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how to do own lua
how to do own lua
5 replies
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I hate to see Estonians failing.
It ruins my counturies reputation
http://unrealsoftware.de/forum_posts.php?post=226033#jn

Im on a image editing spree
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addhook("spawn","spawn_player")
function spawnplayer(p)
	plz = player(p,"exists")
	plx = player(p,"name")
	if plz then
		parse("speedmod "..p.." -20")
	elseif (plx == "Noob") then
		parse("speedmod "..p.." -10")
	elseif (plx == "Newbie") then
		parse("speedmod "..p.." -5")
	elseif (plx == "Player") then
		parse("speedmod "..p.." 0")
	end
end
Admin/mod comment
script is bugged.. (spawnplayer <> spawn_player)1
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addhook("ms100","fail")
	function fail()
		msg("FailThread!")
end
KimKat7 has written
...
I lol'd at the Admin/mod comment.
KimKat7 has written
Here's a Lua for you.
Just something ridiculous for a ridiculous thread. 
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addhook("spawn","spawn_player")
function spawnplayer(p)
	plz = player(p,"exists")
	plx = player(p,"name")
	if plz then 			<-- always will return "true" an execute speedmod -20.
		parse("speedmod "..p.." -20")
	elseif (plx == "Noob") then
		parse("speedmod "..p.." -10")
.......................

M0ar BuGs.
ontopic:
if you are using windos:
right-click-->new txt file-->save it with the edning ".lua" example:
test.lua
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how to do own lua
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