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old CS2D 0.1.2.0 Pre-Release for Testing

DC
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This is a pre-release of the Counter-Strike 2D version 0.1.2.0
> CS2D 0.1.2.0 Pre-Release Download
> video: http://www.youtube.com/watch?v=FG7v1tPF7dI

the archive contains the windows client and windows dedicated server (linux and mac versions are not planned for this pre-release)

please note:
• this is just a TEST RELEASE
• servers will NOT be added to the serverlist
• the version shows 9.0.0.0 because it's a test release
• it still has some bugs, especially the new light engine (disabled by default) might lead to problems and even crashs
• try the map "lighttest" to see the 3 new weapons and the light engine, F to use flashlight
• new additional features might be added for the real release of beta 0.1.2.0

× PLEASE DO NOT USE THIS THREAD TO POST SUGGESTIONS! USE THE EXISTING IDEA THREAD FOR THAT!

full list of changes:
Quote
FIXED
Crash when tabbing through textfields
FIXED
Editor hotkeys were active while using textfields
FIXED
Info_NoFow did not work on all maps
FIXED
Bots no longer try to attack you with bomb in hands
FIXED
Effect command particle amount was always at least 100
FIXED
removed pointless transfer debug messages
FIXED
Server player was able to commit suicide when already dead
FIXED
Trouble with wrong "precon auth" errors after mapchanges
FIXED
Encoding problems with special characters in serverstats.html
FIXED
Vulnerability that allowed to use buttons that were too far away
FIXED
Tooltip for unreachable (red) servers showed an empty box
FIXED
Executing "disconnect" as client in-game crashed the game
FIXED
Lua object(id,"team") returned a boolean instead of an integer
FIXED
Decals were not displayed on map export images
FIXED
Decals were not moved when moving the whole map in the map editor
FIXED
Not all existing decal frames were available for use
FIXED
Super supply menu option 9 did not work
FIXED
Explosion sprites were rendered wrong sometimes
FIXED
Attempt to equip certain items gave error message about strip
FIXED
Lua inentityzone now works properly with teamgates
FIXED
"temp" was displayed as map name after downloading a map temporarily
FIXED
It was possible to see trough fog of war as spectator by pressing CTRL
FIXED
Breakable/DynWall transparency floating point precision bug in editor
FIXED
"Game Commencing"-restart occured with 1 player who is alive already
FIXED
Rotating sprites where not displayed correctly on map export images
FIXED
Portal gun didn't perform attack/attack2 Lua hook
FIXED
Game allowed to join when a client failed to save the downloaded map
FIXED
There was no muzzle flash in burst mode (Glock/Famas)
CHANGED
Connection setting is now "fast" by default
CHANGED
U.S.G.N. login is now always checked before joining
CHANGED
Command mapshadows now allows values from 0 to 4 (new shadow engine)
CHANGED
NET errors will only be displayed in console when debbuging is on
CHANGED
Serverlist is now much bigger
CHANGED
Filters are applied to the Internet serverlist only
CHANGED
Maximum flash duration slightly decreased
CHANGED
Hostage spead increased
CHANGED
Only players who are alive are allowed to perform name changes
CHANGED
You can only join a running round if nobody has been killed in it
CHANGED
Explosions will automatically have less details when there are many
CHANGED
Explosions are now brighter
CHANGED
Slightly improved particle and effect performance
CHANGED
Planted lasermine images can be changed now (lasermine_planted.bmp)
CHANGED
Less molotov particles, even less with lower particle settings
CHANGED
Less gas grenade particles with lower particle settings
CHANGED
Projectiles of a player are now removed on team change / leave
CHANGED
Dropped CTF flags will be returned automatically after 10 secs
ADDED
Command sv_checkusgnlogin (always check login?)
ADDED
Command sv_rconusers (list of users that are allowed to use RCon)
ADDED
Command shadowz_wall (wall shadow length)
ADDED
Command shadowz_obstacle (obstacle shadow length)
ADDED
Command shadowshade_wall (wall shadow shade effect)
ADDED
Command shadowshade_obstacle (obstacle shadow shade effect)
ADDED
Command shadow_angle (sun/shadow angle)
ADDED
Command shadow_frameskipping (light/shadow rendering frame skipping)
ADDED
Command mp_hud (enable/disable certain HUD elements)
ADDED
Command mp_buymenu (custom buy menu)
ADDED
Command mp_flashlight (allow flashlights on server?)
ADDED
Command flashlight (turn flashlight on/off)
ADDED
Command win (switch between full-screen and windowed mode)
ADDED
Command cmsg (send console message to all or certain player)
ADDED
Command triggerposition (trigger entity at certain position)
ADDED
Lua Hook flashlight (when flashlight is turned on or off)
ADDED
(, ) and | can be escaped with preceding \\ in Lua menu command
ADDED
Enhanced in-game chat flood protection with auto-kick
ADDED
serverstats.html now has a CS2D favicon
ADDED
Light/shadow engine by BlazingEyed (see video options, off by default)
ADDED
Env_Room entity for light/shadow engine
ADDED
Env_Light entity for light/shadow engine
ADDED
Env_LightStripe entity for light/shadow engine
ADDED
Info_NoWeather entity (disable weather effect in certain area)
ADDED
Flashlights (turn on and off with F)
ADDED
Some additional loading screens for certain editor actions
ADDED
Serverlist now saves the server name as well (for website serverlist)
ADDED
Serverlist now has a "recently joined" tab with 20 latest servers
ADDED
Serverlist refresh countdown is visible in refresh button
ADDED
Serverlist now has a "game mode" column
ADDED
Browser launch compatibility (allow to join over cs2d://ip:port URIs)
ADDED
"-realport" commandline parameter (use port from settings for list entry)
ADDED
"-rconlua" commandline parameter (allow Lua script execution via RCon)
ADDED
Gas Mask (non-buyable protection against gas grenades, id 60)
ADDED
Several new Info_TeamGate entity options
ADDED
Info_NPC now performs trigger whenever an NPC from it is killed
ADDED
Info_TeamGate now performs trigger when it kills someone
ADDED
Trigger_Use now has a re-use delay option
ADDED
Warning message when saving map without spawnpoints (Info_T/Info_CT)
ADDED
Checkbox in graphics options menu to switch to window/full-screen
ADDED
Satchel Charge (remote controlled explosives)
ADDED
M134 machine gun (by FaqAp)
ADDED
FN F2000 rifle (by FaqAp)


× PLEASE DO NOT USE THIS THREAD TO POST SUGGESTIONS! USE THE EXISTING IDEA THREAD FOR THAT!
edited 1×, last 23.12.11 10:52:35 pm

old Re: CS2D 0.1.2.0 Pre-Release for Testing

DC
Admin Off Offline

Quote
user 3RROR has written
First error: env_room gives you EXEPTION_INT_DIVIDE_BY_ZERO

can you re-produce this problem? what exactly do you do after starting cs2d and what are the light/shadow settings?

edit: oh forget that. got it. (works when you enable the light engine in your settings)

old Re: CS2D 0.1.2.0 Pre-Release for Testing

Z-
User Off Offline

Quote
100+ satchel charges stacked GO BOOOM!! lol.. huge ass explosion.

Either way.. i hope you do change the FNs gfx.. or whatever..
edited 3×, last 23.12.11 10:16:07 pm
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