What Baloon said is very close but not 100% correct.
Imagine X is a distance value from http://www.cs2d.com/weapons.php
To get the distance in pixels you have to use this simple formula:
distanceInPixels = X * 3
Or to get the distance in tiles:
distanceInTiles = (X * 3) / 32
or
distanceInTiles = X / 10.66666
In case you need super precise values you have to note that this does NOT take the muzzle offset into account which adds a few pixels to the distance depending on the length of the weapon.
Raw Weapon Values '1 - USP
i=Cw_usp
weapon_name$[i]="USP"
weapon_frame[i]=1
weapon_frame_dropped[i]=0
weapon_sfx[i]=sfx_w_usp
weapon_damage[i]=24 '32
weapon_specialfunction[i]=Cw_func_silencer
weapon_freq[i]=9
weapon_reload[i]=220
weapon_ammo[i]=100
weapon_ammoin[i]=12
weapon_price[i]=500
weapon_range[i]=300
weapon_disp[i]=0
weapon_speed#[i]=0.5
weapon_slot[i]=2
weapon_subslot[i]=0
weapon_offset[i]=19
weapon_recoil[i]=2
'2 - Glock
i=Cw_glock
weapon_name$[i]="Glock"
weapon_frame[i]=1
weapon_frame_dropped[i]=1
weapon_sfx[i]=sfx_w_glock18
weapon_damage[i]=21 '28
weapon_specialfunction[i]=Cw_func_burst
weapon_freq[i]=9
weapon_reload[i]=220
weapon_ammo[i]=120
weapon_ammoin[i]=20
weapon_price[i]=400
weapon_range[i]=250
weapon_disp[i]=0
weapon_speed#[i]=0.5
weapon_slot[i]=2
weapon_subslot[i]=0
weapon_offset[i]=19
weapon_recoil[i]=2
'3 - Deagle
i=Cw_deagle
weapon_name$[i]="Deagle"
weapon_frame[i]=2
weapon_frame_dropped[i]=2
weapon_sfx[i]=sfx_w_deagle
weapon_damage[i]=34 '39 '52
weapon_freq[i]=15
weapon_reload[i]=210
weapon_ammo[i]=35
weapon_ammoin[i]=7
weapon_price[i]=650
weapon_range[i]=300
weapon_disp[i]=0
weapon_speed#[i]=0.5
weapon_slot[i]=2
weapon_subslot[i]=0
weapon_offset[i]=19
weapon_recoil[i]=4
'4 - P228
i=Cw_p228
weapon_name$[i]="P228"
weapon_frame[i]=1
weapon_frame_dropped[i]=3
weapon_sfx[i]=sfx_w_p228
weapon_damage[i]=22 '30
weapon_freq[i]=9
weapon_reload[i]=270
weapon_ammo[i]=53
weapon_ammoin[i]=13
weapon_price[i]=600
weapon_range[i]=300
weapon_disp[i]=0
weapon_speed#[i]=0.5
weapon_slot[i]=2
weapon_subslot[i]=0
weapon_offset[i]=19
weapon_recoil[i]=2
'5 - Elite
i=Cw_elite
weapon_name$[i]="Elite"
weapon_frame[i]=1
weapon_frame_dropped[i]=4
weapon_sfx[i]=sfx_w_elite
weapon_damage[i]=22 '30
weapon_freq[i]=8
weapon_reload[i]=250
weapon_ammo[i]=120
weapon_ammoin[i]=15
weapon_price[i]=1000
weapon_range[i]=300
weapon_disp[i]=0
weapon_speed#[i]=0.5
weapon_slot[i]=2
weapon_subslot[i]=0
weapon_offset[i]=19
weapon_recoil[i]=2
'6 - Fiveseven
i=Cw_fiveseven
weapon_name$[i]="Five-Seven"
weapon_frame[i]=1
weapon_frame_dropped[i]=5
weapon_sfx[i]=sfx_w_fiveseven
weapon_damage[i]=21 '28
weapon_freq[i]=7
weapon_reload[i]=480
weapon_ammo[i]=100
weapon_ammoin[i]=20
weapon_price[i]=750
weapon_range[i]=300
weapon_disp[i]=0
weapon_speed#[i]=0.5
weapon_slot[i]=2
weapon_subslot[i]=0
weapon_offset[i]=19
weapon_recoil[i]=2
'#################################### Shotguns
'10 - M3
i=Cw_m3
weapon_name$[i]="M3"
weapon_frame[i]=6
weapon_frame_dropped[i]=6
weapon_sfx[i]=sfx_w_m3
weapon_damage[i]=26
weapon_freq[i]=25
weapon_reload[i]=90 ' Time per round!
weapon_ammo[i]=32
weapon_ammoin[i]=8
weapon_byround[i]=True 'Round-by-round reloading
weapon_price[i]=1700
weapon_range[i]=50 '80
weapon_disp[i]=10 '5
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=28
weapon_recoil[i]=5
'11 - XM1014
i=Cw_xm1014
weapon_name$[i]="XM1014"
weapon_frame[i]=6
weapon_frame_dropped[i]=7
weapon_sfx[i]=sfx_w_xm1014
weapon_damage[i]=14
weapon_freq[i]=7
weapon_reload[i]=70 ' Time per round!
weapon_ammo[i]=32
weapon_ammoin[i]=7
weapon_byround[i]=True 'Round-by-round reloading
weapon_price[i]=3000
weapon_range[i]=30 '80
weapon_disp[i]=13 '5
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=28
weapon_recoil[i]=5
'#################################### SMGs
'20 - MP5
i=Cw_mp5
weapon_name$[i]="MP5"
weapon_frame[i]=4
weapon_frame_dropped[i]=8
weapon_sfx[i]=sfx_w_mp5
weapon_damage[i]=13
weapon_freq[i]=3
weapon_reload[i]=230
weapon_ammo[i]=120
weapon_ammoin[i]=30
weapon_price[i]=1500
weapon_range[i]=300
weapon_disp[i]=2
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=30
weapon_recoil[i]=1
'21 - TMP
i=Cw_tmp
weapon_name$[i]="TMP"
weapon_frame[i]=3
weapon_frame_dropped[i]=12
weapon_sfx[i]=sfx_w_tmp
weapon_damage[i]=9
weapon_freq[i]=2
weapon_reload[i]=200
weapon_ammo[i]=120
weapon_ammoin[i]=30
weapon_price[i]=1250
weapon_range[i]=100
weapon_disp[i]=4
weapon_speed#[i]=0.35
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=20
weapon_recoil[i]=1
'22 - P90
i=Cw_p90
weapon_name$[i]="P90"
weapon_frame[i]=5
weapon_frame_dropped[i]=10
weapon_sfx[i]=sfx_w_p90
weapon_damage[i]=11
weapon_freq[i]=2
weapon_reload[i]=350
weapon_ammo[i]=100
weapon_ammoin[i]=50
weapon_price[i]=2350
weapon_range[i]=300
weapon_disp[i]=3
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=22
weapon_recoil[i]=1
'23 - MAC10
i=Cw_mac10
weapon_name$[i]="Mac 10"
weapon_frame[i]=3
weapon_frame_dropped[i]=11
weapon_sfx[i]=sfx_w_mac10
weapon_damage[i]=9
weapon_freq[i]=2
weapon_reload[i]=340
weapon_ammo[i]=90
weapon_ammoin[i]=30
weapon_price[i]=1400
weapon_range[i]=100
weapon_disp[i]=4
weapon_speed#[i]=0.35
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=20
weapon_recoil[i]=1
'24 - UMP45
i=Cw_ump45
weapon_name$[i]="UMP45"
weapon_frame[i]=4
weapon_frame_dropped[i]=9
weapon_sfx[i]=sfx_w_ump45
weapon_damage[i]=15
weapon_freq[i]=4
weapon_reload[i]=350
weapon_ammo[i]=90
weapon_ammoin[i]=25
weapon_price[i]=1700
weapon_range[i]=300
weapon_disp[i]=3
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=22
weapon_recoil[i]=1
'#################################### Rifles
'30 - AK-47
i=Cw_ak47
weapon_name$[i]="AK-47"
weapon_frame[i]=8
weapon_frame_dropped[i]=13
weapon_sfx[i]=sfx_w_ak47
weapon_damage[i]=22
weapon_freq[i]=3
weapon_reload[i]=275
weapon_ammo[i]=90
weapon_ammoin[i]=30
weapon_price[i]=2500
weapon_range[i]=300
weapon_disp[i]=3
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=26
weapon_recoil[i]=2
'31 - SG552
i=Cw_sg552
weapon_name$[i]="SG552"
weapon_frame[i]=9
weapon_frame_dropped[i]=16
weapon_sfx[i]=sfx_w_sg552
weapon_damage[i]=24
weapon_damage_z1[i]=35
weapon_specialfunction[i]=Cw_func_zoom1
weapon_freq[i]=4'5
weapon_reload[i]=250
weapon_ammo[i]=90
weapon_ammoin[i]=30
weapon_price[i]=3500
weapon_range[i]=325
weapon_disp[i]=0
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=30
weapon_recoil[i]=1
'32 - M4A1
i=Cw_m4a1
weapon_name$[i]="M4A1"
weapon_frame[i]=7
weapon_frame_dropped[i]=14
weapon_sfx[i]=sfx_w_m4a1
weapon_damage[i]=22 '20 (0.1.1.4)
weapon_specialfunction[i]=Cw_func_silencer
weapon_freq[i]=3
weapon_reload[i]=220
weapon_ammo[i]=90
weapon_ammoin[i]=30
weapon_price[i]=3100
weapon_range[i]=300
weapon_disp[i]=2
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=26
weapon_recoil[i]=1
'33 - Aug
i=Cw_aug
weapon_name$[i]="Aug"
weapon_frame[i]=10
weapon_frame_dropped[i]=15
weapon_sfx[i]=sfx_w_aug
weapon_damage[i]=24
weapon_damage_z1[i]=35
weapon_specialfunction[i]=Cw_func_zoom1
weapon_freq[i]=4'5
weapon_reload[i]=420
weapon_ammo[i]=90
weapon_ammoin[i]=30
weapon_price[i]=3500
weapon_range[i]=325
weapon_disp[i]=0
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=30
weapon_recoil[i]=1
'34 - Scout
i=Cw_scout
weapon_name$[i]="Scout"
weapon_frame[i]=10
weapon_frame_dropped[i]=19
weapon_sfx[i]=sfx_w_scout
weapon_damage[i]=45
weapon_damage_z1[i]=50
weapon_damage_z2[i]=100
weapon_specialfunction[i]=Cw_func_zoom2
weapon_freq[i]=20
weapon_reload[i]=180
weapon_ammo[i]=60
weapon_ammoin[i]=10
weapon_price[i]=2750
weapon_range[i]=350
weapon_disp[i]=0
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=30
weapon_recoil[i]=2
weapon_speed#[i]=0.1
'35 - AWP
i=Cw_awp
weapon_name$[i]="AWP"
weapon_frame[i]=12
weapon_frame_dropped[i]=18
weapon_sfx[i]=sfx_w_awp
weapon_damage[i]=50
weapon_damage_z1[i]=65
weapon_damage_z2[i]=150
weapon_specialfunction[i]=Cw_func_zoom2
weapon_freq[i]=65
weapon_reload[i]=400
weapon_ammo[i]=30
weapon_ammoin[i]=10
weapon_price[i]=4750
weapon_range[i]=400
weapon_disp[i]=0
weapon_speed#[i]=-0.5
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=33
weapon_recoil[i]=6
'36 - G3SG1
i=Cw_g3sg1
weapon_name$[i]="G3SG1"
weapon_frame[i]=11
weapon_frame_dropped[i]=17
weapon_sfx[i]=sfx_w_g3sg1
weapon_damage[i]=32
weapon_damage_z1[i]=37
weapon_damage_z2[i]=45
weapon_specialfunction[i]=Cw_func_zoom2
weapon_freq[i]=6
weapon_reload[i]=460
weapon_ammo[i]=60
weapon_ammoin[i]=20
weapon_price[i]=5000
weapon_range[i]=350
weapon_disp[i]=1
weapon_speed#[i]=-0.3
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=30
weapon_recoil[i]=4
'37 - SG550
i=Cw_sg550
weapon_name$[i]="SG550"
weapon_frame[i]=11
weapon_frame_dropped[i]=17
weapon_sfx[i]=sfx_w_sg550
weapon_damage[i]=30
weapon_damage_z1[i]=35
weapon_damage_z2[i]=40
weapon_specialfunction[i]=Cw_func_zoom2
weapon_freq[i]=6
weapon_reload[i]=450
weapon_ammo[i]=90
weapon_ammoin[i]=30
weapon_price[i]=4200
weapon_range[i]=350
weapon_disp[i]=1
weapon_speed#[i]=-0.3
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=30
weapon_recoil[i]=4
'38 - Galil
i=Cw_galil
weapon_name$[i]="Galil"
weapon_frame[i]=8
weapon_frame_dropped[i]=13
weapon_sfx[i]=sfx_w_galil
weapon_damage[i]=13
weapon_freq[i]=3
weapon_reload[i]=250
weapon_ammo[i]=90
weapon_ammoin[i]=35
weapon_price[i]=2000
weapon_range[i]=300
weapon_disp[i]=1
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=24
weapon_recoil[i]=2
'39 - Famas
i=Cw_famas
weapon_name$[i]="Famas"
weapon_frame[i]=21
weapon_frame_dropped[i]=15
weapon_sfx[i]=sfx_w_famas
weapon_damage[i]=14
weapon_specialfunction[i]=Cw_func_burst
weapon_freq[i]=3
weapon_reload[i]=250
weapon_ammo[i]=90
weapon_ammoin[i]=25
weapon_price[i]=2250
weapon_range[i]=300
weapon_disp[i]=1
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=24
weapon_recoil[i]=2
'91
i=Cw_fnf2000
weapon_name$[i]="FN F2000"
weapon_frame[i]=7
weapon_frame_dropped[i]=14
weapon_sfx[i]=sfx_w_fnf2000
weapon_damage[i]=26
weapon_freq[i]=3
weapon_reload[i]=220
weapon_ammo[i]=90
weapon_ammoin[i]=30
weapon_price[i]=3500
weapon_range[i]=300
weapon_disp[i]=2
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=23
weapon_recoil[i]=1
'#################################### Big Guns
'40 - M249
i=Cw_m249
weapon_name$[i]="M249"
weapon_frame[i]=13
weapon_frame_dropped[i]=20
weapon_sfx[i]=sfx_w_m249
weapon_damage[i]=15
weapon_freq[i]=2
weapon_reload[i]=460
weapon_ammo[i]=200
weapon_ammoin[i]=100
weapon_price[i]=5750
weapon_range[i]=300
weapon_disp[i]=8
weapon_speed#[i]=-0.5
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=28
weapon_recoil[i]=2
'41 - Tactical Shield
i=Cw_shield
weapon_name$[i]="Tactical Shield"
weapon_frame[i]=20
weapon_frame_dropped[i]=22
weapon_price[i]=1000
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_speed#[i]=-0.2
'45 - Laser
i=Cw_laser
weapon_name$[i]="Laser"
weapon_frame[i]=19
weapon_frame_dropped[i]=21
weapon_sfx[i]=sfx_w_laser
weapon_damage[i]=1000
weapon_freq[i]=30
weapon_reload[i]=200
weapon_ammo[i]=45
weapon_ammoin[i]=15
weapon_price[i]=6500
weapon_range[i]=1000
weapon_speed#[i]=-0.3
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=30
weapon_recoil[i]=6
'46 - Flamethrower
i=Cw_flamethrower
weapon_name$[i]="Flamethrower"
weapon_frame[i]=19
weapon_frame_dropped[i]=21
weapon_sfx[i]=sfx_w_flamethrower
weapon_damage[i]=30 '60 '35
weapon_freq[i]=3
weapon_reload[i]=200
weapon_ammo[i]=100*2
weapon_ammoin[i]=100
weapon_price[i]=3200
weapon_range[i]=55'40
weapon_speed#[i]=-0.1
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=25 '30
'47 - RPG Launcher
i=Cw_rpg
weapon_name$[i]="RPG Launcher"
weapon_frame[i]=19
weapon_frame_dropped[i]=21
weapon_sfx[i]=sfx_w_rocket
weapon_damage[i]= 325
weapon_freq[i]=50
weapon_reload[i]=500
weapon_ammo[i]=2
weapon_ammoin[i]=1
weapon_price[i]=4000
weapon_range[i]=700
weapon_speed#[i]=-0.1
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=30
weapon_recoil[i]=2
'48 - Rocket Launcher
i=Cw_rocketlauncher
weapon_name$[i]="Rocket Launcher"
weapon_frame[i]=19
weapon_frame_dropped[i]=21
weapon_sfx[i]=sfx_w_rocket
weapon_damage[i]=70
weapon_freq[i]=20
weapon_reload[i]=300
weapon_ammo[i]=60
weapon_ammoin[i]=20
weapon_price[i]=5500
weapon_range[i]=700
weapon_speed#[i]=-0.1
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=30
weapon_recoil[i]=2
'49 - Grenade Launcher
i=Cw_grenadelauncher
weapon_name$[i]="Grenade Launcher"
weapon_frame[i]=19
weapon_frame_dropped[i]=21
weapon_sfx[i]=sfx_w_glaunch
weapon_damage[i]=75
weapon_freq[i]=20
weapon_reload[i]=300
weapon_ammo[i]=60
weapon_ammoin[i]=20
weapon_price[i]=5500
weapon_range[i]=320
weapon_speed#[i]=-0.1
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=30
weapon_recoil[i]=2
'88 - Portal Gun
i=Cw_portalgun
weapon_name$[i]="Portal Gun"
weapon_frame[i]=19
weapon_frame_dropped[i]=21
weapon_sfx[i]=sfx_w_portalgun
weapon_damage[i]=0
weapon_freq[i]=5
weapon_reload[i]=0
weapon_ammo[i]=-1
weapon_ammoin[i]=0
weapon_price[i]=10000
weapon_range[i]=300
weapon_speed#[i]=0.0
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=30
weapon_recoil[i]=5
'90 - M134
i=Cw_m134
weapon_name$[i]="M134"
weapon_frame[i]=13
weapon_frame_dropped[i]=20
weapon_sfx[i]=sfx_w_m134
weapon_damage[i]=13
weapon_freq[i]=2
weapon_reload[i]=600
weapon_ammo[i]=800
weapon_ammoin[i]=400
weapon_price[i]=8100
weapon_range[i]=300
weapon_disp[i]=5
weapon_speed#[i]=-1.0
weapon_slot[i]=1
weapon_subslot[i]=0
weapon_offset[i]=32
weapon_recoil[i]=1
'#################################### Melee
'50 - Knife
i=Cw_knife
weapon_name$[i]="Knife"
weapon_frame[i]=0
weapon_sfx[i]=sfx_w_knife_slash
weapon_damage[i]=45
weapon_damage_z1[i]=90
weapon_freq[i]=8
weapon_speed#[i]=0.75
weapon_slot[i]=3
weapon_subslot[i]=0
weapon_offset[i]=25
weapon_range[i]=7
'69 - Machete
i=Cw_machete
weapon_name$[i]="Machete"
weapon_frame[i]=0
weapon_sfx[i]=sfx_w_machete_slash
weapon_damage[i]=175
weapon_freq[i]=14
weapon_speed#[i]=0.5
weapon_slot[i]=3
weapon_subslot[i]=0
weapon_offset[i]=25
weapon_range[i]=12
'74 - Wrench
i=Cw_wrench
weapon_name$[i]="Wrench"
weapon_frame[i]=0
weapon_sfx[i]=sfx_w_knife_slash
weapon_damage[i]=30
weapon_freq[i]=10
weapon_speed#[i]=0.75
weapon_slot[i]=3
weapon_subslot[i]=0
weapon_offset[i]=25
weapon_range[i]=7
'78 - Claw
i=Cw_claw
weapon_name$[i]="Claw"
weapon_frame[i]=0
weapon_sfx[i]=sfx_w_melee
weapon_damage[i]=50
weapon_damage_z1[i]=90
weapon_freq[i]=12
weapon_speed#[i]=0.55
weapon_slot[i]=3
weapon_subslot[i]=0
weapon_offset[i]=25
weapon_range[i]=9
'85 - Chainsaw
i=Cw_chainsaw
weapon_name$[i]="Chainsaw"
weapon_frame[i]=0
weapon_sfx[i]=sfx_w_chainsaw
weapon_damage[i]=60
weapon_freq[i]=3
weapon_speed#[i]=-0.2
weapon_slot[i]=3
weapon_subslot[i]=0
weapon_offset[i]=30
weapon_range[i]=12
'#################################### Stuff
'51 - HE
i=Cw_he
weapon_name$[i]="HE"
weapon_freq[i]=10
weapon_frame[i]=14
weapon_ammoin[i]=1
weapon_price[i]=300
weapon_speed#[i]=0.5
weapon_slot[i]=4
weapon_subslot[i]=0
weapon_range[i]=320
weapon_damage[i]=105
'52 - Flashbang
i=Cw_flash
weapon_name$[i]="Flashbang"
weapon_freq[i]=10
weapon_frame[i]=15
weapon_ammoin[i]=2
weapon_price[i]=200
weapon_speed#[i]=0.5
weapon_slot[i]=4
weapon_subslot[i]=1
weapon_range[i]=320
'53 - Smoke
i=Cw_smoke
weapon_name$[i]="Smoke Grenade"
weapon_freq[i]=10
weapon_frame[i]=16
weapon_ammoin[i]=1
weapon_price[i]=300
weapon_speed#[i]=0.5
weapon_slot[i]=4
weapon_subslot[i]=2
weapon_range[i]=320
'54 - Flare
i=Cw_flare
weapon_name$[i]="Flare"
weapon_freq[i]=10
weapon_frame[i]=17
weapon_ammoin[i]=1
weapon_price[i]=150
weapon_speed#[i]=0.5
weapon_slot[i]=4
weapon_subslot[i]=3
weapon_range[i]=320
'55 - Bomb
i=Cw_bomb
weapon_name$[i]="Bomb"
weapon_frame[i]=18
weapon_frame_dropped[i]=1
weapon_speed#[i]=0.3
weapon_slot[i]=5
'56 - Defuse Kit
i=Cw_defuse
weapon_name$[i]="Defuse Kit"
weapon_price[i]=200
weapon_frame_dropped[i]=2
'57 - Kevlar
i=Cw_kevlar
weapon_name$[i]="Kevlar"
weapon_price[i]=650
weapon_frame_dropped[i]=3
'58 - Kevlar+Helm
i=Cw_kevlarhelm
weapon_name$[i]="Kevlar+Helm"
weapon_price[i]=1000
weapon_frame_dropped[i]=3
'59 - Night Vision
i=Cw_nv
weapon_name$[i]="Night Vision"
weapon_price[i]=1250
'60 - Gasmask
i=Cw_gasmask
weapon_name$[i]="Gas Mask"
weapon_price[i]=250
'61 - Primary Ammo
i=Cw_pa
weapon_name$[i]="Primary Ammo"
weapon_price[i]=50
'62 - Secondary Ammo
i=Cw_sa
weapon_name$[i]="Secondary Ammo"
weapon_price[i]=50
'63 - Planted Bomb
i=Cw_plantedbomb
weapon_name$[i]="Planted Bomb"
'64 - Medikit
i=Cw_medikit
weapon_name$[i]="Medikit"
'65 - Bandage
i=Cw_bandage
weapon_name$[i]="Bandage"
'66 - Coins
i=Cw_coins
weapon_name$[i]="Coins"
'67 - Money
i=Cw_money
weapon_name$[i]="Money"
'68 - Gold
i=Cw_gold
weapon_name$[i]="Gold"
'70 - Red Flag
i=Cw_redflag
weapon_name$[i]="Red Flag"
'71 - Blue Flag
i=Cw_blueflag
weapon_name$[i]="Blue Flag"
'72 - Gas Grenade
i=Cw_gas
weapon_name$[i]="Gas Grenade"
weapon_freq[i]=10
weapon_frame[i]=16
weapon_ammoin[i]=1
weapon_price[i]=300
weapon_speed#[i]=0.5
weapon_slot[i]=4
weapon_subslot[i]=4
weapon_damage[i]=9
weapon_range[i]=320
'73 - Molotov Cocktail
i=Cw_molotov
weapon_name$[i]="Molotov Cocktail"
weapon_freq[i]=10
weapon_frame[i]=16
weapon_ammoin[i]=1
weapon_price[i]=300
weapon_speed#[i]=0.5
weapon_slot[i]=4
weapon_subslot[i]=5
weapon_damage[i]=4
weapon_range[i]=320
'75 - Snowball
i=Cw_snowball
weapon_name$[i]="Snowball"
weapon_freq[i]=10
weapon_frame[i]=16
weapon_ammoin[i]=10
weapon_price[i]=50
weapon_speed#[i]=0.5
weapon_slot[i]=4
weapon_subslot[i]=6
weapon_damage[i]=35
weapon_range[i]=320
'76 - Air Strike
i=Cw_airstrike
weapon_name$[i]="Air Strike"
weapon_freq[i]=10
weapon_frame[i]=16
weapon_ammoin[i]=1
weapon_price[i]=500
weapon_speed#[i]=0.5
weapon_slot[i]=4
weapon_subslot[i]=7
weapon_damage[i]=1500
weapon_range[i]=320
'77 - Mine
i=Cw_mine
weapon_name$[i]="Mine"
weapon_freq[i]=10
weapon_frame[i]=16
weapon_ammoin[i]=3
weapon_price[i]=400
weapon_speed#[i]=0.5
weapon_slot[i]=5
weapon_subslot[i]=8
weapon_damage[i]=150
weapon_range[i]=120
'86 - Gutbomb
i=Cw_gutbomb
weapon_name$[i]="Gut Bomb"
weapon_freq[i]=10
weapon_frame[i]=14
weapon_ammoin[i]=1
weapon_price[i]=150
weapon_speed#[i]=0.5
weapon_slot[i]=4
weapon_subslot[i]=0
weapon_range[i]=320
weapon_damage[i]=50
'87 - Laser Mine
i=Cw_lasermine
weapon_name$[i]="Laser Mine"
weapon_freq[i]=10
weapon_frame[i]=16
weapon_ammoin[i]=3
weapon_price[i]=400
weapon_speed#[i]=0.5
weapon_slot[i]=5
weapon_subslot[i]=9
weapon_damage[i]=150
weapon_range[i]=200
'89 - Satchel Charge
i=Cw_satchelcharge
weapon_name$[i]="Satchel Charge"
weapon_freq[i]=10
weapon_ammoin[i]=5
weapon_price[i]=300
weapon_speed#[i]=0.5
weapon_slot[i]=6
weapon_subslot[i]=0
weapon_damage[i]=100
weapon_range[i]=320
'79 - Light Armor
i=Cw_lightarmor
weapon_name$[i]="Light Armor"
'80 - Armor
i=Cw_armor
weapon_name$[i]="Armor"
'81 - Heavy Armor
i=Cw_heavyarmor
weapon_name$[i]="Heavy Armor"
'82 - Medic Armor
i=Cw_medicarmor
weapon_name$[i]="Medic Armor"
'83 - Super Armor
i=Cw_superarmor
weapon_name$[i]="Super Armor"
'84 - Stealth Suit
i=Cw_stealthsuit
weapon_name$[i]="Stealth Suit"
offset is the muzzle offset from the center of the player in pixels which adds to the overall distance. edited 2×, last 15.01.17 10:34:32 am