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Englisch Your item scripts.

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alt Your item scripts.

Qtw
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When you Play around with the defs and scripts for items and you want to share what you found and made place them here! I want everyone to enjoy this awesome game to fullest! So please place everything you find/make here.
And maybe we all might learn some new things about the game by combining a few of these!

alt Re: Your item scripts.

Silent_Control
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I don't understand. Do you mean to post here the items that we create (by modelling, scripting) or you want the item combinations in the game/mods?

alt Re: Your item scripts.

Qtw
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what i meant was post any items that have scripts here. things that you find out about.

alt Re: Your item scripts.

aimeewilbury
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Here's one for coffee and one for coconut milk. Using already existing models (I have a model for the coffeecup, but it was created by someone else for me so don't want to infringe copyrights).

For items_edible:

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### Coconut Milk
id=125
name=Coconut Milk
group=potion
icon=gfx\water.bmp
model=gfx\water.b3d
scale=0.28
mat=glass
weight=450
info=milk squeezed out of coconuts
script=start
     on:eat {
          process "drinking",1000;
          drink 5,10,30,0;
     }
script=end

### Coffee
id=130
name=Coffee
group=potion
icon=gfx\juice.bmp
model=gfx\juice.b3d
scale=0.28
mat=glass
weight=450
info=mmmm, fresh coffee
script=start
	on:eat {
		process "drinking",1000;
		drink 20,15,40,20;
	}
script=end

And for combinations_potions:
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### Coconut Milk (1xCoconut + Stone)
combi=start
id=125
req=27,1
req=23,1,stay
gen=125
script=start
     play "bubbles.wav";
     process "squeezing coconut",2270;
script=end
combi=end

### Coffee (30xCoffee Fruits + Water + Stone)
combi=start
id=juice
req=70,30
req=23,1,stay
req=38,1
gen=130
script=start
	play "bubbles.wav";
	process "brewing coffee",2270;
script=end
combi=end



Also created a buildable raptor you can ride without worries of him dumping you. And he doesn't run off when you jump off him.

units file:
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### Buildable Raptor
id=80
name=Buildable Raptor
group=vehicle
model=gfx\raptor.b3d
icon=gfx\raptor.bmp
scale=0.5
colxr=15
colyr=30
health=110
eyes=10
turnspeed=3.0
ani_idle1=4,8,0.02
ani_move=2,3,0.06
ani_die=8,11,0.05
fx=24
speed=20
sfx=raptor
rideoffset=5
col=1
steering=0
behaviour=vehicle
script=start
	on:use { ride; }
	on:kill { free "self"; }
	on:build_finish {
		event "raptorbuild",0,0;
	}
			
script=end

And for Buildings

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### Buildable Raptor
id=80
group=vehicle
unitid=80
req=96,5
req=71,30
req=95,30
req=94,30

I think you'll have to put "unlockbuilding 80" under one of the other buildings to unlock it.

Also, if you change the raptor's behavior to "aircraft" he'll fly! its kinda funny.
1× editiert, zuletzt 28.06.09 04:13:00

alt Re: Your item scripts.

bezmolvie
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I tried to make one of these called Custom Items. Flying Lyzard closed it. My next thread was that of the MKVCS mod thread, where I put these items... My thread.
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