I did write a code, which results in freezing the game till leaving the server for the guy, who writes it.
The strange thing is, if I check the info of only 1 Player, I get (with a similar code) the same Infos below correctly shown. The Game only freezes for the "id", and doesnt show anything in the server/console.
PLAYERS[id].money
PLAYERSTEMP[id].lvl
are correct, and do exist.
I tried it with ~5-6 people playing.
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addhook("say", "msgcommands")
function msgcommands(id,msg)
	if msg == "!infoall" then
		for _, i in pairs(player(0, "table")) do
			msg2(id,"\169000128255#"..player(i,"name"))
			msg2(id,"\169000128255ID: "..i)
			msg2(id,"\169000128255UID: "..player(i, "usgn"))
			msg2(id,"\169000128255SID: "..player(i, "steamid"))
			msg2(id,"\169000128255$"..PLAYERS[i].money)
			msg2(id,"\169000128255LVL: "..PLAYERSTEMP[i].lvl)
			msg2(id,"\169000128255-------------------")
		end
		return 1
	end
end
strange bug with a Chat-command
1 
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It can happen with everything that sends a lot of information in 1 frame.
Mami Tomoe