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old closed Zombie Plague 2D Suggestions (V1)

SQ
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=== Info ===
> That's official Zombie Plague 2D suggestion tread.

=== Download Link ===
> http://unrealsoftware.de/files_show.php?file=9

=== Topic ==
1. Suggest your ideas. (often accepted!)
2. Discuss about script/mod.
3. Report bugs. (I would be appreciate)

=== If You Are Suggesting ===
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Type: Console Commands, Say Commands, Classes, Hudtexts & Messages, Sounds, Configuration, Serverations, Lua Menus, Other.
Description: Should be very detailed & clear.

=== If You Are Reporting Bug ===
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Type: Console Commands, Say Commands, Classes, Hudtexts & Messages, Sounds, Configuration, Serverations, Lua Menus, Other.
Description: Should be very detailed & clear.

=== Suggestions Board ===
Note: Already Suggested Ideas.
01. √ Deadly fash for zombies. (Probably Will Be Addded) (By Evil-Shadow)
02. √ He grenade shakes screen + stunt. (Will be Added!) (By Evil-Shadow)
03. √ Weapon levels feature config - on, off. (Probably Will Be Addded) (By Evil-Shadow)
04. √ Console Command: zp_setlvl <id> <lvl> (Will Be Added!) (By KimKat)
05. √ Buildings-mode config - on, off. (Will be Added!) (By KimKat)
06. √ Few daylight maps. (Will be Added!) (By Mat5b)
07. √ Claw attack1 and claw attack2 should have different effect. (Probably Will be Added) (By KimKat)
08. × Zombie Item: Antivirus Posion. (Declined) (By Leo7755)
09. × Zombie Item: Respawn. (Pointless) (By Mat5b)
10. ∗ Human Item: Laser Mines - without changes. (Already Added) (By Leo7755)
11. √ Realistic Wounds - damaged player walk slower. (Probably Will be Added) (By KaiserWilhelm)
12. √ Survivors displayed in the list and get bonus. (Will Be Added) (By KimKat)
13. √ Zombie Class: Invisible. (Probably Will be Added) (By Evil-Shadow)
14. √ Zombie Item: Infection Bomb. (Probably Will be Added!) (By BassZ3N)
15. × Zombie Class: With tactical shield. (Pointless) (By BassZ3N)
14. × Zombie Class: With gas grenade. (Declined) (By BassZ3N)
16. × Survivor with light around him. (Impossible) (By BassZ3N)
18. × Left For Dead Classes. (Pointless) (By Mr Lordi)
18. √ Easy customize zombies in config. (Will Be Added!) (By Admirdee)
19. √ Config: Weapon select or weapon levels. (Will be Added!) (By BlueDragon96)
20. × Zombie Class: Bio Zombie (I havent decided yet) (NTD)
21. √ Zombie Item: Pills - Heals [50 - 150] hp. (Will be Added!) (By Mat5b)
22. √ Zombie Item: Track'em Down! - Shows directory of closest human.(Will be Added!) (By Mat5b)
23. √ Change default building limits. (Will be Added!) (By KimKat)
24. × Zombie Class: Boomer. (Declined) (By Mat5b)
25. × Zombie Class: Wrath. (Declined) (By Mat5b)
26. × Nemesis can only kill. (Declined) (By BassZ3N)
27. √ Achievements. (Probably Will be Added) (By Mat5b)
28. √ Zombie Item: Sacrifice. (Probably Will be Added) (By Mat5b)
29. √ Reduce turret knockback. (Probably Will be Added) (By KimKat)
30. √ Zombie Item: Zombie Madness. (Probably Will be Added) (By Admirdee)
31. √ Critical damage. (Probably Will be Added) (By Mat5b)
32. √ Survivor item: Anti-Infection - 15 seconds. (Probably Will be Added) (By Playa Slaya)
33. × Not instantly infection. (Pointless) (By Playa Slaya)
34. √ Configuration: How many zombies at start. (Probably Will be Added) (By Leo7755)
35. √ Configuration: Time until first infection. (Will be Added) (By Dash-0)
36. √ Human Item: Deadly Flash. (Will be Added) (By Blazzingxx)
37. √ Human Item: Stunning Grenade. (Will be Added) (By Blazzingxx)
38. × Zombie Class: Random Select.(Pointless) (By Leo7755)
39. × Not Yet.

=== Bug Reports Board ===
Note: Already Reported Bugs.
1. √ Knockback - Zombies stuck in wall. (Will Be Fixed!) (By Admirdee)
2. √ Weapons damage loss after removing script. (Has to be tested) (By Playa Slaya)
3. √ At round end survivor displayed even there is none. (Will Be Fixed!) (By KimKat)
4. √ Gatefields, wires shouldn't have knockback. (Will Be Fixed!) (By BassZ3N)
5. √ CT doesnt get experience. (Has to be tested) (By Playa Slaya)
6. × Zombie bots attack teamates. (Not a script bug) (By Playa Slaya)
7. × Not Yet.

=== Active Helpers ===
Note: Most active helpers will be surely added to the credits.

00. Leegao - helped a lot.
01. Mat5b - 9 suggestions.
02. KimKat - 6 suggestions & 1 bug report.
03. Playa Slaya - 4 suggestions & 3 bug reports.
04. BassZ3N - 5 suggestions & 1 bug report.
05. Evil-Shadow - 4 suggestions.
06. Leo7755 - 4 suggestions.
07. Admirdee - 2 suggestions &1 bug report.
08. KaiserWilhelm - 1 suggestion.
09. Mr Lordi - 1 suggestion.
10. BlueDragon96 - 1 suggestion.
11. Dash-0 - 1 suggestion.
12. NTD - 1 suggestion.
edited 40×, last 07.11.09 05:41:35 pm

Admin/mod comment

closed on demand /DC

old Re: Zombie Plague 2D Suggestions (V1)

Admir
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well, I will post this, maybe some of here already post
about it, I just want to make you remember

Shooting zombies near the wall will make zombies stuck at wall

old Suggestions.

Evil-Shadow
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Finaly! I was waiting SO much!

Sugestions.
1.Type: other (I guess weapons).
Description: when flash grenade explodes - all zombie which were flashed will die or get seriuos damage. my favorite!

2.Type: other.
Description: He grenade could shake should get screen shaking. Like in WC3 script!!

3. Type: other (I guess weapons).
Make configuration which could turn on-off weapon levels feature!

Thanks, plese add these!

And thanks for download becouse Im going to play it again.

when its going to be released???

old Re: Zombie Plague 2D Suggestions (V1)

KimKat
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I suggest to add setlevel command, so you can setlevel of players in console only for the server and players with rcon access.

setlevel <id> <level> ... too bad that is already suggested, my bad.

It would be pretty useful to add the ability to build stuff when you're on the Survivor team building obstacles should be without delay and cost money, so that you can block the path for the zombies.

old Re: Zombie Plague 2D Suggestions (V1)

playa slaya
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BUG: If you start a map with script and then you leave game after about 15min and then you deactivate it and start same map the script is still on and damage settings are as ZP

old Re: Zombie Plague 2D Suggestions (V1)

KimKat
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xeNium has written
Suggestion: Name change, from ZombiePlague2D to Zombie Plague 2D (with spaces, looks more tidy and cool).
Did you mean title of this topic or the folder name of zombieplague? well I see no great difference.

Another bug: when you write "restart" in console once you got this script on you get lua bug on line 118, eliminate it.

old Re: Zombie Plague 2D Suggestions (V1)

Crazyx
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KimKat has written
Did you mean title of this topic or the folder name of zombieplague? well I see no great difference. (...)

Both.
Title was changed, but it still needs a space between Plague and 2D. It looks more tidy and when published, cooler.

old Re: Zombie Plague 2D Suggestions (V1)

SQ
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KimKat has written
Another bug: when you write "restart" in console once you got this script on you get lua bug on line 118, eliminate it.

Its not seriuos, I mean it wont crash anything.
Anyway new script using different way.

About your suggestions:
Setlvl command will be added. You could suggest more commands.
I will think about buildings, I dont like it, but Im thinking to add it in configuration.

playa slaya has written
BUG: If you start a map with script and then you leave game after about 15min and then you deactivate it and start same map the script is still on and damage settings are as ZP

I dont have this problem, strange... I will test it.

xeNium has written
Suggestion: Name change, from ZombiePlague2D to Zombie Plague 2D (with spaces, looks more tidy and cool).

Ok, done. But it wasn't a real suggestion, so please try surprise me
edited 1×, last 17.10.09 10:58:36 pm

old Re: Zombie Plague 2D Suggestions (V1)

KimKat
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A good lua script isn't supposed to contain any bugs.
You don't see MiroslavR having any bugs in his scripts.

One suggestion; the Zombies that dies should remain "permantently" dead until next round (if all Survivor are dead, or if time runs out with one Survivor), otherwise they can just constantly overrun the Survivors and Zombies will always win...

old Re: Zombie Plague 2D Suggestions (V1)

SQ
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@mat5b
Yes, I guess there should be lighter maps.

@Playa Slaya & KimKat
Thats only one bug though and that bug.

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One suggestion; the Zombies that dies should remain "permantently" dead until next round (if all Survivor are dead, or if time runs out with one Survivor), otherwise they can just constantly overrun the Survivors and Zombies will always win...

I dont get it.
I think its everything alright with zombies infection, count.

old Re: Zombie Plague 2D Suggestions (V1)

Night Till Death
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well if i might add Blazzingxxx your mod is VERY VERY good infact its so good most people start to claim it! (even my friend couldn't resist and not change your zombie names,the kick back,the levels...

also the good thing is in your mod that YOU CAN pickup weapons like p90 and Streyer Aug and shoot zombies...

more maps would be cool like some train maps where you battle zombies while riding the train or a escape map...
edited 1×, last 18.10.09 12:22:20 pm

old Re: Zombie Plague 2D Suggestions (V1)

SQ
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NTD has written
(even my friend couldn't resist and not change your zombie names,the kick back,the levels.
more maps would be cool like some train maps where you battle zombies while riding the train or a escape map...


In new version its gona be even easier to change names and characteristics of every zombie.

About maps, There will be few maps.
There many ways how it should fit to Zombie Plague 2D.
I will look forward with escape maps.
edited 1×, last 18.10.09 12:26:14 pm
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