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-------------------------------------------------- -- UT+Quake Sounds Script by Unreal Software -- -- 22.02.2009 - www.UnrealSoftware.de -- -- Adds UT and Quake Sounds to your Server -- -------------------------------------------------- if sample==nil then sample={} end sample.ut={} ----------------------- -- INITIAL SETUP -- ----------------------- function initArray(m) 	local array = {} 	for i = 1, m do 		array[i]=0 	end 	return array end sample.ut.timer=initArray(32) sample.ut.level=initArray(32) sample.ut.fblood=0 ----------------------- -- PREPARE TO FIGHT! -- ----------------------- addhook("startround","sample.ut.startround") function sample.ut.startround() 	parse("sv_sound \"fun/prepare.wav\"") 	sample.ut.fblood=0 end ----------------------- -- KILL SOUNDS+MSGS -- ----------------------- addhook("kill","sample.ut.kill") function sample.ut.kill(killer,victim,weapon) 	if (os.clock()-sample.ut.timer[killer])>3 then 		sample.ut.level[killer]=0; 	end 	level=sample.ut.level[killer] 	level=level+1 	sample.ut.level[killer]=level 	sample.ut.timer[killer]=os.clock() 	-- FIRST BLOOD? 	if (sample.ut.fblood==0) then 		sample.ut.fblood=1 		parse("sv_sound \"fun/firstblood.wav\""); 		msg (player(killer,"name").." sheds FIRST BLOOD by killing "..player(victim,"name").."!") 	end 	-- HUMILIATION? (KNIFEKILL) 	if (weapon==50) then 		-- HUMILIATION! 		parse("sv_sound \"fun/humiliation.wav\""); 		msg (player(killer,"name").." humiliated "..player(victim,"name").."!") 	else 		-- REGULAR KILL 		if (level==1) then 			-- Single Kill! Nothing Special! 		elseif (level==2) then 			parse("sv_sound \"fun/doublekill.wav\""); 			msg (player(killer,"name").." made a Doublekill!") 		elseif (level==3) then 			parse("sv_sound \"fun/multikill.wav\"") 			msg (player(killer,"name").." made a Multikill!") 		elseif (level==4) then 			parse("sv_sound \"fun/ultrakill.wav\"") 			msg (player(killer,"name").." made an ULTRAKILL!") 		elseif (level==5) then 			parse("sv_sound \"fun/monsterkill.wav\"") 			msg (player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!") 		else 			parse("sv_sound \"fun/unstoppable.wav\"") 			msg (player(killer,"name").." is UNSTOPPABLE! "..level.." KILLS!") 		end 	end end
Mein Problem:
Wenn ich cs2d spiele und jemanden "töte" kommt zb. doublekill, ich möchte aber das es in der mitte vom Bildschirm erscheint und nicht als nachricht unten links im fenster
Kann mir bitte jemand helfen?