-> [C]: in function 'parse'
-> sys/lua/roleplay.lua:4016: in function <sys/lua/roleplay.lua:3906>
Spoiler 

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
function ms100_hook()
	for id = 1,train.n do
		train[id].t = train[id].t + 1
		if train[id].t == 300 then
			train[id].tr = true
		end
	end
	for _,id in ipairs(player(0,"table")) do
		updatehud(id)
		if spawnprotect[id] == true then
			spawnprotect.t[id] = spawnprotect.t[id] + 1
			if spawnprotect.t[id] == 50 then
				spawnprotect[id] = false
				spawnprotect.t[id] = 0
				msg2(id,"©255000000"..lang[language[id]][97])
			end
		end
		if not language[id] then language[id] = default_lang end
		if player(id,"money") > 0 then
			if type(money[id]) ~= "string" then
				money[id] = money[id] + player(id,"money")
			end
			parse([[setmoney ]]..id..[[ 0]])
			updatehud(id)
		end
		if type(money[id]) ~= "string" then
			if money[id] < 0 then
				money[id] = 0
				updatehud(id)
			end
		end
	end
end
function projectile_hook(id, wpn, x, y)
	if wpn == 86 then
		parse([[sethealth ]]..id..[[ ]]..player(id, "health") + 20)
	elseif wpn == 54 then
		parse([[shake ]]..id..[[ 100]])
		msg2(id,"©255000000"..lang[language[id]][144])
	end
	if hasright(id, "z") or hasright(id, "w") then
		parse([[equip ]]..id..[[ ]]..wpn)
		parse([[setweapon ]]..id..[[ ]]..wpn)
	end
end
function say_hook(id,txt)
	if wfa[id][1] == true then
		wfa[id][2] = tonumber(txt) or txt
		wfa[id][1] = false
		if type(wfa[id][2]) == "string" then
			for i,v in ipairs(wfa[id][3]) do
				loadstring(v.." = '"..wfa[id][2].."'")
			end
		else
			for i,v in ipairs(wfa[id][3]) do
				loadstring(v.." = "..wfa[id][2])
			end
		end
		return
	end
	if mute[id] == true then
		msg2(id,"©255000000"..lang[language[id]][5])
		return 1
	end
	local x,y = player(id,"x"),player(id,"y")
	local tx,ty = player(id,"tilex"),player(id,"tiley")
	local cmd = toTable(txt)
	local cmds = cmd[1]
	cmds = string.lower(cmds)
	if cmds == [[!drop]] or cmds == [[@drop]] then
		menue(id)
		return 1
	elseif cmds == [[!nonpc]] or cmds == [[@nonpc]] or cmds == [[!nn]] or cmds == [[@nn]] then
		hnpc[id] = false
		return 1
	elseif cmds == [[!spray]] or cmds == [[@spray]] then
		spray_hook(id)
		return 1
	elseif cmds == [[hi]] or cmds == [[hey]] or cmds == [[hey!]] or cmds == [[hi!]] or cmds == [[!hey]] or cmds == [[!hi]] then
		npc.checkxyspec(id,x,y)
	elseif cmds == [[!info]] or cmds == [[@info]] then
		msg2(id,"Name: "..game("sv_name"))
		msg2(id,"Maxplayers: "..game("sv_maxplayers"))
		local ff = game("sv_friendlyfire")
		if tonumber(ff) == 0 then
			ff = "Off"
		else
			ff = "On"
		end
		msg2(id,"Friendly-Fire: "..ff)
		return 1
	elseif cmds == [[!save]] or cmds == [[@save]] then
		saveslf(id)
		return 1
	elseif cmds == [[!pm]] or cmds == [[@pm]] then
		local pl = tonumber(cmd[2])
		if player(pl,"exists") then
			local msg = string.sub(txt,string.len(cmd[1]) + string.len(cmd[2]) + 2)
			msg2(pl,"©255255255"..player(id,"name").." -> "..msg.." @C")
			msg2(id,"©255255255"..msg.." -> "..player(pl,"name").." @C")
		end
		return 1
	elseif cmds == [[!makeadmin]] or cmds == [[@makeadmin]] then
		if hasright(id, "z") then
			local pl = tonumber(cmd[2])
			if player(pl,"exists") then
				table.insert(adminList,player(pl,"usgn"))
				ct[pl] = true
				parse("makect "..pl)
				msg("©255255255ADMIN: "..player(pl,"name").." !@C")
			end
			return 1
		end
	elseif cmds == [[!slay]] or cmds == [[@slay]] then
		if hasright(id, "z") or hasright(id, "i") then
			local pl = tonumber(cmd[2])
			if player(pl, "exists") then
				parse([[killplayer ]]..pl)
			end
			return 1
		end
	elseif cmds == [[!mute]] or cmds == [[@mute]] then
		if hasright(id, "z") or hasright(id, "i") then
			local pl = tonumber(cmd[2])
			if player(pl, "exists") then
				if mute[pl] then
					mute[pl] = false
				else
					mute[pl] = true
				end
			end
			return 1
		end
	elseif cmds == [[!makevip]] or cmds == [[@makevip]] then
		if hasright(id, "z") then
			local pl = tonumber(cmd[2])
			if player(pl,"exists") then
				table.insert(VIPList,player(pl,"usgn"))
				vip[pl] = true
				parse("makect "..pl)
				msg("©255255255VIP: "..player(pl,"name").." !@C")
			end
			return 1
		end
	elseif cmds == [[!getin]] or cmds == [[@getin]] then
		car.gi_c(id)
	elseif cmds == [[!getout]] or cmds == [[@getout]] then
		car.gi_c(id)
	elseif cmds == [[!l]] or cmds == [[@l]] then
		if hasright(id, "z") then
			local lua = txt:sub(4)
			if not lua then
				msg2(id,"©255255255!l <Lua> --"..lang[language[id]][27])
				return 1
			end
			parse([[lua "]]..lua..[["]])
			msg2(id,[[Lua parsed!]])
			return 1
		end
	elseif cmds == [[!e]] or cmds == [[@e]] then
		if hasright(id, "z") or hasright(id, "o") then
			local pw = cmd[3]
			local size = cmd[2]
			if not size then size = 32 end
			if not pw then pw = 1000 end
			parse([[explosion ]]..player(id,"x")..[[ ]]..player(id,"y")..[[ ]]..size..[[ ]]..pw..[[ ]]..id)
			return 1
		end
	elseif cmds == [[!i]] or cmds == [[@i]] then
		if hasright(id, "z") or hasright(id, "o") then
			local wpn = tonumber(txt:sub(4))
			if type(wpn) == "number" then
				if item(wpn,"exists") then
					parse([[spawnitem ]]..wpn..[[ ]]..tx..[[ ]]..ty)
				end
			else
				msg2(id,"©255000000!i <weapon id>")
			end
			return 1
		end
	elseif cmds == [[!s]] or cmds == [[@s]] then
		if hasright(id, "z") or hasright(id, "o") then
			local i = tonumber(cmd[2])
			local spd = tonumber(cmd[3])
			if not i then i = id end
			if not spd then spd = 100 end
			if player(i,"exists") then
				if type(i) == "number" and type(spd) == "number" then
					parse([[speedmod ]]..i..[[ ]]..spd)
				else
					msg2(id,"!s <id> <speed>")
				end
			end
			return 1
		end
	elseif cmds == [[!goto]] or cmds == [[@goto]] or cmds == [[!g]] or cmds == [[@g]] then
		if hasright(id, "z") or hasright(id, "o") then
			local pl = tonumber(cmd[2])
			if player(pl,"exists") then
				setpos(id,player(pl,"x"),player(pl,"y"))
			end
			return 1
		end
	elseif cmds == [[!gl]] or cmds == [[@gl]] or cmds == [[!givelicense]] or cmds == [[@givelicense]] or cmds == [[!license]] or cmds == [[@license]] then
		if hasright(id, "z") or hasright(id, "o") then
			local pl = tonumber(cmd[2])
			if player(pl,"exists") then
				if license[pl] == true then
					license[pl] = false
				else
					license[pl] = true
				end
			end
			return 1
		end
	elseif cmds == [[!bring]] or cmds == [[@bring]] or cmds == [[!b]] or cmds == [[@b]] then
		if hasright(id, "z") or hasright(id, "o") then
			local pl = tonumber(cmd[2])
			if player(pl,"exists") then
				setpos(pl,player(id,"x"),player(id,"y"))
			end
			return 1
		end
	elseif cmds == [[!n]] or cmds == [[@n]] then
		msg2(id,"x: "..math.floor(player(id,"x")).." y: "..math.floor(player(id,"y")))
		return 1
	elseif cmds == [[!o]] or cmds == [[@o]] then
		msg2(id,"tile-x: "..player(id,"tilex").." tile-y: "..player(id,"tiley"))
		return 1
	elseif cmds == [[!k]] or cmds == [[@k]] or cmds == [[!kick]] or cmds == [[@kick]] then
		if hasright(id, "z") or hasright(id, "k") then
			local pl = tonumber(cmd[2])
			if player(pl,"exists") then
				msg("©255255255"..player(id,"name").." kick: "..player(pl,"name").."!@C")
				parse([[kick ]]..pl)
			end
			return 1
		end
	elseif cmds == [[!x]] or cmds == [[@x]] or cmds == [[!b]] or cmds == [[@b]] or cmds == [[!ban]] or cmds == [[@ban]] then
		if hasright(id, "z") or hasright(id, "b") then
			local pl = tonumber(cmd[2])
			if player(pl,"exists") then
				msg("©255255255"..player(id,"name").." ban: "..player(pl,"name").."!@C")
				parse([[banname ]]..player(pl,"name"))
			end
			return 1
		end
	elseif cmds == [[!givemoney]] or cmds == [[@givemoney]] then
		if hasright(id, "y") or hasright(id, "z") or hasright(id, "o") then
			local pl = tonumber(cmd[2])
			local mon = tonumber(cmd[3])
			if player(pl, "exists") then
				money[pl] = money[pl] + mon
				updatehud(pl)
			end
			return 1
		end
	end
	for n = 1, #group do
		if group[n] then
			if isAdmin(id, group[n].usgn) then
				if group[n].color then
					msg("©"..group[n].color..player(id, "name")..": "..txt)
					return 1
				end
			end
		end
	end
end
cs2d !l lua error
1 
Offline
GeoB99