I need a script that it eventually happens when we Throw a Flare there was made a Turrent with 2 machine guns.
As you know this script is using in Fws.Jail,
Same i need it
Anybody knows about it
Moderators Please make it For me,
Thanks fot attension
Scripts
Flare Turrent necessity.
Flare Turrent necessity.
1

throwsNeeded = 3
addhook("projectile","myBad")
function myBad(id, wpn, x, y)
	if (wpn == 54) then
		if (throwsNeeded > 2) then
			local team = player(id,"team")
			parse("spawnobject 11 "..(x/32)+16.." "..(y/32)+16.." 0 0 "..team.." "..id)
			throwsNeeded = 0
		else
			throwsNeeded = throwsNeeded+ 1
		end
	end
end
spawnobject (missing player id in docs?)
addhook("projectile","aaa")
function aaa(id, wpn, x, y)
if (wpn == 54) then
	local team = player(id,"team")
		parse("spawnobject 11 "..math.floor(x/32).." "..math.floor(y/32).." 0 0 "..team.." "..id)
end
end
Man Of Steel has written
addhook("projectile", "_p")
function _p(id, wpn, x, y)
if (wpn == 54) then
local team = player(id, "team")
parse("spawnobject 11 "..((x-16)/32).." "..((y-16)/32).." 0 0 "..team.." "..id)
end
end
local misc = {}
function misc.pixel_to_tile(pixel)
	return misc.round((pixel-16)/32)
end
function misc.round(num,base)
	if base == nil then
		return math.floor(num+0.5)
	else
if base > 0 then
base = math.pow(10,base)
end
		return math.floor((num*base)+0.5)/base
	end
end
1
