Forum




or you kill or not...

hud_radar_color 0 255 0
hud_radar_alpha (0-100)
con_alpha or console_alpha (0-100)
con_progress

con_move_speed

...and much more settings for client side
a command for banning each weapon so people can't use it
banwpn awp
banwpn ... etc.
perhaps these should require a server restart...
or better put those options only in the server host screen.
i am bored of slow walking... -.-
this game is not very dynamic.
there should be an option before starting a server to choose game speed.

edit: i dont know was this saied before,but when you kill your self you instanly earn money (like 3000 per die)
that's not very nice at all o.o

Hmm the radar or crosshair should be in white/grayscale so you could change color of it, well you can with the other colors aswell but it won't look as nice. I also would like a HUD with changeable color too, it would be such a nice thing!
But I like the game speed as it is.

maybe a (run) button...like if u got shot in the arm in real life u'd run behind something ak47 in hand or no ak47 in hand u'd run
commands.
Eg. Player(Radio): Cover me!
Then the bots starts to cover you.

In the game it looks better! check it out!

knife makes you fast.
sniper makes you slow.
very simple concept put in a retail game yes?
The G-Man has written
in 1.6 your speed is based off what you are carrying.
knife makes you fast.
sniper makes you slow.
very simple concept put in a retail game yes?
knife makes you fast.
sniper makes you slow.
very simple concept put in a retail game yes?
lol, the regular cs2d allready supports thats feature.
leegao has written
I didn't know that. turn on vsync and make sure your resolution's not too high, you'll see that it does, however, most ppl set their res a little higher so that their character's speed difference decreases so ppl carrying a m4a1 and ppl carrying a mac10 have about the same speed

I thought it was just because of the latency/lagg, but thanks for the explanation.
I have a idea, what if the radar spins in angle of where our aiming, it would look so much cooler and fresh.
Take marcio's radar for example, the thing will have the same angle as when you aim.
Is that possible?
however, it might be nice to overlay the radar onto the minimap since it is already implemented, you can now check the terrain too
-15 buy time seconds
-changue the mac10 damange (it make many damange)
-the money system is this:
$300 if you kill an enemy
$800 if you plant the bomb (terrorist)
$3250 if you win the round
$3500 if you win the round and the bomb explote
if you lose the round, you get $1400, if you lose another one round you get $1400+$500 ($1900) and if you lose another one round more you get $1900+$500 ($2400)
if you win a round you get the $3250, and if you lose a round after this you get again the $1400
and i agree mac10 is just too powerful. people start "Pro Only Servers" but it ends up to be these 4 guys with mac10s whining they got killed by a handgun.
elite barreta should be elites(2).
let's have some have real aiming or shake the screen when you take a shot. this was put into day of defeat a hl mod.
unless you're just been theoretical, the shaking would be in my opinion a rather crude and bad idea. How would you feel if your running and you get shot and the whole screen starts shaking? It might be good if shot once however that almost never happens in cs2d, what a person needs during critical moments is a clear vision and not to be disadvantaged further, so the shaking would be theoretically good but not practically
unreal software anyone?

He wanted all those money settings.
Maybe we can add some options before we start the game, like,
Starting Money: $16000 to which amount you want to.
Then Buying Time: 15 seconds.
And all those.
Then, you can set your money or others in the menu before you start the game to your likings.
