My graphic pack
44 repliesZFedorV Pack | 16.67% (10) | |
Pagyra Pack | 75.00% (45) | |
Realistic Pack | 8.33% (5) |
60 votes cast
03.11.14 03:04:52 pm

Once I started doing my own skins instead of standard skins - many people said that it looks like resizing. And at first I resented them, but over time I realized that these people just have not seen these skins combined into one package (they have not tried it in the game) or they are just jealous.
In any case, I do not care.
I started several projects, and due to the fact that not getting help in this I have a desire to not finish it. This pack is also part of my projects. I do not think it is finished and so I just want to show it. So far I have not loaded it into a file archive. Even though it was "my first time") Yes, a long time ago I started this as my first project.
There are a few screenshots ... and soon I will try to make a little video with an overview of the current progress.



Good work friend, really nice effect(blood) and other effects(example as grenade and rocket flare).
Pack is very cool, i hope you will done it as well.
But note i only like it, i use standart skins and play cs2d a bit.
Very good job, @
Pagyra: .
Pack is very cool, i hope you will done it as well.
But note i only like it, i use standart skins and play cs2d a bit.
Very good job, @

Actually some of them do look like they're resized, but is doesnt always mean something bad. I for example said they look like resized, but i didnt said that they are resized. If you get the point...

wow, you skins look awnsome..
At this moment i try to improve my player skins, so you can compare quality of my skin here is an example of ...ct player gign skin:

I have some questions to @
DC: about skins:
Will it be possible in future updates to add "the ability to change settings of skins" such as draw point to player skin and number of global "layer" of player images?
If possible I would like to be able to change settings for visual effects of each weapon. And need to change skins of players, hostages and npc to more correctly display animation of recoil, shoot, walk, run, die, hurt, plant, defuse, etc... and its effects.
When player shoot point of creating flare3.bmp(by the way this standart sprite has a defect - on black backgound it can be seen that the square) not always coincide with "line of shot". Distance from center of player image on which are created this image and created gunsmoke effect is always constant, despite different "length" of weapon skin.
Can you show the current settings for images for weapons, player, effects, etc?

I have some questions to @

Will it be possible in future updates to add "the ability to change settings of skins" such as draw point to player skin and number of global "layer" of player images?
If possible I would like to be able to change settings for visual effects of each weapon. And need to change skins of players, hostages and npc to more correctly display animation of recoil, shoot, walk, run, die, hurt, plant, defuse, etc... and its effects.
When player shoot point of creating flare3.bmp(by the way this standart sprite has a defect - on black backgound it can be seen that the square) not always coincide with "line of shot". Distance from center of player image on which are created this image and created gunsmoke effect is always constant, despite different "length" of weapon skin.
Can you show the current settings for images for weapons, player, effects, etc?

edited 2×, last 11.11.14 08:24:03 am
Your soldiers look too skinny, like skeletons in equipment
Personally, I don't like the hud icons, first: I dont find their drawing styles match and secondly, I'd like to have monochrome ones (without colors)
Ovetall, I wish an skin pack for CS2D which is done by one author/in a single style

Personally, I don't like the hud icons, first: I dont find their drawing styles match and secondly, I'd like to have monochrome ones (without colors)
Ovetall, I wish an skin pack for CS2D which is done by one author/in a single style
I do it as a one author and in my style.
A little later, when I update all player skins, I will release a gameplay video with my skins and some scripts.
VADemon has written:
Check these photos


and more than this standard skins(of weapons and players) are incorrect scale relative to each other, so when I'm creating my skins, I use a comparison scale that 32 pixels = ~ 0.96 meter
A little later, when I update all player skins, I will release a gameplay video with my skins and some scripts.

Your soldiers look too skinny, like skeletons in equipment 

Check these photos


and more than this standard skins(of weapons and players) are incorrect scale relative to each other, so when I'm creating my skins, I use a comparison scale that 32 pixels = ~ 0.96 meter
edited 6×, last 11.11.14 10:27:07 am
It's very very bad man !
It's like square's.
The standard sound's great.
It's like square's.

The standard sound's great.
I don't know what I'm doing with my life.
@
G3tWr3ck3d: That's the point. They're so well done, one would say that he took and re-sized the picture.
It's amazing. The player characters seem too thin for me (even if they're supposed to be like that, it just doesn't fit well with CS2D visuals) but the weapons. Those are AWESOME.

It's amazing. The player characters seem too thin for me (even if they're supposed to be like that, it just doesn't fit well with CS2D visuals) but the weapons. Those are AWESOME.

Lol that Ak/m4 is copy paste from cso
Yes it is - I did not say that this buymenu skins was done by me - There are too many people from http://unrealsoftware.de community which are adherents of standart skins - so I think this solution to use ready standard skins is good.
In any case, it is well turned out - high quality images for buymenu skins + my skins for drop, in hand images and etc.
edited 1×, last 13.11.14 05:18:37 pm

The thin skins fit well, but everyone is used to the "fatty" skin.
Agree. The skinny ones fit well. Phoenixtri made those things too, except the position is different which requires the weapons to have different position as well.
@

What tweaks do you mean? Contact me on Skype - or send an example skin.
This phrase begins to associate me with the words:
"It looks too cool"

Unfortunately, my work takes a significant amount of my time, I hope to find a person or group of people who are also interested in creating an alternative (more realistic) "candy wrappers" for CS2D.
Currently - I try to change my existing skins (including weapons and players) to more standart position of back and hands, and I want to add additional sounds that improve the acoustic effects and echo.