pointer spec mod 
21 comments allows you to see exactly where a player's pointer is from spec and his enemies' hitboxes. can be used to more easily catch aimbotters.
usage:
when you are spectating, first follow the player (dont use free look) and then type !spec *ID*, where *ID* is the id of the the player whose pointer you wish to see.
you will also see red hitboxes on the enemies of the player you are following. these hitboxes show the location of the enemies on the player's screen. basically, if someone is aimbotting, his pointer will follow the red hitboxes perfectly.
like: http://www.youtube.com/watch?v=CYUkdyNn1H4
REPORT BUGS HERE OR PM ME
usage:
when you are spectating, first follow the player (dont use free look) and then type !spec *ID*, where *ID* is the id of the the player whose pointer you wish to see.
you will also see red hitboxes on the enemies of the player you are following. these hitboxes show the location of the enemies on the player's screen. basically, if someone is aimbotting, his pointer will follow the red hitboxes perfectly.
like: http://www.youtube.com/watch?v=CYUkdyNn1H4
REPORT BUGS HERE OR PM ME
edited 3×, last 15.11.11 05:38:11 am

Comments
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Well the concept seems solid. Though from what I've seen it's not the aim that makes aimbots obvious, it's the twitch when a enemy enters the player's screen and when they die / switch targets. Either way it's always great to have tools to test these things. Thanks FlooD.
Another way to test for aimbot is to add a hud image just for that player offset by a few tiles, and have that image go thru the range of colors and see if they snap to it at all.
Another way to test for aimbot is to add a hud image just for that player offset by a few tiles, and have that image go thru the range of colors and see if they snap to it at all.


im gonna try this out but i think it will lag
edit: santer and terror suck for low rating you lil revenge raters or haters or whatever
edit: santer and terror suck for low rating you lil revenge raters or haters or whatever

@textual context
nah aimbot aims directly at the head or a couple tiles behind a player. it will look a twitchy and too perfect.
good script, not sure if fl@me's current server is bad or your mod actually lags people.
nah aimbot aims directly at the head or a couple tiles behind a player. it will look a twitchy and too perfect.
good script, not sure if fl@me's current server is bad or your mod actually lags people.
@textual context: i think an aimbotter's aim will be unnaturally smooth. plus the radius of the circle is fixed, so it should be pretty obvious

Perfect
Now we can bust all these acclaimed top players of cs2d. Ibn a game, you can never quite be the best because there will always be hackers. Therefore the best are hackers...

Now we can bust all these acclaimed top players of cs2d. Ibn a game, you can never quite be the best because there will always be hackers. Therefore the best are hackers...