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old some images can use in the map~

mitnick
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I collect some images can use in the maps.
If you know how to add these images into your maps,that's fine,you can make cooler maps.

Can DC add these images in to <MAX>?
Everyone can download and have a try

download now!
http://www.qqfan.cn/cs2d/pic.rar
edited 1×, last 25.05.07 12:50:32 pm

old post

Guest

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pls post a link

old Re: some images can use in the map~

KimKat
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I don't understand chinease, all that comes up when I visit that page it says "??????????," "????," "??."

Lol is it me, or is it the language?

old Re: some images can use in the map~

mitnick
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KimKat has written
I don't understand chinease, all that comes up when I visit that page it says "??????????," "????," "??."

Lol is it me, or is it the language?


Ok.Maybe your computer can't show Chinese, I have changed the address

old Re: some images can use in the map~

Lee
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i dont think DC is currently accepting sprites for maps, plus, the new map transfer will automatically upload ur map, so dont worry, and if you want to know how to incorporate these graphics into ur map, just browse over to the "Entity" tab, and under it, u can see env_sprite, use that for ur images

old Re: some images can use in the map~

KimKat
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I think you can use some images ingame such as jpg, gif, and other image formats... although the pictures may loose some quality ingame I quess.

I tried this with the jpg files, and it would suck if you make a transparent background inside the picture and then save as jpg.

Since it then makes some kinda noise filter and kinda ruins the whole picture but at the same time it goes down in size like a "kb" size. Well it depends on how big or small the picture is..

old Re: some images can use in the map~

ljUSTiNl
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Those gfx look nice, but did you create all of them? They look like they were taken from some other game. If so, you may not be able to use them, at least not without giving credit.

@KimKat: I prefer the .PNG format for saving CS2D images. It has the compression of a .JPG and the high quality of a .BMP, and it can save transparency. I recommend using it. The next best choice would be .BMP, but for large images, the file comes out way too big.

Here's some examples:
IMG:https://h1.ripway.com/justincs2d/BMP1.bmp

Bitmap (.bmp) - 225 kb

IMG:https://h1.ripway.com/justincs2d/PNG1.png

Portable Network Graphics (.png) - 69 kb

IMG:https://h1.ripway.com/justincs2d/JPG1.jpg

Joint Photographic Experts Group (.jpg) - 32 kb

IMG:https://h1.ripway.com/justincs2d/GIF1.gif

Graphics Interchange Format (.gif) - 55 kb
edited 1×, last 25.05.07 09:37:09 pm

old Re: some images can use in the map~

KimKat
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I agree with |jUSTiN|.
But once I played on a png. tiled map and it kinda "froze" I don't know if it's my computer, or the tiles, lol.

Well that happened a long time ago, so I shouldn't judge it now. I will make some png tiles for a map to test with.

It's something new. √

old Re: some images can use in the map~

mitnick
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ljUSTiNl has written
Those gfx look nice, but did you create all of them? They look like they were taken from some other game. If so, you may not be able to use them, at least not without giving credit.

@KimKat: I prefer the .PNG format for saving CS2D images. It has the compression of a .JPG and the high quality of a .BMP, and it can save transparency. I recommend using it. The next best choice would be .BMP, but for large images, the file comes out way too big.


All these I searched from a Chinese web , where people share their pictures,music and even source code .

So everyone can use it.

old Re: some images can use in the map~

TheRealSephiroth
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These Tiles are from(or for) the RPG Maker.
Due to the missing of a layer system in CS2D these tiles are not that usefull....
Everybody has to edit the tiles in the right way to use it with CS2D...without editing just some floor tiles are useable.
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