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LuaJIT multithreading
LuaJIT multithreading
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Well if you don't want .dll, simply link to it's static library
MikuAuahDark: That's a great idea. Will try it out.
MikuAuahDark: Yeah, that went to my mind. But I couldn't start after seeing how many lines of code it had, it might be easier to make a Windows pthread wrapper than rewriting the entire Lua lanes, I guess.
DannyDeth: Sweet.
DannyDeth: yeah, turns out that there's no pthreads port for LuaJIT anywhere on the internet. Thank you for your help anyway!In addition to the thread: I'm going to rewrite pthread.h for Windows, but I can't do this all alone because the code seems to be heavy. Would anyone like to help me to rewrite it in a collaborative scripting environment? (In a Cloud9 IDE workspace)
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