What am I trying to do is; before checking if there isn't any flare on the elected place, then I'm spawning a flare on the coordinates where I checked. With this script, I will achieve of making a light entity without using map editor by Lua. I know, the flare's light effect is red but who cares, screw it!
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for a,b in pairs(projectilelist(1,0)) do
	if projectile(b.id,1,"exists") and projectile(b.id,1,"x") == v[3]*32+16 and projectile(b.id,1,"y") == v[4]*32+16 and projectile(b.id,1,"type") == 54 then return end
end
parse("spawnprojectile 1 54 "..(v[3]*32+16).." "..(v[4]*32+16).." 1 0")
However, since I was not laboring with this kind stuff, I couldn't do this.
Here are my questions:
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for a,b in pairs(projectilelist(1,0)) do
Does it check the only dropped projectiles? I mean, the projectiles which are on the ground, not the flying ones.
The code itself doesn't work. The command works perfect though, but the above does not.I hope you understand me and will help me as a good guy.
edited 2×, last 24.10.16 03:46:27 pm
Checking the projectile
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VADemon