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-- Custom build script by Rian2_idih
if build==nil then build={} end
build.system={}
print("initialising Build Script")
function Array(size,value)
	local array={}
	for i = 1, size do
		array[i]=value
	end
	return array
end
build.system.xpos = Array(32,0)
build.system.ypos = Array(32,0)
print('Set all building limit to 10000!')
parse('mp_building_limit "Teleporter Entrance" 10000')
print('Set Teleporter Entrance limit to 10000 complete!')
parse('mp_building_limit "Teleporter Exit" 10000')
print('Set Teleporter Exit limit to 10000 complete!')
parse('mp_building_limit Barricade 10000')
print('Set Barricade limit to 10000 complete!')
parse('mp_building_limit Turret 10000')
print('Set Turret limit to 10000 complete!')
parse('mp_building_limit "Wall I" 10000')
print('Set Wall I limit to 10000 complete!')
parse('mp_building_limit "Wall II" 10000')
print('Set Wall II limit to 10000 complete!')
parse('mp_building_limit "Wall III" 10000')
print('Set Wall III limit to 10000 complete!')
parse('mp_building_limit Dispenser 10000')
print('Set Dispenser limit to 10000 complete!')
parse('mp_building_limit "Gate Field" 10000')
print('Set Gate Field limit to 10000 complete!')
parse('mp_building_limit "Barbed Wire" 10000')
print('Set Barbed Wire limit to 10000 complete!')
parse('mp_building_limit Supply 10000')
print('Set Supply limit to 10000 complete!')
print('set all building limit to 10000 complete!')
function nomoney(id)
	msg2(id,"©255000000You have insufficient funds@C")
end
-- Menu function
function objectid8(id)
	menu(id,"Turret,Turret|5000 $,Dual Turret|7500 $,Triple Turret|10000 $")
end
function objectid9(id)
	menu(id,"Supply,Supply|5000 $,Super Supply|8000 $")
end
	
addhook("build","build.system.data")
function build.system.data(id,type,x,y,mode,objectid)
	if type==8 then
		build.system.xpos[id] = x
		build.system.ypos[id] = y
		objectid8(id)
		return 1
	elseif type==9 then
		build.pos.xpos[id] = x
		build.pos.ypos[id] = y
		objectid9(id)
		return 1
	else
		parse("spawnobject "..type.." "..x.." "..y.." "..player(id,"rot").." 0 "..player(id,"team").." "..id)
		return 1
	end
	return 0
end
addhook("menu","build.system.menu")
function build.system.menu(id,men,sel)
	if men == Turret then
		if sel == 1 then
			if player(id,"money")>=5000 then
				parse("spawnobject 7 "..build.system.xpos[id].." "..build.system.ypos[id].." "..player(id,"rot").." 0 "..player(id,"team").." "..id)
				parse("setmoney "..id.." "..player(id,"money")-5000)
			else
				nomoney(id)
			end
		end
		if sel == 2 then
			if player(id,"money")>=75000 then
				parse("spawnobject 11 "..build.system.xpos[id].." "..build.system.ypos[id].." "..player(id,"rot").." 0 "..player(id,"team").." "..id)
				parse("setmoney "..id.." "..player(id,"money")-7500)
			else
				nomoney(id)
			end
		end
		if sel == 3 then
			if player(id,"money")>=10000 then
				parse("spawnobject 12 "..build.system.xpos[id].." "..build.system.ypos[id].." "..player(id,"rot").." 0 "..player(id,"team").." "..id)
				parse("setmoney "..id.." "..player(id,"money")-5000)
			else
				nomoney(id)
			end
		end
	end
	if men == Supply then
		if sel == 1 then
			if player(id,"money")>=5000 then
				parse("spawnobject 9 "..build.system.xpos[id].." "..build.system.ypos[id].." "..player(id,"rot").." 0 "..player(id,"team").." "..id)
				parse("setmoney "..id.." "..player(id,"money")-5000)
			else
				nomoney(id)
			end
		end
		if sel == 2 then
			if player(id,"money")>=8000 then
				parse("spawnobject 15 "..build.system.xpos[id].." "..build.system.ypos[id].." "..player(id,"rot").." 0 "..player(id,"team").." "..id)
				parse("setmoney "..id.." "..player(id,"money")-8000)
			else
				nomoney(id)
			end
		end
	end
end
print("initialising Build Script comleted!")
my building script not work
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