I want to know, is there a function returns a direction after bouncing?
Example:
Grenade direction (before bouncing) = 45˚
The wall / obstacle direction = horizontal.
Result = 135˚
Scripts
Bouncing direction
Bouncing direction
1

Grenade direction (before bouncing) = 45˚
The wall / obstacle direction = horizontal.
Result = 135˚
Waldin's suggested file should have the calculations for it somewhere.
1
