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Quote
I will fix you a bit.
New Script Series:
Super Hero 1.2
GunGame 1.1
Zombie Plague 1.1
-WiLSoN- has written
I will fix you a bit.
New Script Series:



~~ Zombie Plague Development News ~~




It supports this discription format:
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#addclass: [Class Name] : [Health] : [Speed] : [Knockback] : [Item ID]
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#addclass: Invisible Zombie : 120 : 7 : 5 : 84



It supports this discription format:
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#addzombieitem: [Item Name] : [Ammo Packs] : [Item ID] : [Health] : [Speed] : [Knockback] : [Item Durration]
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#add[b]human[/b]item: 25 HP Heal Potion : 3 : 0 : 25 : 0 : 0 #add[b]human[/b]item: Full Heal Potion : 5 : 64 : 0 : 0 : 0 : 0 #add[b]zombie[/b]item: Nade Bomb : 5 : 86 : 0 : 0 : 0 : 0 #add[b]zombie[/b]item: Zombie Madness! : 10 : 0 : 5 : 5 : 5 : 0
Simple?

If there is questions, ask.

edited 2×, last 28.04.11 01:56:33 am
sorry ur image says SH 1.3,GG 1.2 and ZP 1.1 hehe
arg im confused

Next series is on next years.
You mean configuration values?
Yes.






Isn't that enough?
Description: There should be like a caste system, the highest level of zombie should be rarer while the lowest level of zombie should be common. However, there are some certain level of achievements that it can level up to reach the highest level of zombie
Yes to what,they are added or they are the new total ?
and i meant item configurations like:
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addzombieitem:"name": (-): (-): 3(knockback): 3(speed)
Bug:
If someone is alone in a server (round has started) then a player joins and joins survivor/zombies there's no nemesis
:S.
but well it's just a single round
Example:
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#addzombieitem: Zombie Madness! : 10 : 0 : 5 : 5 : 5 : 0



Your bug:
I'm using totaly different idea for this.
There shouldn't be bug like that anymore.
edited 1×, last 03.11.09 07:42:29 pm
Leo7755 has written
Make so that it was impossible nemesis to use an antivirus. Remember I about it to you spoke?
Didn't I said that Antivirus was declined?
It's not fear to became CT again.
~~~ Everyone ~~~
You can suggest about Classes and Items configuration details.
Current Zombie Classes Details:
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#addclass - zombie class add. [Class Name] [Health] [Speed] [Knockback] [Item ID]
Current Items Details:
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#addhumanitem - zombie item category. #addzombieitem - human item category. [Item Name] [Ammo Packs] [Item ID] [Health] [Speed] [Knockback] [Item Durration]
Type:Configuration
Description:
What about damage for the zombie class configuration?That would be very usefull,i think.And it's not very difficult to make.
I will think about damage.
Suggestion:
Type:Configuration
Description:
Level requirement for zombie classes.You can only choose a class,when your level is higher then the level requirement.For Humans there is the level requirement for weapons.So why dont make a requirement for zombies too?That would be more balanced,i think.
There is no space for level letters.
I will think about that becouse idea is good.