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English CS2D Dynamic Crosshair and Aiming Update

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Poll Poll

Do you approve having dynamic crosshair system in the game?

Only registered users are allowed to vote
Yes
54.00% (27)
No
46.00% (23)
50 votes cast

old Poll CS2D Dynamic Crosshair and Aiming Update

SQ
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Quote
What do you think about having a little bit different aiming system?
This could be optional by server setting.

I would like to have each weapon feel more different. Yesterday came up with this dynamic crosshair system.

You could change colors, modify it a little.
I need community thought about this.

Video:
https://www.youtube.com/watch?v=1DAPQCKCj4g
edited 4×, last 02.03.17 09:11:29 pm

old Re: CS2D Dynamic Crosshair and Aiming Update

SQ
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I would like to have aiming system permanent and then still keep old crosshair sprite as an option because of all the skins already produced.

It would be great to have a little bit different crosshair displays for different kind of weapons. For example portal would have different kind of cursor. Shotguns or grenades even more different.

old Re: CS2D Dynamic Crosshair and Aiming Update

Hajt
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Quote
I meant mechanics. I have to stop running to shoot with 100% accuracy? It could completely destroy the gameplay. Current aiming system makes this game dynamic, fast rush, fast rounds, this is why players love this game.

I don't mind about dynamic crosshair if we will be able to switch back to static version in client settings.

old Re: CS2D Dynamic Crosshair and Aiming Update

slimK
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Tbh using a dynamic crosshair doesn't make any sense, most of the guns don't have recoil so why we need this?
Is ok to use on games like csgo when you want to see the spray patern.

I want to suggest some ideas for the next release:

1º Add more damage for AK-47 (like 22 to 27)

2º Change all the pistol rate fire (instead of hold the mouse1 the player should press more times just like csgo). But ofc you need be careful about the macros and possible cheat stuff so you need add some kind of "break limit" between the shots.

3º Give the option to change the chat color.
edited 1×, last 02.03.17 06:58:14 pm

old Re: CS2D Dynamic Crosshair and Aiming Update

VADemon
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Quote
user Hajt has written
Current aiming system makes this game dynamic, fast rush, fast rounds, this is why players love this game.

The movement is slow and the gameplay feels unresponsive.

I'm up for an overhaul as long as it doesn't immediately piss everyone off.

old Re: CS2D Dynamic Crosshair and Aiming Update

saint-
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user slimK has written
3º Give the option to change the chat color.


Yes, let us choose different colors. There are 4 standard crosshairs in the original .bmp file, while we can only use the green one on standard settings. I would prefer that we could change inbetween those 4 crosshairs the same way, that we can change our spraylogos in the options.

About the new mechanics, I can support it as long as the current one remains as an option.

old Re: CS2D Dynamic Crosshair and Aiming Update

Mora
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Don't need to change, but as you said: make it optional.. Since i found it pointless, better to not add it.
if there is a poll: No.
But i like your idea about different crosshair for each type, and maybe only it's look w/o any dynamical changing would be good.

old Re: CS2D Dynamic Crosshair and Aiming Update

Yates
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These kinds of decisions should just be made without asking. People never like change even if it's for the better.

Just do it. Don't make it optional, make it default.

old Re: CS2D Dynamic Crosshair and Aiming Update

slimK
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Quote
user saint- has written
user slimK has written
3º Give the option to change the chat color.


Yes, let us choose different colors. There are 4 standard crosshairs in the original .bmp file, while we can only use the green one on standard settings. I would prefer that we could change inbetween those 4 crosshairs the same way, that we can change our spraylogos in the options.

About the new mechanics, I can support it as long as the current one remains as an option.


Saint read again I said chat not crosshair, anyway is good too .
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