back and post here ok?
how...
GuestOpen your eyes...and look up in cs2d folder..
PS: This is the wrong thread.
And when you "zoom" instead of actually zooming in, I think you should see further a head.
he's the true noob
Guest has written
seriously,Marcio is really rude to people
he's the true noob
he's the true noob
please don't do off-topic talking about this.
Well, I have no suggestions but I do got a question.
How is the flashlight gonna look, lol.
Will it be like a small "sv_fow"...
By the way if someone is standing behind a wall with the "sv_fow 1" on and the flash light on aiming at the other side, does the wall stop the "sv_fow" from trespassing over the wall?
I hope my english was alright there, since I made a small encounter with some hard words.
Hope you understand.
Blaze has written
One thing that CS2D is missing from CS3D is head shots. Maybe if you hold a button while shooting you aim at head hight, its a smaller target but it will do more damage if you hit it.
And when you "zoom" instead of actually zooming in, I think you should see further a head.
And when you "zoom" instead of actually zooming in, I think you should see further a head.
you knw, i actually came across that in another similar game, but it doesn't work very well, plus, it is cs2d, not cs3d, somethings are bound to be left out
CS2DM must be kewler
Guestit needs more features, game types and weapons
it would be very kewl if there are new weapons like Rocket Launcher with homing missiles (not for buying in normal games of course) and new game types like Capture The Flag (CTF)
maybe the Rocket Launcher will be available for buying in the CTF games
also a new type of spawn spot in the map editor that will be used for making DM maps so there will be no teams (free for all) and it will spawn a random player at its location and the player can buy any weapon from both the teams (or cant buy if there is an entity for no buying)
when choosing team in a DM map of that kind you can select more models (custom models) and instead of making them in a single .bmp file make them in different files each of them...
for example:
make a folder called 'DM models' that will contain the *.bmp files for each DM model and keep the ...\gfx\players.bmp for the normal games
sorry for my bad english and i hope i'm not too late to give my suggestions
And also DC can add other Mods ( like those from www.cs2dn.de ) in Cs2D-MaxX under the Tag "Mods".
Then you could select the Mod u wanna play in the Mod list and have fun. Like in S², but I dont know if they are included there.
The contra is that those Mods increase the size of the Cs2D folder...
DC has written
its planned (only planned! I don't promise that I will do it) to have some additional game modes like domination (like day of defeat) and additional weapons. of course this stuff has to be activated and it will be deactivated by default so that you will have a "normal" cs-like cs2d until you activate this stuff.
cool..!
My suggestion is: Auto-Retry
If the server is full, and this option is enabled, it try to connect automactly in the server when someone leave!
Its like 1.6! sorry for english!
Marcio has written
assist. point? wtf?
yeah... he's talking about "spectate games" maybe...
When people die, they shouldn't be able to leave and re-enter the server before the 4:15 time marker to come back alive. It gets annoying when you kill someone, they reconnect, then you have to kill them again, or they kill you. It's unfair and "noobish" per say. I also hate it when people reconnect to reset their scores.
EDIT: Also, the server shouldn't be able to abuse kicking or server commands like sv_fow, sv_war, or sv_restart. There should be max limits on those.