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CS2D General Zombie Plague 2D Suggestions (V1) BlueDragon96 has written
maybe that players can choose weapons like in real CS 1.6 plauge mod
Yes, there will be configuration between Selecting Weapons and Weapon Levels.
@Playa Slaya
I wont add any punishment because friendly fire should be turned off and no healing with weapons.
@Mr Lordi
Admirdee right, Its realy not a Left For Dead prototype.
You should try real Zombie Plague to realize that.
@Admirdee
Yes, customizable zombies configuration will include.
However I added it as your suggestion.
Bio Zombie
135 HP/14.8 kickback
does less damage! can poison the surivor
carrys a gas grenade that can also poison!
(becouse when players are in 1 place and they shoot you you can go through! thats why we need a BIO zombie: for instance they shoot you you get kicked back and hide behind a wall some survivor comes out you strike him 1 time he gets poisoned and comes back to the rest of his Squad and then he dies and gets infected! so every teammate must watch anothers back! + it would make the mod more kickass
NTD has written
i recommend:
Bio Zombie
135 HP/14.8 kickback
does less damage! can poison the surivor
carrys a gas grenade that can also poison!
...
Bio Zombie
135 HP/14.8 kickback
does less damage! can poison the surivor
carrys a gas grenade that can also poison!
...
You see, Im not sure about configuration system.
Maybe I will make old configuration (SH 1.1, GG 1.0)
or maybe I will make new configuration which actually though to release in SH 1.3
So about poison grenades I cant decide yet.
I think its going to be zombie item though.
edited 1×, last 19.10.09 04:28:29 pm
Blazzingxx has written
@Mr Lordi
Admirdee right, Its realy not a Left For Dead prototype.
You should try real Zombie Plague to realize that.
Admirdee right, Its realy not a Left For Dead prototype.
You should try real Zombie Plague to realize that.
I don't have CS 1.* to test it, so I don't know it.
And I was just a suggestion, not a order to do it.
Effect: Heals the zombie for random amount of health from 50 to 150 health (math.random(50,150)).
Mr Lordi has written
I don't have CS 1.* to test it, so I don't know it. And I was just a suggestion, not a order to do it.
Alright, you could suggest more.
Lol, 13/20 suggestions accepted
@Mat5b
Yeah, its item which I realy will add.
Don't give me examples how to make it.
Just suggest every idea which could fit Zombie Plague.
Thanks for suggestion.
Effect: Says (by msg2) a zombie on what side (north,south,east,west) is the nearest human, or a human that has been killed by the zombie before.
I'm creative
mat5b has written
Zombie Skill Name: Track'em Down!
Effect: Says (by msg2) a zombie on what side (north,south,east,west) is the nearest human, or a human that has been killed by the zombie before.
Effect: Says (by msg2) a zombie on what side (north,south,east,west) is the nearest human, or a human that has been killed by the zombie before.
Yeah, idea is awesome.
Now I just got to think about how it should work.
Keep going.
You should be able to build alot of stuff when you're a Counter-Terrorist, otherwise the Zombies will win like every round. It should be easier to survive, but yet balanced. Have a build limit of two or three turrets, five dispensers, five supplies, ten gatefields, for each player.
edited 1×, last 19.10.09 04:58:53 pm
History: A big fat zombie has found a powerful grenade launcher, now he tries to use it against humans.
Health:100 HP
Armor:0 AP
Spawn returns: grenade launcher, claw
Additions: None
Zombie Name: Wrath
History: An olympic world champion was infected. Lots of trouble.
Health:80 HP
Armor:0 AP
Spawn returns: claw
Additions: speedmod 30
Blazzingxx has written
Its realy not a Left For Dead prototype.
You should try real Zombie Plague to realize that.
You should try real Zombie Plague to realize that.
However, right now I have idea about customizable classes.
So please no classes suggestion right now.
Your ideas with items was better.
@KimKat
Yeah, I will add settings to buildings.
1. Kill X humans.
2. Kill X humans with Y weapon
3. Win X rounds.
4. Destroy X.
and so on...
(I could help you with them, I have some experience in scripting achievements.)
(oh, and i never played Left for Dead :P)
mat5b has written
Suggestion: Achievements
Ok, I will make them.
There should be about 15 archievements...?
It should save?
Effect: The Zombie sacrifices himself (dies) and explodes in million pieces (explosion), making a great weapon out of himself.
(oh, I won't add bug reports, cause I hate zombie games, they are ugly and stuff, but your script is very great for somebody that learns lua, and meets cs2d)
edited 1×, last 19.10.09 07:17:38 pm
redefinder has written
I don't know about that, I like that (if it has a purpose). Although I agree with you barbed wires and gatefields shouldn't do a knockback.I think zombies shouldn`t get knockback from barbed wires and gate fields when they walk on it
I have to say I dislike when the turrets knockback you far out of map bounds like a golf ball when you're a Zombie. Reduce knockback on turrets because they can be really massive sometimes.
Otherwise the knockback could be reduced when the Zombie grows higher in level. Example; if you're level 1 then you get knockbacked very far, if you're level 10 then you absorb the knockback and won't get knocked very far.
redefinder has written
I think zombies shouldn`t get knockback from barbed wires and gate fields when they walk on it
Bug Reports has written
Turrets shouldnt have knockback. (Will Be Fixed!) (By BassZ3N)
And about knockback levels...
Hmm, I could say that there is enough parameters for that:
1. Different knockback for each weapon.
2. Different Class have different knocback.
3. Lower knockback for higher zombie level.