CS2D General CS2D Max Suggestions V2 CS2D Max Suggestions V2
641 repliesZune5 COMMUNITY BANNED Offline
New version, and that means more waiting for the next version. Since I saw a lot of changes in the CS2D background...We need better suggestions.
1. I noticed when you type in speedmod #ID X, and then die, and then respawn, you lose your speed...
2. equip #ID X, if the person already has a primary weapon, they don't lose it. DC Admin Offline
1. intended (it was the easiest solution for me). you have to use this command in the spawn hook if you want the player to keep the speed. I'll write things like that down at www.cs2d.com/help as soon as I add the new commands there.
2. intededed as well. you can equip several weapons at the same time this way which is a pretty nice option in my eyes. however I have to admit that we need a commands to check how many and which weapons the player already has when we use sv_msg2
we send a message to a single player but it doesnt notify the player that if its private or not
so wondering if you can just add maybe (private) infront of the message sent Plus, would it be possible to message our friends while they're playing? Like, we're in the menu thing, open up friends, right click on a name and chat with them. Possibility? Lee Moderator Offline
@Compaq: This isn't a good idea since it breaks the behavior of a lot of the sample lua scripts (which do not want to have Private in front of the text being displayed), a good alternative is to create @say and @sayto and use those instead of msg and msg2 in the console.
@Zune: here's an overloaded version of equip, this is script only though
http://www.unrealsoftware.de/forum_posts.php?post=120813#lastpost DC Admin Offline
@COmpaQ: yah. pointless. scripters can add a (private) whenever they want. however in many cases it does NOT make any sense to add a (private) or something else. It would be a rather useless restriction.
@horus: this is probably not going to happen because:
- it would consume much bandwidth (making essential things like the serverlist slower)
- it would require a lot of additional things like ignore lists
- there are so many fags in the cs2d community who would abuse it for spam and flame all the time
(btw: that one has been suggested very frequently already) Oh... haha, didn't know that it would consume that much bandwidth.
But how about showing more info about a player when we right click on them? Like, we could have the zoom thing, as usual, and then have player info show up next to the zoom box? Better yet, the ability to add them to the friends list when the USGN thing is fixed. DC Admin Offline
u.s.g.n. friends will be added only over the website only in future. and you will have to accept each friendship.
this is much better because you have more privacy and you know who added you as friend. When ever the map of a server changes to a different 1, I have to retype the rcon password to regain the admin powers. Samething happens when you leave the server. It gets so annoying retyping it over and over. Can you fix this? How about re-buy previous like in CSS? You just press your buy button then R, It makes it a lot easier to buy the same weapons from last round. I know you could just make a script but I think it would be easier this way. Just a suggestion Zune5 COMMUNITY BANNED Offline
Well the thing is, that was because it is a little "slower" to buy a weapon in CS:S/1.6. In CS2D, just buy it... DC Admin Offline
@SLITHERS: It's a security thingy and intended.
Just bind the rcon command to a key of your choice. Save it in sys/autoexec.cfg. For example
bind "F5" "rcon_pw MYRCONPW"
@lint35: already suggested very often. no need to repeat it. Would it be possible at all to add a Delete All Entities function to the editor, or perhaps even a Select Multiple Entities, Delete Selected Entities, Change Selected Entities [as long as they are the same time, like env_sprite] could be added. I find it incredibly annoying when I discover a group of entities that I need to edit or delete, and I either have to delete them one by one or delete all but one, edit that single one and paste it where the others were. pl0x? DC Admin Offline
probably not. but deleting should be easy and fast when you use the delete key on your keyboard. just point at the entity and press it.
moreover you can also use ctrl+x to cut, crtl+c to copy and ctrl+v to paste entities. The ctrl+x feature makes it so much faster, but when the norm becomes fast, some people, like me, want faster.
Oh dear, here comes a list.
1. Oh, and while I'm still thinking, is it possible to stack entities on top of each other on the editor and then right-click to find a certain entity in a stack?
2. Could func_dynwall be turned into a floor tile as well? For example, we could have a 'bridge' of dynwalls over some Abyss Death tiles, but then they are able to be turned on/off by a delay or something, causing the players whom happened to be on the bridge to die and the players about to board are stuck until the bridge reappears. DC Admin Offline
1. suggested very frequently. this will not happen.
2. hm. probably possible. I think voting needs upgrading. I know this is hard to realize, but it would do massive help on servers that have no admins. Take an example we have a hacker in wF Server. Its dedicated and no admins are there (maybe there is, i don't know). So 3 of 6 people votes to kick him, but the other 3 doesn't. And a hacker is there whole day because 3 or 2 new players don't know/don't want to kick him. DC Admin Offline
there are settings for this problem. you can select how many percent of the players in the team have to vote.
mp_kickpercent
mp_mapvoteratio
moreover writing a new voting system would be pretty easy with Lua. Sorry for bombarding thy great DC with so many [useless] suggestions. orz
However, I have been bored, so why not?
Could you put all of the editable things into one file? Like all of the mp_wpndamage, or stuff in the More Options tab in the New Game should be moved into a single file. I find it slightly difficult to type out everything customizable when giving my friend server information.
Once again, I beg for forgiveness for bothering ye mightyness. orz D1 User Offline
On the [TGV] forum, a lot of players come to the forum telling us they got vote banned.
However since the only unban command right now is "unbanall" we cannot unban them because this will also unban all hackers...
So in the next release I would like to see an "unbanip" command, like in the old cs2d version (b0.1.0.4).