Whether there is a script which:
Will drop others money from each other npc's (after kill npc) e.g.
Zombies:
1
parse("spawnitem 66 "..object(id,"tilex").." "..object(id,"tiley"))
1
parse("spawnitem 68 "..object(id,"tilex").." "..object(id,"tiley"))
Scripts
NPC's Parametres
NPC's Parametres
1

parse("spawnitem 66 "..object(id,"tilex").." "..object(id,"tiley"))
parse("spawnitem 68 "..object(id,"tilex").." "..object(id,"tiley"))
objectdamage To get object ID and check possition the object by using
object and use
objectkill to drop the item at object possition addhook('objectkill', 'onObjectKill')
function onObjectKill(oid, pid)
	if object(oid, 'player') == 1 then -- zombie
		parse("spawnitem 66 "..object(oid,"tilex").." "..object(oid,"tiley"))
	elseif object(oid, 'player') == 5 then -- soldier
		parse("spawnitem 68 "..object(oid,"tilex").." "..object(oid,"tiley"))
	end
end
addhook('objectdamage', 'onObjectDamage')
function onObjectKill(oid, dmg, src)
	if dmg >= object(oid, 'health') then
		if object(oid, 'player') == 1 then -- zombie
			parse("spawnitem 66 "..object(oid,"tilex").." "..object(oid,"tiley"))
		elseif object(oid, 'player') == 5 then -- soldier
			parse("spawnitem 68 "..object(oid,"tilex").." "..object(oid,"tiley"))
		end
	end
end
object,
objectkill,
objectdamage parse('sv_soundpos "/2DMasters/training/splash.ogg" '..object(HUD,'x')..' '..object(HUD,'y')..'')
parse('sv_soundpos "/2DMasters/training/'..name..'" '..object(HUD,'x')..' '..object(HUD,'y')..'')
1
