And maybe we all might learn some new things about the game by combining a few of these!
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Your item scripts.
Your item scripts.
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And maybe we all might learn some new things about the game by combining a few of these!
For items_edible:
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### Coconut Milk
id=125
name=Coconut Milk
group=potion
icon=gfx\water.bmp
model=gfx\water.b3d
scale=0.28
mat=glass
weight=450
info=milk squeezed out of coconuts
script=start
on:eat {
process "drinking",1000;
drink 5,10,30,0;
}
script=end
### Coffee
id=130
name=Coffee
group=potion
icon=gfx\juice.bmp
model=gfx\juice.b3d
scale=0.28
mat=glass
weight=450
info=mmmm, fresh coffee
script=start
	on:eat {
		process "drinking",1000;
		drink 20,15,40,20;
	}
script=end
And for combinations_potions:
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### Coconut Milk (1xCoconut + Stone) combi=start id=125 req=27,1 req=23,1,stay gen=125 script=start play "bubbles.wav"; process "squeezing coconut",2270; script=end combi=end ### Coffee (30xCoffee Fruits + Water + Stone) combi=start id=juice req=70,30 req=23,1,stay req=38,1 gen=130 script=start 	play "bubbles.wav"; 	process "brewing coffee",2270; script=end combi=end
Also created a buildable raptor you can ride without worries of him dumping you. And he doesn't run off when you jump off him.
units file:
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### Buildable Raptor
id=80
name=Buildable Raptor
group=vehicle
model=gfx\raptor.b3d
icon=gfx\raptor.bmp
scale=0.5
colxr=15
colyr=30
health=110
eyes=10
turnspeed=3.0
ani_idle1=4,8,0.02
ani_move=2,3,0.06
ani_die=8,11,0.05
fx=24
speed=20
sfx=raptor
rideoffset=5
col=1
steering=0
behaviour=vehicle
script=start
	on:use { ride; }
	on:kill { free "self"; }
	on:build_finish {
		event "raptorbuild",0,0;
	}
			
script=end
And for Buildings
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### Buildable Raptor id=80 group=vehicle unitid=80 req=96,5 req=71,30 req=95,30 req=94,30
I think you'll have to put "unlockbuilding 80" under one of the other buildings to unlock it.
Also, if you change the raptor's behavior to "aircraft" he'll fly! its kinda funny.
edited 1×, last 28.06.09 02:13:00 am
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