1.In this script they are multiple ranks like VIP MEMBER MODERATOR and ADMIN.So if i example put my usgn in the admin rank i enter in the server and i type @say YO it will work but if you enter and you usgn is nowhere and to you type example @say hi
it will appear this
NAME (VIP) : hi
NAME (Moderator) : hi
NAME (Member) : hi
can someone just repair the script a little
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Colors = { green = "000255000", red = "255000000", blue = "000000255", yellow = "255255000" } AdminTable = { Rank = {} } btimer={} for i=1,32 do btimer[i]=0 end addhook("say","AdminSay") addhook("second", "startsec") function NewAdmin(USGN,COLOR,RANK) AdminTable[USGN] = { C = COLOR, R = RANK} local A = AdminTable[USGN] end function AdminSay(P,T) if string.sub(T, 1, 5)=="@say " then local A = AdminTable[player(P,"usgn")] 	if A then 		tmpstr=string.sub(T, 6) 			msg(Color(255, 0, 0), player(P, "name").." (Server Admin): "..tmpstr) 			return 1 	end elseif string.sub(T, 1, 6)=="@kick " then local A = AdminTable[player(P, "usgn")] 	if A then 		tmpid=string.sub(T, 7) 			if player(tmpid, "exists") then 				msg(Color(0, 0, 0), player(P, "name").." KICKED "..player(tmpid, "name")..".") 				parse("kick "..tmpid) 				return 1 			else 				msg2(T, Color(255, 0, 0), "Player does not exist!") 				return 1 			end 	end elseif string.sub(T, 1, 5)=="@ban " then local A = AdminTable[player(P,"usgn")] 	if A then 		tmpid=string.sub(T, 6) 			if player(tmpid, "exists") then 				msg(Color(0, 0, 0), player(P, "name").." BANNED "..player(tmpid, "name")..".") 				parse("banip "..tmpid) 				parse("banusgn "..tmpid) 				return 1 			else 			msg2(T, Color(255, 0, 0), "Player does not exist!") 			return 1 			end 	end elseif string.sub(T, 1, 6)=="@slap " then local A = AdminTable[player(P,"usgn")] 	if A then 		tmpid=string.sub(T, 7) 			if player(tmpid, "exists") then 				if player(tmpid, "health") > 0 then 					msg(Color(0, 0, 0), player(P, "name").." SLAPPED "..player(tmpid, "name")..".") 					parse("slap "..tmpid) 				else 					msg2(P, Color(255, 0, 0), "Player is already dead!") 					return 1 				end 			 			end 	else 	msg2(P, Color(255, 0, 0), "Access Denied!") 	return 1 	end elseif string.sub(T, 1, 5)=="@kill " then local A = AdminTable[player(P,"usgn")] 	if A then 		tmpid=string.sub(T, 6) 			if player(tmpid, "exists") then 				if player(tmpid, "health") > 0 then 					msg(Color(0, 0, 0), player(P, "name").." KILLED "..player(tmpid, "name")..".") 					parse("deathslap "..tmpid) 				else 					msg2(P, Color(255, 0, 0), "Player is already dead!") 					return 1 				end 			else 			msg2(P, Color(255, 0, 0), "Player does not exist!") 			return 1 			end 	end end end function startsec() for i=1,32 do if not btimer[i]==0 then btimer[i]=btimer[1]-1 end end end NewAdmin(38512,"Red","Admin Helper") NewAdmin(30195,"Red","Admin Helper") NewAdmin(17531,"Red","Admin Helper") NewAdmin(16661,"Red","Admin Helper") NewAdmin(32810,"Red","Admin Helper") addhook("startround","startR") addhook("kill","startkill") function digits(n, p, m) if not m then m = 10^p - 1 end if n == 0 then return "000" end if n <= m then local _p = 0 while (n < 10^(p-1)) do p = p-1 _p = _p + 1 end local str = n for i = 1, _p, 1 do str = "0"..str end return str else return m end end function Color(r, b, g) return string.format("©%s%s%s", digits(r, 3, 255), digits(b, 3, 255),digits(g, 3, 255)) end _msg = msg function msg(t1, t2, b) local centered = "" local color = "" local text = "" if t2 then color = t1 text = t2 else color = "" text = t1 end if b then centered = "@C" end return _msg(color..text..centered) end say = msg _msg2 = msg2 function msg2(p, t1, t2, b) local centered = "" local color = "" local text = "" if t2 then color = t1 text = t2 else color = "" text = t1 end if b then centered = "@C" end print(string.format("%sSayTo(%s:ID#\'%s\'): %s", color, player(p,"name"), p, text)) return _msg2(p, color..text..centered) end sayto = msg2 level={} for i =1,32 do level[i]=0 end function StartR() 	parse("sv_sound \"fun/prepare.wav\"") 	fblood=0 end function startkill(killer,victim,weapon) level[victim]=0 level[killer]=level[killer]+1 if player(killer, "team")==1 then 	if (fblood==0) then 		fblood=1 		parse("sv_sound \"fun/firstblood.wav\""); 		msg (Color(255, 0, 0), player(killer,"name").." sheds FIRST BLOOD by killing "..player(victim,"name").."!", true) 	end 	-- HUMILIATION? (KNIFEKILL) 	if (weapon==50) then 		-- HUMILIATION! 		parse("sv_sound \"fun/humiliation.wav\""); 		msg (Color(255, 0, 0), player(killer,"name").." humiliated "..player(victim,"name").."!", true) 	else 		-- REGULAR KILL 		if (level[killer]==1) then 			-- Single Kill! Nothing Special! 		elseif (level[killer]==2) then 			parse("sv_sound \"fun/doublekill.wav\""); 			msg (Color(255, 0, 0), player(killer,"name").." made a Doublekill!", true) 		elseif (level[killer]==3) then 			parse("sv_sound \"fun/multikill.wav\"") 			msg (Color(255, 0, 0), player(killer,"name").." made a Multikill!", true) 		elseif (level[killer]==4) then 			parse("sv_sound \"fun/ultrakill.wav\"") 			msg (Color(255, 0, 0), player(killer,"name").." made an ULTRAKILL!", true) 		elseif (level[killer]==5) then 			parse("sv_sound \"fun/monsterkill.wav\"") 			msg (Color(255, 0, 0), player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!", true) 		else 			parse("sv_sound \"fun/unstoppable.wav\"") 			msg (Color(255, 0, 0), player(killer,"name").." is UNSTOPPABLE! "..level[killer].." KILLS!", true) 		end 	end else 	if (fblood==0) then 		fblood=1 		parse("sv_sound \"fun/firstblood.wav\""); 		msg (Color(0, 0, 255), player(killer,"name").." sheds FIRST BLOOD by killing "..player(victim,"name").."!", true) 	end 	if (weapon==50) then 		parse("sv_sound \"fun/humiliation.wav\""); 		msg (Color(0, 0, 255), player(killer,"name").." humiliated "..player(victim,"name").."!", true) 	else 		-- REGULAR KILL 		if (level[killer]==1) then 			-- Single Kill! Nothing Special! 		elseif (level[killer]==2) then 			parse("sv_sound \"fun/doublekill.wav\""); 			msg (Color(0, 0, 255), player(killer,"name").." made a Doublekill!", true) 		elseif (level[killer]==3) then 			parse("sv_sound \"fun/multikill.wav\"") 			msg (Color(0, 0, 255), player(killer,"name").." made a Multikill!", true) 		elseif (level[killer]==4) then 			parse("sv_sound \"fun/ultrakill.wav\"") 			msg (Color(0, 0, 255), player(killer,"name").." made an ULTRAKILL!", true) 		elseif (level[killer]==5) then 			parse("sv_sound \"fun/monsterkill.wav\"") 			msg (Color(0, 0, 255), player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!", true) 		else 			parse("sv_sound \"fun/unstoppable.wav\"") 			msg (Color(0, 0, 255), player(killer,"name").." is UNSTOPPABLE! "..level[killer].." KILLS!", true) 		end 	end end end Colors = { green = "000255000", red = "255000000", blue = "000000255", yellow = "255255000" } VipTable = { Rank = {} } btimer={} for i=1,32 do btimer[i]=0 end addhook("say","VipSay") addhook("second", "startsec") function NewVip(USGN,COLOR,RANK) VipTable[USGN] = { C = COLOR, R = RANK} local A = VipTable[USGN] end function VipSay(P,T) if string.sub(T, 1, 5)=="@say " then local A = VipTable[player(P,"usgn")] 	if A then 		tmpstr=string.sub(T, 6) 			msg(Color(255, 255, 0), player(P, "name").." (VIP): "..tmpstr) 			return 1 	end end end NewVip(27706,"Red","Admin Helper") NewVip(010101,"Red","Admin Helper") Colors = { green = "000255000", red = "255000000", blue = "000000255", yellow = "255255000" } MemberTable = { Rank = {} } btimer={} for i=1,32 do btimer[i]=0 end addhook("say","MemberSay") addhook("second", "startsec") function NewMember(USGN,COLOR,RANK) MemberTable[USGN] = { C = COLOR, R = RANK} local U = MemberTable[USGN] end function MemberSay(P,T) if string.sub(T, 1, 5)=="@say " then local U = MemberTable[player(P,"usgn")] 	if U then 		tmpstr=string.sub(T, 6) 			msg(Color(0, 0, 255), player(P, "name").." (Member): "..tmpstr) 			return 1 	end elseif string.sub(T, 1, 6)=="@kick " then local U = MemberTable[player(P, "usgn")] 	if U then 		tmpid=string.sub(T, 7) 			if player(tmpid, "exists") then 				msg(Color(0, 0, 0), player(P, "name").." KICKED "..player(tmpid, "name")..".") 				parse("kick "..tmpid) 				return 1 			else 				msg2(T, Color(255, 0, 0), "Player does not exist!") 				return 1 			end 	end elseif string.sub(T, 1, 6)=="@slap " then local U = MemberTable[player(P,"usgn")] 	if U then 		tmpid=string.sub(T, 7) 			if player(tmpid, "exists") then 				if player(tmpid, "health") > 0 then 					msg(Color(0, 0, 0), player(P, "name").." SLAPPED "..player(tmpid, "name")..".") 					parse("slap "..tmpid) 				else 					msg2(P, Color(255, 0, 0), "Player is already dead!") 					return 1 				end 			 			end 	else 	msg2(P, Color(255, 0, 0), "Access Denied!") 	return 1 	end end end function startsec() for i=1,32 do if not btimer[i]==0 then btimer[i]=btimer[1]-1 end end end NewMember(18906,"Red","Admin Helper") NewMember(010101,"Red","Admin Helper") Colors = { green = "000255000", red = "255000000", blue = "000000255", yellow = "255255000" } ModTable = { Rank = {} } btimer={} for i=1,32 do btimer[i]=0 end addhook("say","ModSay") addhook("second", "startsec") function NewMod(USGN,COLOR,RANK) ModTable[USGN] = { C = COLOR, R = RANK} local M = ModTable[USGN] end function ModSay(P,T) if string.sub(T, 1, 5)=="@say " then local M = ModTable[player(P,"usgn")] 	if M then 		tmpstr=string.sub(T, 6) 			msg(Color(0, 255, 0), player(P, "name").." (Moderator): "..tmpstr) 			return 1 	end elseif string.sub(T, 1, 6)=="@kick " then local M = ModTable[player(P, "usgn")] 	if M then 		tmpid=string.sub(T, 7) 			if player(tmpid, "exists") then 				msg(Color(0, 0, 0), player(P, "name").." KICKED "..player(tmpid, "name")..".") 				parse("kick "..tmpid) 				return 1 			else 				msg2(T, Color(255, 0, 0), "Player does not exist!") 				return 1 			end 	end elseif string.sub(T, 1, 5)=="@ban " then local M = ModTable[player(P,"usgn")] 	if M then 		tmpid=string.sub(T, 6) 			if player(tmpid, "exists") then 				msg(Color(0, 0, 0), player(P, "name").." BANNED "..player(tmpid, "name")..".") 				parse("banip "..tmpid) 				parse("banusgn "..tmpid) 				return 1 			else 			msg2(T, Color(255, 0, 0), "Player does not exist!") 			return 1 			end 	end elseif string.sub(T, 1, 6)=="@slap " then local M = ModTable[player(P,"usgn")] 	if M then 		tmpid=string.sub(T, 7) 			if player(tmpid, "exists") then 				if player(tmpid, "health") > 0 then 					msg(Color(0, 0, 0), player(P, "name").." SLAPPED "..player(tmpid, "name")..".") 					parse("slap "..tmpid) 				else 					msg2(P, Color(255, 0, 0), "Player is already dead!") 					return 1 				end 			 			end 	else 	msg2(P, Color(255, 0, 0), "Access Denied!") 	return 1 	end elseif string.sub(T, 1, 5)=="@kill " then local M = ModTable[player(P,"usgn")] 	if M then 		tmpid=string.sub(T, 6) 			if player(tmpid, "exists") then 				if player(tmpid, "health") > 0 then 					msg(Color(0, 0, 0), player(P, "name").." KILLED "..player(tmpid, "name")..".") 					parse("deathslap "..tmpid) 				else 					msg2(P, Color(255, 0, 0), "Player is already dead!") 					return 1 				end 			else 			msg2(P, Color(255, 0, 0), "Player does not exist!") 			return 1 			end 	end end end function startsec() for i=1,32 do if not btimer[i]==0 then btimer[i]=btimer[1]-1 end end end NewMod(38101,"Red","Admin Helper") NewMod(16859,"Red","Admin Helper") addhook("team","t") function t(p,tm) 	if tm==1 then 		msg2(p,"©000000255Welcome on My Server, "..player(p,"name").." - Have Fun") 	end 	if tm==2 then 		msg2(p,"©000000255Welcome on My Server, "..player(p,"name").." - Have Fun") 	end end addhook("minute","msjes") function msjes() 	msg("©000255000Visit X-3CLAN.TK") end addhook("spawn","am") function am(p) if game("mp_startmoney")=="16000" then parse("setmoney "..p.." 16000") end end