@ketcha: silencers and zooming are possible, but burstfiremode will probably not be possible. however its still uncertain.
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CS2D General CS2D Max - Suggestions@ketcha: silencers and zooming are possible, but burstfiremode will probably not be possible. however its still uncertain.
DC has written
@guest: why? you should not minimize the game at all because it could cause errors when you do it while you are playing.
@ketcha: silencers and zooming are possible, but burstfiremode will probably not be possible. however its still uncertain.
@ketcha: silencers and zooming are possible, but burstfiremode will probably not be possible. however its still uncertain.
Whaaat?
We need burst-fire!
Cs2dg mod (sucks) have it, so cs2dmax can have too!
Oh, dont forget the sec. attack knife (slash1, tab2)...
The tactical shield of course, and the shotguns reloading
bullet per bullet...
this is the basic of cstrike...
I said its still uncertain. calm down
Guest has written
marcio so why do you use cs2dgold dedi ?
dedi is one thing, cs2dmod is other...
DC has written
burstfire my ass
I said its still uncertain. calm down
I said its still uncertain. calm down
Hehehehe...
DC has written
@guest: why? you should not minimize the game at all because it could cause errors when you do it while you are playing.
It doesn't cause any errors and would it be so huge thing for you to put the minimize button back? And why should it be there? - Well.. when ppl die thay don't always want to spectate 3 minutes before they can play again.. they want to surf on net, chat with friends etc. -- so add the minimize button back! I know it can be minimized in other ways.. but it would be easiest with minimize button.
DC has written
I actually like the way that the health points show on enemies. Instead of asking for their health, like some do. They just move their cursor on their enemies. Well, I'd like this to be a option if it's not too much to ask. you will only be able to see the health points of your teammates. health points of enemies will never ever be visible to you. thats the way it is in cs and thats also the way it ever was in cs2d. and I think its good as it is. so it makes no sense to change that.
U know how many shots do u have to kill him...
If u dont see it, its more dynamic and suspense...
thats just my opinion...
Marcio has written
That is why I prefer it to be a option. Perhaps sometime you'll change your mind and you might wanna go to the Options if there is one and change it. That's all I'm saying. I think lots of things should be optional ... see the enemy's health make the game static...
U know how many shots do u have to kill him...
If u dont see it, its more dynamic and suspense...
thats just my opinion...
U know how many shots do u have to kill him...
If u dont see it, its more dynamic and suspense...
thats just my opinion...
btw, burst-fire glock and new shotgun fire style rocks...
dont forger knife's secondary attack, and burst-mode for famas...
then, perfect
DC has written
That sounds excellent. I think a nice solution would be a message that pops up when you've been killed and which shows the health of the enemy who just killed you.
And perhaps also how much health he inflicted, like if you've got killed with a laser it'll say like "Damage inflicted: 600hp". How much damage does the laser do, anyway? I've tested once on a 1000hp breakable, I think it's somewhat near 600hp or so. - Does anyone know?
edited 4×, last 22.06.08 06:07:14 pm
Marcio has written
amx 2d
btw, burst-fire glock and new shotgun fire style rocks...
dont forger knife's secondary attack, and burst-mode for famas...
then, perfect
btw, burst-fire glock and new shotgun fire style rocks...
dont forger knife's secondary attack, and burst-mode for famas...
then, perfect
and the sniper rifles no pointer
then excellent
scout, awp, g3sg1 and sg550 = no pointer