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[IMAGES]
- image("path",x,y,mode)	Creates an image (dynamic object) on the map.
				Mode 0 for floor image, mode 1 for top image and
				mode 2 for HUD image.
				Mode 101-132: draw under this player
				Mode 201-232: draw over this player
				When drawing at player, x and y are used this way:
				x<=0: do not rotate with player, x>0: rotate img with player
				y<=0: only draw if not covered by fog of war, y>0: draw always
				Returns the ID of the dynamic object image.
- imagecolor(id,red,green,blue)	Changes color of an image
- imagealpha(id,alpha)		Changes opacity (0.0-1.0) of an image
- imageblend(id,mode)		Changes blendmode of an image: 0 for normal,
				1 for light, 2 for shade and 3 for solid
- imagescale(id,x,y)		Changes image scale factors
- imagepos(id,x,y,rot)		Changes position and rotation of an image
- freeimage(id)			Removes an image