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Stranded II General comming new map but i need ideascomming new map but i need ideas
28 replieshttp://www.unrealsoftware.de/forum_posts.php?post=28626#lastpost
ideas for my maps.
need some ideas.
help!need ideas.
and such!
As long as the threads of this kind do not jam the forum, there is no need to declare one of them as the collective one where all stuff must be posted into. If I would think so, I would already have made the other one "sticky".
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Let's get back to... or to be more precisious: let us begin with the topic.
I could imagine some sort of multiathlon-rallye: The player must sail, dive, run, ride and whatever to reach the goal, and he can show off with the time he needed (measured and displayed per script) if he has made a good run. You could also imply disciplines that are not directly connected to movement. Shooting, for example, like in biathlon: the player must hit, let's say: 5 birds before he may go on. A script-triggered "magical shield" ensures that he does not cheat.
You could also build a hotseat mode: after a player has accomplished a discipline, he freezes and it's the other one's turn - separated by a count-down so that the players can swop their chairs. His time freezes, too, and it goes on the next time it is his turn. The script language is powerful enough for that.
Of course the diversity and difficulticy of the disciplines must be great enough, but then it could be great fun.
edited 2×, last 11.01.07 09:35:18 pm
Or you could revive one of the old Stranded I maps like 'Kiwi Rescue' (or a custim map like 'lachende_insel') and modernize them. The community would like it I think
If you take a custom map into Stranded II you have great new possibilities with the new S2-Scripting-Engine. Perhaps you could add a real story!
Dicker has written
a nice idea ty i will think about 'kiwi rescue' Wow! Nice idea, EC! It would be great if a map like this would be made...
Or you could revive one of the old Stranded I maps like 'Kiwi Rescue' (or a custim map like 'lachende_insel') and modernize them. The community would like it I think
If you take a custom map into Stranded II you have great new possibilities with the new S2-Scripting-Engine. Perhaps you could add a real story!
Or you could revive one of the old Stranded I maps like 'Kiwi Rescue' (or a custim map like 'lachende_insel') and modernize them. The community would like it I think
If you take a custom map into Stranded II you have great new possibilities with the new S2-Scripting-Engine. Perhaps you could add a real story!
make a Jump Course,Spike Maze,and at the start put lotsa stuff and put 100,000 buterflies so he can carry stuff he gets,and more!
just make a little obstacle course...
Laser clan leader has written
lol good idea ty. i hide a bazoka in a bug and ammo in a other bug and more hide stuf ok...
make a Jump Course,Spike Maze,and at the start put lotsa stuff and put 100,000 buterflies so he can carry stuff he gets,and more!
just make a little obstacle course...
make a Jump Course,Spike Maze,and at the start put lotsa stuff and put 100,000 buterflies so he can carry stuff he gets,and more!
just make a little obstacle course...
mcqween has written
Laser clan leader has written
lol good idea ty. i hide a bazoka in a bug and ammo in a other bug and more hide stufok...
make a Jump Course,Spike Maze,and at the start put lotsa stuff and put 100,000 buterflies so he can carry stuff he gets,and more!
just make a little obstacle course...
make a Jump Course,Spike Maze,and at the start put lotsa stuff and put 100,000 buterflies so he can carry stuff he gets,and more!
just make a little obstacle course...
yea and u can make ur own weapon just 4 that map,i will already upload a sample weapon w/ pic soon.(see my new topic,weapon make w/out B3D!)
file edit path:s2 directory\mods\Stranded II\sys
go to toolsfile in items.
copy this and paste it at bottom:
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###User Item,The Island Blaster id=106 name=island blaster icon=gfx/islandblast.bmp scale=0.75 behaviour=blade mat=metal weight=1 info=a very powerful blade,and very lightweight!this uses magic powers..lookout damage 500000! damage=500000 healthchange=100 rate=1 range=1000 script=start on:use { healthchange=100 }
1) no model
2) property healthchange should better be 0, or it will be gone after 3 days outside the inventory
3)
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on:use { healthchange=100 }
also, this isn't a good idea for just one map. If everyone will patch this files, users will end up in chaos.
Better stick with the items given in the mod.
change id to 255!
that will make it work
Laser clan leader has written
oops!
change id to 255!
that will make it work
change id to 255!
that will make it work
It still wont, but heck, who am I talking to... '-_-
you are FREE to edit the weapon!
i will soon make one string that has all custom weapons!
bizzl has written
It still wont, but heck, who am I talking to... '-_-
strange...
works 4 me!
i did it 4 u anyways...
mcqueen pls do this
###User Item,The Island Blaster
id=255
name=island blaster
icon=gfx/islandblast.bmp
scale=0.75
behaviour=blade
mat=metal
weight=1
info=a very powerful blade,and very lightweight!this uses magic powers..lookout damage 500000!
damage=500000
healthchange=100
rate=1
range=1000
script=start
on:use {
healthchange=100
}
Your code just does work until the usage of the item
bizzl has written
the def wont work:
1) no model
2) property healthchange should better be 0, or it will be gone after 3 days outside the inventory
3) that will cause Error message(NOT). Remove whole script(no i will NOT do that,thereis no need.)
1) no model
2) property healthchange should better be 0, or it will be gone after 3 days outside the inventory
3)
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on:use { healthchange=100 }
look around in the file,you will see SOME items dont have models!it just appears asa bag...
2:if you get something about gfx,
change line
icon=gfx/islandblaster.bmp
to
icon=gfx/*your pick from gfx folder*.bmp
and...
it works fine if you do the above!