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old Re: CS2D Max - Suggestions

ohaz
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you CAN design your own spraylogo... just use microsoft paint or gimp or any other programm...

old Re: CS2D Max - Suggestions

Circa
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DC should make it where we can use non-grayscale spray logos. Would be awesome, if it's possible.

old Re: CS2D Max - Suggestions

DC
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sprays are perfect as they are. multicolor or animated sprays would distract too much and could be abused for fakes (fake weapons, fake players etc. which are just sprayed on the ground. you would not be able to tell them apart). so both ideas are not very good. I'm not planning to change something with the sprays at all.

old Re: CS2D Max - Suggestions

Guest

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Here are some ideas:
-You Can Press"ANY"key to make a snowball for few time when you on the tile of snow(also, create a new type of tiles!)
-Teleport for Ts/CTs only.
-Env_Item Can Be Triggered.(Is This Function available?I'm not sure)


AND, Here is a stupid Question
How Do info_Storm and info_OldRender work?

old Re: CS2D Max - Suggestions

Guest

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add more colors for sprays?
Is possible to open the "color board" of windows?
something like that?
Then we will have 100000000 of colors to choose...
but if u cant, thats no problem...

old Re: CS2D Max - Suggestions

SLITHERS
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What if the longer you shoot with a primary weapon such as rifles and/or smgs, the more spray it makes? And some weapons would have a bit more control over its shooting than some some other wpns. If the game had/has this, people would be smart enough to shoot in small/short bursts. Stupid suggestion? Or is this already in the game ?
edited 1×, last 23.09.08 04:12:26 pm

old Re: CS2D Max - Suggestions

Reaper
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No thats not in the game so far, but ofc I would make the game more challenging. But I am not sure, if it is a good idea in an 2d game, because there are no special hit areas as in a 3d game.

old Re: CS2D Max - Suggestions

SLITHERS
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Reaper has written
No thats not in the game so far, but ofc I would make the game more challenging. But I am not sure, if it is a good idea in an 2d game, because there are no special hit areas as in a 3d game.


well what i mean is that the longer you shoot the more widespread your bullets will be. what you mean special hit areas :P? and its a good thing that it makes the game more challenging cuz i'v been hearing a lot of complaints that cs2d has become more of a game of luck than skill.

old Env_item and trigger

KimKat
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Guest has written
Here are some ideas:
-You Can Press"ANY"key to make a snowball for few time when you on the tile of snow(also, create a new type of tiles!)
-Teleport for Ts/CTs only.
-Env_Item Can Be Triggered.(Is This Function available?I'm not sure)


AND, Here is a stupid Question
How Do info_Storm and info_OldRender work?
Info_Storm adds wind to your map, throw a smoke grenade in a map with that entity added and you'll see the difference.

About the Info_OldRender, that entity doesn't do much in my opinion. I've tried that entity, and it removes the buildings in construction mode or more like hiding the building graphics, but the buildings are still there, I have no idea why it does that I don't know if this has been already fixed but just wanna notify y'all. I like the idea about the trigger that allows env_item entity to be either on/off. That could be good sometimes when you want to disable/enable weapon cache's (as in env_item's).
edited 1×, last 24.09.08 07:19:35 pm

old Re: CS2D Max - Suggestions

Reaper
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I was talking about hitareas like head, chest, leg...

As you know there are no areas like that in cs2d, so I would find spraying a bit annoying and useless.

old Re: CS2D Max - Suggestions

SLITHERS
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Before you read this please don't just disregard me as another typical ranting noob. There's something wrong during gameplay. I'm not sure what it is but I'll tell you the problem: I was in a 1 on 1 deathmatch with an enemy. I had very low health. I shot him a few times and I know my bullets hit him because I could see the blood but he killed me first. And after I died I followed his player and I saw that he had full health. Is this a bug? Can you fix this in the newer version?

P.S. There we no medic kits in the map

old Re: CS2D Max - Suggestions

NP_Beta
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nobody disregard you as a noob, but this is really strange. there are 3 possibilitys:
1.your friend is a hacker
2. theres a problem with the server
3.or, he uses kevlar+helmet.

old Re: CS2D Max - Suggestions

SLITHERS
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spf357 has written
nobody disregard you as a noob, but this is really strange. there are 3 possibilitys:
1.your friend is a hacker
2. theres a problem with the server
3.or, he uses kevlar+helmet.


Thanks lol . I'm certain that he's not a hacker. I shot him 3 times in the side of his body and I'm sure that's enough to decrease his health and armour to lower than 100. So I guess by the process of elimination the problem was the server. Although both our pings were okay and the gameplay seemed to run pretty smoothly ~ so there was no lag. And I was playing in an ||ACID|| de_dust server. So does this conclude that ||ACID|| de_dust has a server problem?

P.S. I've never had this problem before version 0.1.0.9
edited 1×, last 25.09.08 08:49:24 am

old Re: CS2D Max - Suggestions

NP_Beta
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hm, then it must be no. 2. when your friend is no hacker and you shoot him 3 times there just can be a problem with acid. but acid is a good hoster... hm, maybe dc know

old Re: CS2D Max - Suggestions

Reaper
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That's a very common problem to me, I see this nearly every day when I play. To see blood doesn't mean that you hit your enemy for sure. With a little bit expierence you will find out if you hit him really or not. Especially when your enemy is close to edges this can happen very often.

old Re: CS2D Max - Suggestions

DC
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yes, blood is calculated client-side. if your pc calculates that you hit him you see blood.
however the actual damage you inflict is calculated server-side of course. you play online which means that there are always little differences between positions/rotations/game states. they are caused by the time the data needs to be sent from you and other players to the server and back (=ping).
so it can always happen that the server calculates something which you don't see. maybe you're still behind a wall on the server and so you just hit the wall and don't inflict any damage but you think you do because you are on another position on your pc.
this whole thing can happen always when you play online. even if pings are pretty low. there can also be sever-side lags (affecting your own movement server-side) which you don't see as client.

old Re: CS2D Max - Suggestions

SLITHERS
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I've been playing in the ||ACID|| advanced server and I noticed that if a player on your team kills someone on your team, and you kill that person because he killed your teammate, you and that traitor get punished. Is there an option in cs2d where a player can kill a traitor without being punished?
edited 1×, last 27.09.08 09:48:45 pm
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