i dont think DC is currently accepting sprites for maps, plus, the new map transfer will automatically upload ur map, so dont worry, and if you want to know how to incorporate these graphics into ur map, just browse over to the "Entity" tab, and under it, u can see env_sprite, use that for ur images
I think you can use some images ingame such as jpg, gif, and other image formats... although the pictures may loose some quality ingame I quess.
I tried this with the jpg files, and it would suck if you make a transparent background inside the picture and then save as jpg.
Since it then makes some kinda noise filter and kinda ruins the whole picture but at the same time it goes down in size like a "kb" size. Well it depends on how big or small the picture is..
Those gfx look nice, but did you create all of them? They look like they were taken from some other game. If so, you may not be able to use them, at least not without giving credit.
@KimKat: I prefer the .PNG format for saving CS2D images. It has the compression of a .JPG and the high quality of a .BMP, and it can save transparency. I recommend using it. The next best choice would be .BMP, but for large images, the file comes out way too big.
Those gfx look nice, but did you create all of them? They look like they were taken from some other game. If so, you may not be able to use them, at least not without giving credit.
@KimKat: I prefer the .PNG format for saving CS2D images. It has the compression of a .JPG and the high quality of a .BMP, and it can save transparency. I recommend using it. The next best choice would be .BMP, but for large images, the file comes out way too big.
All these I searched from a Chinese web , where people share their pictures,music and even source code .
These Tiles are from(or for) the RPG Maker.
Due to the missing of a layer system in CS2D these tiles are not that usefull....
Everybody has to edit the tiles in the right way to use it with CS2D...without editing just some floor tiles are useable.