1
2
3
2
3
on:changeday { skipevent; }
on:changeday { skipevent; }
def_free "object",8;
def_override "object",8,X;
// Spawn Trunk on:kill { 	if (spawntimer("self")>=0){ 		event "iskill_wood","global"; 		create "item",7,getx("self"),getz("self"),3; 		corona getx("self"),getz("self"); 	} }