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Stranded II General Values don't raise.Values don't raise.
8 replies 1
To fix this you'll have to open it in the editor, look for the info "arcade mode" in the map and delete it.
Press the "~" button right under the esc button to open the console, then type "dm" without the quotes and hit enter.
A menu will open, there you click on the option "execute a script" or something like this, then type the following code:
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jade 1;
This will set your hunger, thirst and exaustion to 1 and will fix your bug if something weird happened and setted any of your values to an weird number.
Do you play the game using any mod?
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### Player #ID 1 IS RESERVED FOR THE PLAYER UNIT! id=1 name=Player group=human icon=gfx\strandedguy.bmp model=gfx\strandedguy.b3d colxr=8 colyr=17 speed=1.6 eyes=16 store=100 health=100 damage=3 attackrange=45 maxweight=25000 healthchange=0 script=start 	on:kill { 		$rnd=random(1,3); 		if ($rnd==1){ play "human_die1.wav"; } 		if ($rnd==2){ play "human_die2.wav"; } 		if ($rnd==3){ play "human_die3.wav"; } 		if (currentid()!=1){ 			event "iskill_hunt","global"; 		} 		freevar $rnd; 	} 	 	on:cease_healthpotion { 		freestate "unit",1,16; 		msg "Der Trank hat seine",3; 		msg "Wirkung verloren.",3; 		play "fxdrain.wav"; 	} 	on:cease_speedpotion { 		freestate "unit",1,9; 		msg "Der Trank hat seine",3; 		msg "Wirkung verloren.",3; 		play "fxdrain.wav"; 	} 	on:cease_immortalpotion { 		freestate "unit",1,17; 		msg "Der Trank hat seine",3; 		msg "Wirkung verloren.",3; 		play "fxdrain.wav"; 	} 	on:release_excrement { 		$id=create("item",72); 		play "fart.wav"; 	} script=end
edited 1×, last 30.03.13 11:26:09 am
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