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CS2D General CS2D 0.1.2.0 Pre-Release for TestingI think it probably some kind of bug... maybe it's because I put "for... something[a]=b... end" inside a "function... end". Can someone help me?
You should make that we can use enbseries for better quality graphics
Vetle has written
You should make that the flare works in dark >.>
You should make that we can use enbseries for better quality graphics
You should make that we can use enbseries for better quality graphics
Flare already works in the dark, using env_room.
tom282f3 has written
I keep getting EXCEPT_ACCESS_VIOLATION when I scripting using 0.1.2.0.
I think it probably some kind of bug... maybe it's because I put "for... something[a]=b... end" inside a "function... end". Can someone help me?
I think it probably some kind of bug... maybe it's because I put "for... something[a]=b... end" inside a "function... end". Can someone help me?
You can't use a table in loops anyway. It can only be a variable, i.e. a, and not a[b]. Otherwise it should be fine.
EngiN33R has written
You can't use a table in loops anyway. It can only be a variable, i.e. a, and not a[b]. Otherwise it should be fine.
tom282f3 has written
I keep getting EXCEPT_ACCESS_VIOLATION when I scripting using 0.1.2.0.
I think it probably some kind of bug... maybe it's because I put "for... something[a]=b... end" inside a "function... end". Can someone help me?
I think it probably some kind of bug... maybe it's because I put "for... something[a]=b... end" inside a "function... end". Can someone help me?
You can't use a table in loops anyway. It can only be a variable, i.e. a, and not a[b]. Otherwise it should be fine.
I mean this:
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for XXX in ipairs(YYY) do 	ZZZ[a]=b end
CY has written
Add shockwaves for explosions.
Like in CC?
Obviously Exactly Myself has written
Like in CC?
CY has written
Add shockwaves for explosions.
Like in CC?
Yes, if possible..
Also... M134 =
I would like the M134 to be a little like in TF2 though. Right now it fires almost instantly when you mouseclick. I'd like the gun to have a little bit of speed-up time each time you shoot it, before actual bullets comes out.
Also, the gun should weight more when it is spinning, and should be lighter, when it's not.