English Zombie Plague 2D Suggestions (V1)

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19.10.09 01:00:19 pm
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BlueDragon96
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maybe that players can choose weapons like in real CS 1.6 plauge mod
19.10.09 01:44:21 pm
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SQ
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BlueDragon96 has written:
maybe that players can choose weapons like in real CS 1.6 plauge mod

Yes, there will be configuration between Selecting Weapons and Weapon Levels.

@Playa Slaya
I wont add any punishment because friendly fire should be turned off and no healing with weapons.

@Mr Lordi
Admirdee right, Its realy not a Left For Dead prototype.
You should try real Zombie Plague to realize that.

@Admirdee
Yes, customizable zombies configuration will include.
However I added it as your suggestion.
19.10.09 04:02:07 pm
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Night Till Death
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i recommend:

Bio Zombie
135 HP/14.8 kickback
does less damage! can poison the surivor
carrys a gas grenade that can also poison!

(becouse when players are in 1 place and they shoot you you can go through! thats why we need a BIO zombie: for instance they shoot you you get kicked back and hide behind a wall some survivor comes out you strike him 1 time he gets poisoned and comes back to the rest of his Squad and then he dies and gets infected! so every teammate must watch anothers back! + it would make the mod more kickass
19.10.09 04:25:37 pm
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SQ
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NTD has written:
i recommend:
Bio Zombie
135 HP/14.8 kickback
does less damage! can poison the surivor
carrys a gas grenade that can also poison!
...


You see, Im not sure about configuration system.
Maybe I will make old configuration (SH 1.1, GG 1.0)
or maybe I will make new configuration which actually though to release in SH 1.3

So about poison grenades I cant decide yet.
I think its going to be zombie item though.
edited 1×, last 19.10.09 04:28:29 pm
19.10.09 04:27:44 pm
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Snick0rz
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Blazzingxx has written:
@Mr Lordi
Admirdee right, Its realy not a Left For Dead prototype.
You should try real Zombie Plague to realize that.


I don't have CS 1.* to test it, so I don't know it.
And I was just a suggestion, not a order to do it.
IMG:http://img221.imageshack.us/img221/6915/6686.png
IMG:http://img148.imageshack.us/img148/8599/4315kf1.png
IMG:http://img39.imageshack.us/img39/8760/36471.jpg
IMG:http://img683.imageshack.us/img683/4599/516e.jpg
19.10.09 04:30:53 pm
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BetaM
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Zombie Item: Pills

Effect: Heals the zombie for random amount of health from 50 to 150 health (math.random(50,150)).
19.10.09 04:34:04 pm
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SQ
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Mr Lordi has written:
I don't have CS 1.* to test it, so I don't know it. And I was just a suggestion, not a order to do it.

Alright, you could suggest more.
Lol, 13/20 suggestions accepted

@Mat5b
Yeah, its item which I realy will add.
Don't give me examples how to make it.
Just suggest every idea which could fit Zombie Plague.
Thanks for suggestion.
19.10.09 04:48:37 pm
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BetaM
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Zombie Skill Name: Track'em Down!

Effect: Says (by msg2) a zombie on what side (north,south,east,west) is the nearest human, or a human that has been killed by the zombie before.

I'm creative
19.10.09 04:51:57 pm
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SQ
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mat5b has written:
Zombie Skill Name: Track'em Down!
Effect: Says (by msg2) a zombie on what side (north,south,east,west) is the nearest human, or a human that has been killed by the zombie before.

Yeah, idea is awesome.
Now I just got to think about how it should work.

Keep going.
19.10.09 04:57:27 pm
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KimKat
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Building limit
You should be able to build alot of stuff when you're a Counter-Terrorist, otherwise the Zombies will win like every round. It should be easier to survive, but yet balanced. Have a build limit of two or three turrets, five dispensers, five supplies, ten gatefields, for each player.
edited 1×, last 19.10.09 04:58:53 pm
19.10.09 04:58:34 pm
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BetaM
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Zombie Name: Boomer

History: A big fat zombie has found a powerful grenade launcher, now he tries to use it against humans.

Health:100 HP

Armor:0 AP

Spawn returns: grenade launcher, claw

Additions: None

Zombie Name: Wrath

History: An olympic world champion was infected. Lots of trouble.

Health:80 HP

Armor:0 AP

Spawn returns: claw

Additions: speedmod 30
19.10.09 05:05:47 pm
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SQ
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@Mat5b
Blazzingxx has written:
Its realy not a Left For Dead prototype.
You should try real Zombie Plague to realize that.

However, right now I have idea about customizable classes.
So please no classes suggestion right now.

Your ideas with items was better.

@KimKat
Yeah, I will add settings to buildings.
19.10.09 05:17:21 pm
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BetaM
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Suggestion: Achievements

1. Kill X humans.
2. Kill X humans with Y weapon
3. Win X rounds.
4. Destroy X.
and so on...

(I could help you with them, I have some experience in scripting achievements.)

(oh, and i never played Left for Dead :P)
19.10.09 05:18:56 pm
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SQ
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mat5b has written:
Suggestion: Achievements

Ok, I will make them.
There should be about 15 archievements...?

It should save?
19.10.09 05:25:26 pm
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BetaM
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Yea, if player is logged in USGN, if not then save as his name.
19.10.09 06:14:07 pm
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bassZ3N
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and i think that nemess shud kill not infect
19.10.09 06:58:42 pm
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BetaM
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Zombie Item: Sacrifice

Effect: The Zombie sacrifices himself (dies) and explodes in million pieces (explosion), making a great weapon out of himself.

(oh, I won't add bug reports, cause I hate zombie games, they are ugly and stuff, but your script is very great for somebody that learns lua, and meets cs2d)
edited 1×, last 19.10.09 07:17:38 pm
19.10.09 07:37:09 pm
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Redefinder
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I think zombies shouldn`t get knockback from barbed wires and gate fields when they walk on it
19.10.09 08:27:26 pm
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KimKat
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redefinder has written:
I think zombies shouldn`t get knockback from barbed wires and gate fields when they walk on it
I don't know about that, I like that (if it has a purpose). Although I agree with you barbed wires and gatefields shouldn't do a knockback.

I have to say I dislike when the turrets knockback you far out of map bounds like a golf ball when you're a Zombie. Reduce knockback on turrets because they can be really massive sometimes.

Otherwise the knockback could be reduced when the Zombie grows higher in level. Example; if you're level 1 then you get knockbacked very far, if you're level 10 then you absorb the knockback and won't get knocked very far.
19.10.09 08:35:34 pm
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SQ
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redefinder has written:
I think zombies shouldn`t get knockback from barbed wires and gate fields when they walk on it

Bug Reports has written:
Turrets shouldnt have knockback. (Will Be Fixed!) (By BassZ3N)


And about knockback levels...
Hmm, I could say that there is enough parameters for that:
1. √ Different knockback for each weapon.
2. √ Different Class have different knocback.
3. × Lower knockback for higher zombie level.
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