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English GMod for Stranded2

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Poll Poll

For what mod GMOD is better?

Only registered users are allowed to vote
Stranded 2 original
56.86% (29)
Stranded 2 Massive mod
5.88% (3)
Stranded 2 CS mod
9.80% (5)
Stranded 2 Multiplayer
19.61% (10)
other (tell in this thread)
3.92% (2)
Try to make script for ALL of the mods (very hard)
3.92% (2)
51 votes cast

old Poll GMod for Stranded2

Vectarrio
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Ok, this is my new idea and implementation. This mod simply adds tool gun and tool gun can create objects, unit, add state, raise/lower ground, e.t.c. You can already do some of this with cheats(ONLY SINGLEPLAYER): type in console "dm" or "cheat". Click button "Execute script" and in it write
1
create "object",199;
And when you will press "OK" button, there will be Lionstone under you. Try it, and you will know that this mod is possible.
I want suggestions for toolgun actions. Other i will make. I don't know, does this need screenshots, because it will not add anything except ToolGun
EDIT: I forgot to add Physgun! I'm idiot. But because there is no physics, PhysGun will only move and rotate objects.
And maybe i will try to make physics.
edited 2×, last 23.03.10 07:55:00 am

old Re: GMod for Stranded2

NP_Beta
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you forget at answer at the question:
"non, because a gmod in s2 would suck because lack of physic engine."

old Re: GMod for Stranded2

NP_Beta
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Wow, good luck. If you will do it you are really good. If not...your another guy who wants to laugh about us.

old Re: GMod for Stranded2

Vibhor
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I had this idea of making this alot of time ago
I even had some unit idea
but thats impossible since you cannot attach objects to units with scripts

I will help you in any way i can
THIS IS GONNA BE AWESOME

old Re: GMod for Stranded2

Vectarrio
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Vibhor has written
something crazy is cooking.....

Yep
Vibhor has written
do you know a way?

Do you remember v666mod? Weapon in hand? This weapon is an object, attached to player with script. It is laggy, so I must improve it to more non-laggy and optimized thing.
     But:
I think I must do the first things, then physics and attached objects.

old Re: GMod for Stranded2

Vibhor
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it was on:inhand
script in mod gradira
i thought about it but didnt knew correct event
but now i think that on:start would be perfect
well as you said lets forget it
how would you implement physics?
the items fall down from a height and land on land
if you can make the free form editing in game then you get a physics system (or something identical)

old Re: GMod for Stranded2

Vectarrio
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There is some low physics:
units and items fall down;
player can jump;
projectiles;
Maybe it is improvable and I will make special phys objects. Not all, because trees will fall and I will fail .
But special group of boxes or smth

old Re: GMod for Stranded2

NP_Beta
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no, i mean the flying track. its not pyhsical, its scripted. in s2 their is no physic enginge.

see, you can even scipt the drag of the projectile

old Re: GMod for Stranded2

Vibhor
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not drag,speed would be much more preferred
and so what?
if he can implement the editor in game then he already got a gmod

EDIT:and why the hell would you name this mod gmod?
it would not even made by garry

MOAR EDIT:There is a factor known as gravity in game
but for projectiles only

old Re: GMod for Stranded2

Vectarrio
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GMod because I've got toolgun and physgun with its sounds and models from GMod. and because I have already got V666 mod
EDIT: Anyway, I am stuck on list of all items and objects, I want to make some kind of... universal return for all the mods. Maybe there is some commands for that?
EDIT2: P.S. My two last questions in "Scripting questions" thread is for that mod.
EDIT3: Here are the toolgun:
IMG:https://img59.imageshack.us/img59/1967/toolgunscreenshot.th.png
edited 3×, last 27.03.10 08:12:10 pm

old Dude..

Crystalwarrior
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You stopped working on this mod TOO??? Come on vectar, dont let your great programming skillz die!
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