And then there's the issue with Turrets. Surround it with TURRETS!!! XP
General
CS2D Max Suggestions V2
New guns:
Gun which heals others. How it will work? It shots short laser beam to closest player which has less than full hp and heals it.
Energy gun. Shots something like a blue thunder from it to closest enemy thats on front of you.
New game mode: Co-op!
Name, Trigger. Name generates enemies when switched, Trigger switches when killed.
Look. All 4 T and CT skins and VIP skin. Also, at a pinch, players can add custom skins, like sprites, or sounds.
Color. Like zombies are green Ts. So we can set it there too.
Six (or put your number there) weapon slots. Actually, I thought about something like that:
Infinite ammo. On or off. If on, then when there is no primary ammo, bot will switch weapon, to, for example secondary one. After there is no secondary ammo, and grenades, it will just switch to close combat weapon. If there is no one set, then he is attacking with knife.
Drop guns. It can be switched on, holding only, primary only or off. If switched on, it will drop all of his weapons. If holding only, then he will drop only weapon that he was holding. If primary only, then he will drop only primary weapon(s). If off, then he will drop no weapons. Also, it depends of infinite ammo. If its on, then bot will drop weapon with full ammo. If off, then weapon will have some (or all) ammo used. Probably. It depends on how bot was using this weapon.
Some changes for The armors:
Light Armor: Speed: 125; Armor: 25%
(Medium) Armor: Speed: 100; Armor: 50%
Heavy Armor: Speed: 75; Armor: 75%
Super Armor: Speed: 50; Armor: 90%
Glowing sprites
Mines (and lasermines) as entities
