And maybe we all might learn some new things about the game by combining a few of these!
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Stranded II General Your item scripts.Your item scripts.
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And maybe we all might learn some new things about the game by combining a few of these!
For items_edible:
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### Coconut Milk id=125 name=Coconut Milk group=potion icon=gfx\water.bmp model=gfx\water.b3d scale=0.28 mat=glass weight=450 info=milk squeezed out of coconuts script=start on:eat { process "drinking",1000; drink 5,10,30,0; } script=end ### Coffee id=130 name=Coffee group=potion icon=gfx\juice.bmp model=gfx\juice.b3d scale=0.28 mat=glass weight=450 info=mmmm, fresh coffee script=start 	on:eat { 		process "drinking",1000; 		drink 20,15,40,20; 	} script=end
And for combinations_potions:
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### Coconut Milk (1xCoconut + Stone) combi=start id=125 req=27,1 req=23,1,stay gen=125 script=start play "bubbles.wav"; process "squeezing coconut",2270; script=end combi=end ### Coffee (30xCoffee Fruits + Water + Stone) combi=start id=juice req=70,30 req=23,1,stay req=38,1 gen=130 script=start 	play "bubbles.wav"; 	process "brewing coffee",2270; script=end combi=end
Also created a buildable raptor you can ride without worries of him dumping you. And he doesn't run off when you jump off him.
units file:
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### Buildable Raptor id=80 name=Buildable Raptor group=vehicle model=gfx\raptor.b3d icon=gfx\raptor.bmp scale=0.5 colxr=15 colyr=30 health=110 eyes=10 turnspeed=3.0 ani_idle1=4,8,0.02 ani_move=2,3,0.06 ani_die=8,11,0.05 fx=24 speed=20 sfx=raptor rideoffset=5 col=1 steering=0 behaviour=vehicle script=start 	on:use { ride; } 	on:kill { free "self"; } 	on:build_finish { 		event "raptorbuild",0,0; 	} 			 script=end
And for Buildings
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### Buildable Raptor id=80 group=vehicle unitid=80 req=96,5 req=71,30 req=95,30 req=94,30
I think you'll have to put "unlockbuilding 80" under one of the other buildings to unlock it.
Also, if you change the raptor's behavior to "aircraft" he'll fly! its kinda funny.
1× editiert, zuletzt 28.06.09 04:13:00
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