I've encountered a problem when an AI is walking, but his path was obstructed by a building.
I've tried some AI scripts, but they didn't work for me.
Screens :
I've tried to see if mp_idletime was going to kick/kill them, but that didn't work.
Is there a way to counter that ?
EDIT : ayyy, no response, no fix exists then
edited 1×, last 10.04.18 02:48:10 pm