1.In this script they are multiple ranks like VIP MEMBER MODERATOR and ADMIN.So if i example put my usgn in the admin rank i enter in the server and i type @say YO it will work but if you enter and you usgn is nowhere and to you type example @say hi
it will appear this
NAME (VIP) : hi
NAME (Moderator) : hi
NAME (Member) : hi
can someone just repair the script a little
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Colors = { green = "000255000", red = "255000000", blue = "000000255", yellow = "255255000" }
AdminTable = { Rank = {} }
btimer={}
for i=1,32 do
btimer[i]=0
end
addhook("say","AdminSay")
addhook("second", "startsec")
function NewAdmin(USGN,COLOR,RANK)
AdminTable[USGN] = { C = COLOR, R = RANK}
local A = AdminTable[USGN]
end
function AdminSay(P,T)
if string.sub(T, 1, 5)=="@say " then
local A = AdminTable[player(P,"usgn")]
	if A then
		tmpstr=string.sub(T, 6)
			msg(Color(255, 0, 0), player(P, "name").." (Server Admin): "..tmpstr)
			return 1
	end
elseif string.sub(T, 1, 6)=="@kick " then
local A = AdminTable[player(P, "usgn")]
	if A then
		tmpid=string.sub(T, 7)
			if player(tmpid, "exists") then
				msg(Color(0, 0, 0), player(P, "name").." KICKED "..player(tmpid, "name")..".")
				parse("kick "..tmpid)
				return 1
			else
				msg2(T, Color(255, 0, 0), "Player does not exist!")
				return 1
			end
	end
elseif string.sub(T, 1, 5)=="@ban " then
local A = AdminTable[player(P,"usgn")]
	if A then
		tmpid=string.sub(T, 6)
			if player(tmpid, "exists") then
				msg(Color(0, 0, 0), player(P, "name").." BANNED "..player(tmpid, "name")..".")
				parse("banip "..tmpid)
				parse("banusgn "..tmpid)
				return 1
			else
			msg2(T, Color(255, 0, 0), "Player does not exist!")
			return 1
			end
	end
elseif string.sub(T, 1, 6)=="@slap " then
local A = AdminTable[player(P,"usgn")]
	if A then
		tmpid=string.sub(T, 7)
			if player(tmpid, "exists") then
				if player(tmpid, "health") > 0 then
					msg(Color(0, 0, 0), player(P, "name").." SLAPPED "..player(tmpid, "name")..".")
					parse("slap "..tmpid)
				else
					msg2(P, Color(255, 0, 0), "Player is already dead!")
					return 1
				end
			
			end
	else
	msg2(P, Color(255, 0, 0), "Access Denied!")
	return 1
	end
elseif string.sub(T, 1, 5)=="@kill " then
local A = AdminTable[player(P,"usgn")]
	if A then
		tmpid=string.sub(T, 6)
			if player(tmpid, "exists") then
				if player(tmpid, "health") > 0 then
					msg(Color(0, 0, 0), player(P, "name").." KILLED "..player(tmpid, "name")..".")
					parse("deathslap "..tmpid)
				else
					msg2(P, Color(255, 0, 0), "Player is already dead!")
					return 1
				end
			else
			msg2(P, Color(255, 0, 0), "Player does not exist!")
			return 1
			end
	end
end
end
function startsec()
for i=1,32 do
if not btimer[i]==0 then
btimer[i]=btimer[1]-1
end
end
end
NewAdmin(38512,"Red","Admin Helper")
NewAdmin(30195,"Red","Admin Helper")
NewAdmin(17531,"Red","Admin Helper")
NewAdmin(16661,"Red","Admin Helper")
NewAdmin(32810,"Red","Admin Helper")
addhook("startround","startR")
addhook("kill","startkill")
function digits(n, p, m)
if not m then m = 10^p - 1 end
if n == 0 then return "000" end
if n <= m then
local _p = 0
while (n < 10^(p-1)) do
p = p-1
_p = _p + 1
end
local str = n
for i = 1, _p, 1 do
str = "0"..str
end
return str
else
return m
end
end
function Color(r, b, g)
return string.format("©%s%s%s", digits(r, 3, 255), digits(b, 3, 255),digits(g, 3, 255))
end
_msg = msg
function msg(t1, t2, b)
local centered = ""
local color = ""
local text = ""
if t2 then
color = t1
text = t2
else
color = ""
text = t1
end
if b then
centered = "@C"
end
return _msg(color..text..centered)
end
say = msg
_msg2 = msg2
function msg2(p, t1, t2, b)
local centered = ""
local color = ""
local text = ""
if t2 then
color = t1
text = t2
else
color = ""
text = t1
end
if b then
centered = "@C"
end
print(string.format("%sSayTo(%s:ID#\'%s\'): %s", color, player(p,"name"), p, text))
return _msg2(p, color..text..centered)
end
sayto = msg2
level={}
for i =1,32 do
level[i]=0
end
function StartR()
	parse("sv_sound \"fun/prepare.wav\"")
	fblood=0
end
function startkill(killer,victim,weapon)
level[victim]=0
level[killer]=level[killer]+1
if player(killer, "team")==1 then
	if (fblood==0) then
		fblood=1
		parse("sv_sound \"fun/firstblood.wav\"");
		msg (Color(255, 0, 0), player(killer,"name").." sheds FIRST BLOOD by killing "..player(victim,"name").."!", true)
	end
	-- HUMILIATION? (KNIFEKILL)
	if (weapon==50) then
		-- HUMILIATION!
		parse("sv_sound \"fun/humiliation.wav\"");
		msg (Color(255, 0, 0), player(killer,"name").." humiliated "..player(victim,"name").."!", true)
	else
		-- REGULAR KILL
		if (level[killer]==1) then
			-- Single Kill! Nothing Special!
		elseif (level[killer]==2) then
			parse("sv_sound \"fun/doublekill.wav\"");
			msg (Color(255, 0, 0), player(killer,"name").." made a Doublekill!", true)
		elseif (level[killer]==3) then
			parse("sv_sound \"fun/multikill.wav\"")
			msg (Color(255, 0, 0), player(killer,"name").." made a Multikill!", true)
		elseif (level[killer]==4) then
			parse("sv_sound \"fun/ultrakill.wav\"")
			msg (Color(255, 0, 0), player(killer,"name").." made an ULTRAKILL!", true)
		elseif (level[killer]==5) then
			parse("sv_sound \"fun/monsterkill.wav\"")
			msg (Color(255, 0, 0), player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!", true)
		else
			parse("sv_sound \"fun/unstoppable.wav\"")
			msg (Color(255, 0, 0), player(killer,"name").." is UNSTOPPABLE! "..level[killer].." KILLS!", true)
		end
	end
else
	if (fblood==0) then
		fblood=1
		parse("sv_sound \"fun/firstblood.wav\"");
		msg (Color(0, 0, 255), player(killer,"name").." sheds FIRST BLOOD by killing "..player(victim,"name").."!", true)
	end
	if (weapon==50) then
		parse("sv_sound \"fun/humiliation.wav\"");
		msg (Color(0, 0, 255), player(killer,"name").." humiliated "..player(victim,"name").."!", true)
	else
		-- REGULAR KILL
		if (level[killer]==1) then
			-- Single Kill! Nothing Special!
		elseif (level[killer]==2) then
			parse("sv_sound \"fun/doublekill.wav\"");
			msg (Color(0, 0, 255), player(killer,"name").." made a Doublekill!", true)
		elseif (level[killer]==3) then
			parse("sv_sound \"fun/multikill.wav\"")
			msg (Color(0, 0, 255), player(killer,"name").." made a Multikill!", true)
		elseif (level[killer]==4) then
			parse("sv_sound \"fun/ultrakill.wav\"")
			msg (Color(0, 0, 255), player(killer,"name").." made an ULTRAKILL!", true)
		elseif (level[killer]==5) then
			parse("sv_sound \"fun/monsterkill.wav\"")
			msg (Color(0, 0, 255), player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!", true)
		else
			parse("sv_sound \"fun/unstoppable.wav\"")
			msg (Color(0, 0, 255), player(killer,"name").." is UNSTOPPABLE! "..level[killer].." KILLS!", true)
		end
	end
end
end
Colors = { green = "000255000", red = "255000000", blue = "000000255", yellow = "255255000" }
VipTable = { Rank = {} }
btimer={}
for i=1,32 do
btimer[i]=0
end
addhook("say","VipSay")
addhook("second", "startsec")
function NewVip(USGN,COLOR,RANK)
VipTable[USGN] = { C = COLOR, R = RANK}
local A = VipTable[USGN]
end
function VipSay(P,T)
if string.sub(T, 1, 5)=="@say " then
local A = VipTable[player(P,"usgn")]
	if A then
		tmpstr=string.sub(T, 6)
			msg(Color(255, 255, 0), player(P, "name").." (VIP): "..tmpstr)
			return 1
	end
end
end
NewVip(27706,"Red","Admin Helper")
NewVip(010101,"Red","Admin Helper")
Colors = { green = "000255000", red = "255000000", blue = "000000255", yellow = "255255000" }
MemberTable = { Rank = {} }
btimer={}
for i=1,32 do
btimer[i]=0
end
addhook("say","MemberSay")
addhook("second", "startsec")
function NewMember(USGN,COLOR,RANK)
MemberTable[USGN] = { C = COLOR, R = RANK}
local U = MemberTable[USGN]
end
function MemberSay(P,T)
if string.sub(T, 1, 5)=="@say " then
local U = MemberTable[player(P,"usgn")]
	if U then
		tmpstr=string.sub(T, 6)
			msg(Color(0, 0, 255), player(P, "name").." (Member): "..tmpstr)
			return 1
	end
elseif string.sub(T, 1, 6)=="@kick " then
local U = MemberTable[player(P, "usgn")]
	if U then
		tmpid=string.sub(T, 7)
			if player(tmpid, "exists") then
				msg(Color(0, 0, 0), player(P, "name").." KICKED "..player(tmpid, "name")..".")
				parse("kick "..tmpid)
				return 1
			else
				msg2(T, Color(255, 0, 0), "Player does not exist!")
				return 1
			end
	end
elseif string.sub(T, 1, 6)=="@slap " then
local U = MemberTable[player(P,"usgn")]
	if U then
		tmpid=string.sub(T, 7)
			if player(tmpid, "exists") then
				if player(tmpid, "health") > 0 then
					msg(Color(0, 0, 0), player(P, "name").." SLAPPED "..player(tmpid, "name")..".")
					parse("slap "..tmpid)
				else
					msg2(P, Color(255, 0, 0), "Player is already dead!")
					return 1
				end
			
			end
	else
	msg2(P, Color(255, 0, 0), "Access Denied!")
	return 1
	end
end
end
function startsec()
for i=1,32 do
if not btimer[i]==0 then
btimer[i]=btimer[1]-1
end
end
end
NewMember(18906,"Red","Admin Helper")
NewMember(010101,"Red","Admin Helper")
Colors = { green = "000255000", red = "255000000", blue = "000000255", yellow = "255255000" }
ModTable = { Rank = {} }
btimer={}
for i=1,32 do
btimer[i]=0
end
addhook("say","ModSay")
addhook("second", "startsec")
function NewMod(USGN,COLOR,RANK)
ModTable[USGN] = { C = COLOR, R = RANK}
local M = ModTable[USGN]
end
function ModSay(P,T)
if string.sub(T, 1, 5)=="@say " then
local M = ModTable[player(P,"usgn")]
	if M then
		tmpstr=string.sub(T, 6)
			msg(Color(0, 255, 0), player(P, "name").." (Moderator): "..tmpstr)
			return 1
	end
elseif string.sub(T, 1, 6)=="@kick " then
local M = ModTable[player(P, "usgn")]
	if M then
		tmpid=string.sub(T, 7)
			if player(tmpid, "exists") then
				msg(Color(0, 0, 0), player(P, "name").." KICKED "..player(tmpid, "name")..".")
				parse("kick "..tmpid)
				return 1
			else
				msg2(T, Color(255, 0, 0), "Player does not exist!")
				return 1
			end
	end
elseif string.sub(T, 1, 5)=="@ban " then
local M = ModTable[player(P,"usgn")]
	if M then
		tmpid=string.sub(T, 6)
			if player(tmpid, "exists") then
				msg(Color(0, 0, 0), player(P, "name").." BANNED "..player(tmpid, "name")..".")
				parse("banip "..tmpid)
				parse("banusgn "..tmpid)
				return 1
			else
			msg2(T, Color(255, 0, 0), "Player does not exist!")
			return 1
			end
	end
elseif string.sub(T, 1, 6)=="@slap " then
local M = ModTable[player(P,"usgn")]
	if M then
		tmpid=string.sub(T, 7)
			if player(tmpid, "exists") then
				if player(tmpid, "health") > 0 then
					msg(Color(0, 0, 0), player(P, "name").." SLAPPED "..player(tmpid, "name")..".")
					parse("slap "..tmpid)
				else
					msg2(P, Color(255, 0, 0), "Player is already dead!")
					return 1
				end
			
			end
	else
	msg2(P, Color(255, 0, 0), "Access Denied!")
	return 1
	end
elseif string.sub(T, 1, 5)=="@kill " then
local M = ModTable[player(P,"usgn")]
	if M then
		tmpid=string.sub(T, 6)
			if player(tmpid, "exists") then
				if player(tmpid, "health") > 0 then
					msg(Color(0, 0, 0), player(P, "name").." KILLED "..player(tmpid, "name")..".")
					parse("deathslap "..tmpid)
				else
					msg2(P, Color(255, 0, 0), "Player is already dead!")
					return 1
				end
			else
			msg2(P, Color(255, 0, 0), "Player does not exist!")
			return 1
			end
	end
end
end
function startsec()
for i=1,32 do
if not btimer[i]==0 then
btimer[i]=btimer[1]-1
end
end
end
NewMod(38101,"Red","Admin Helper")
NewMod(16859,"Red","Admin Helper")
addhook("team","t")
function t(p,tm)
	if tm==1 then
		msg2(p,"©000000255Welcome on My Server, "..player(p,"name").." - Have Fun")
	end
	if tm==2 then
		msg2(p,"©000000255Welcome on My Server, "..player(p,"name").." - Have Fun")
	end
end
addhook("minute","msjes")
function msjes()
	msg("©000255000Visit X-3CLAN.TK")
end
addhook("spawn","am")
function am(p)
if game("mp_startmoney")=="16000" then
parse("setmoney "..p.." 16000")
end
end
admin script repaire
1 
Offline
but i cant make myself admin