When I play a CTF map (for which the script is ment actually), the anti-deathdrop part of the script deletes the flag out of the game on flagholders' death.
I tought I could delete the death-drop part, but that makes it worse. That way there aren't any class differences
So it's just about THIS part
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-----------------------
-- NO DEAD DROPPING --
-----------------------
addhook("die","sample.classes.die")
	function sample.classes.die()
		if (type==55) then
			return 0
		elseif (type>=70 and type<=71) then
			return 0
		else
			return 1
		end
end
CTF Deathdrop script
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